I Want to Know More About These 13 Games

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jeff

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Edited By jeff
Hello, I wrote this, this is an old photo, OK thanks for reading.
Hello, I wrote this, this is an old photo, OK thanks for reading.

For as picky as people can get when you say that you don't like something, saying that you are interested in something is what really brings 'em out of the woodwork. Usually that's because you're talking about something you like and someone else wants to know why your list or podcast or whatever didn't include whichever game they're positively rabid about. This manifests in weird ways, from subtle digs to full-on lash-outs.

With all of that in mind, there's no way to build a list of upcoming games that have me wanting to know more without trigging a similar response. But I still found myself wanting to say a few things about upcoming games. These are games that I hope come out in 2015, but these days it's impossible to know, right? While it's weird to say that I hope these games are good--ultimately, I want every game to be great because as someone who plays a lot of games I'd rather not play bad ones--these are projects that I'm currently keeping an eye out for. These are games I want to see more of. There are still plenty of questions surrounding most of these--some more than others, as you'll see--but something about what's already been shown or the potential at hand has me interested enough to say a little bit about it here. I didn't want to limit it to 10 games or some other arbitrary limit, but I also didn't want to go on forever about every single announced game that has at least one interesting feature in it.

So here's what's top of mind for me these days:

Memory of a Broken Dimension

Every few months I go through a phase where I remember that Memory of a Broken Dimension is an announced project, and go hunting for more information. I'm hesitant to classify MOBD, but there's a released build that we looked at awhile ago that has elements of text-prompt hacking mixed with a beautiful, glitched-out first-person situation that appears involve the solving of puzzles, in a sense. But that was a while ago. Since then, the game has gone through Steam Greenlight and is said to be on track for a 2015 release on PC, Mac, and Linux. I love the look of this thing. I could stare at it for hours. Assuming it makes it out this year, I fully intend to stare at it for hours.

Quadrilateral Cowboy

Blendo Games' Gravity Bone and Thirty Flights of Loving are games I sort of perpetually keep meaning to play. Having skipped those (so far), it might be a little weird that I'm really looking forward to Quadrilateral Cowboy. But the concept--rigging up heists and hacking your way around security systems by writing little bits of pseudocode--sounds amazing. Considering Quadrilateral Cowboy has the same art style as those other games, I should probably spend the time I have left catching up on Blendo's past works.

Crackdown 3 or Whatever They're Calling It

I guess this is just "Crackdown" right now, and it's not much more than an E3 trailer. Can you reboot a franchise after only two games? Whatever, it hardly matters. Crackdown interests me for a few reasons, but I guess my main feeling is one of curiosity. Can a superpower-focused open-world game work in the wake of Saints Row IV, which basically out-Crackdowns Crackdown? Is the Agility Orb still an effective collectible, or have other open-world games with zillions of paper-thin side missions and trillions of trinkets to grab soured the concepts for everyone else? I certainly wanted to enjoy Crackdown 2. I even played that weird, location-based Crackdown game for Windows Phone that no one else has probably even heard of. I'd like to think that a new Crackdown could still be fantastic cooperative fun. We'll see.

Day of the Tentacle: Special Edition

No Caption Provided

What do we know about this new version of the sequel to Maniac Mansion? Nothing! Is Day of the Tentacle one of the best adventure games ever made? Yes, absolutely! By the time Grim Fandango was released I had already moved on from the adventure genre and I was pretty squarely focused on covering console games for a living at that time, which ate into whatever time I had to play PC games. So I have zero connection to it and the announcement of a new version of that isn't something I can get excited about. DOTT is my wheelhouse. DOTT is fantastic. I was thinking about playing this again anyway, so I might as well save my left-handed hammer for... whatever this new version ends up being.

DID YOU KNOW that WKRP's Richard "Les Nessman" Sanders provided the voice of Bernard in the original game? And that the game was sold in two configurations, a floppy disk-based version without voices at all and a CD-ROM with the magic of real speech? It's true!

A Proper Next-Generation Need for Speed Game

Let's assume that, after a year off, EA is going to get Ghost Games back on the hook for a new driving game for 2015. The Need for Speed franchise has been up and down several times over the decades, and 2013's NFS Rivals was a disappointing game that came close to being great. It's time for the franchise to reposition itself, and you'd like to think that taking 2014 off will give everyone enough time to get it right. I'm in the mood for a game that features real cars but doesn't take itself ultra-seriously like a Gran Turismo or Forza would. The Crew was most definitely not the game I was looking for.

Axiom Verge

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I do not worship at any Metroid-shaped altar, whether first-person or third. But Tom Happ might. Casting his game, Axiom Verge, as a simple Super Metroid clone would seem to sell it incredibly short, though. It certainly takes cues from that seminal work, but goes further. As someone who has certainly loved games of this style before (Symphony of the Night, Shadow Complex), Axiom Verge seems to be making some really interesting moves while straddling a great-looking line that recalls the retro style of the 16-bit era without sticking to it too slavishly. At least that's what it looks like from a distance, anyway. I've kept away from preview builds of it so far and look forward to playing it for myself. Sounds like it's on for Spring?

Mortal Kombat X

No Caption Provided

Mortal Kombat X is going through the same, slow character reveal process that Mortal Kombat 9 did, but I feel like it's not hitting as hard or stirring up quite as much fervor as the previous game did. Perhaps that's because MK9 was such a solid return to form for a franchise that took some serious twists and turns throughout the PS2/Xbox era. MKX is taking some neat-looking risks, both with its roster and with how it uses those fighters, with stance choices prior to a fight that give you three different takes on each fighter. It's also a chance for the franchise to introduce a big batch of new characters, which is perhaps why these character reveals seem so sluggish. It's hard to get excited about a new character like D'Vorah until you get to play with it for yourself. It's especially difficult when you start to think about the new characters brought in during that MK5-7 stretch and how MKvsDC and MK9 felt like strong reactions designed to get away from Bo' Rai Cho, Hsu Hao, Hotaru, and all those other forgettable additions to the roster. Hopefully Ferra/Torr, Cassie Cage, Kotal Kahn and the rest of MKX's new additions will fare a bit better.

Galak-Z: The Dimensional

No Caption Provided

Dear 17-Bit Games,

Please stop moving to Kyoto or whatever it is you're doing and finish your game.

Yours,
Jeff Gerstmann

In playing bits and pieces of Galak-Z over the years, I've really come to appreciate its classic anime-influenced style and the way it moves. The developers also talk very big about its procedurally generated nature, which is something that's a little harder to see during a short demo, but is something that should help make this thing pretty rad when it's released. Whenever that finally is.

Just Cause 3

Just Cause and the recent Far Cry games occupy a similar space in my mind. Just Cause, obviously, is a bit more destruction-focused, but both games thrive when things get chaotic, and the moments that emerge from said chaos transforms these games from fairly standard twists on the open-world formula into something incredibly special. Hopefully Just Cause 3 will keep all of that up and running. Throw in a few awful/amazing accents along the way and multiplayer that supports thousands of people doing a bunch of weird shit and you've ticked almost every box on my Just Cause Sequel Sheet. OK, the multiplayer probably won't come as a part of the core release, but... well, JC3 had better be just as moddable as its predecessor was, how about that? OK?

Superhot

SUPER

HOT

SUPER

HOT

SUPER

HOT

Mario Maker

No Caption Provided

I get a knot in my stomach when I think about Mario Maker. It's the thing I always wanted and it might not come together the way I've always wanted it. I hate being in this situation, because it feels like I'm picking apart a thing that'll probably get 90% of the way there, at least. But tools to easily make, play, and share your own Super Mario Bros. levels are some of the most powerful tools in the world. You're essentially being handed the building blocks, the original scriptures of modern gaming and told to "do whatever."

But it comes with caveats. Physics! The game will feature different tile sets from different Mario games but the early word makes it sound like they'll all feel the same. Nope. That's the wrong move, all the way. Make the SMB1 tileset feel like that game. Make Mario Worldfeel like Mario World, damn it. Make sure that people can create packs of levels, functional pipes, new warp zones, and all of the trimmings. Essentially, if you're going to do this, Nintendo, please do it right. Please.

Splatoon

You wouldn't necessarily expect Nintendo to get behind a multiplayer shooter, especially one about splats, platoons, and... spittoons? I don't know, I played a few matches of this at E3 last year and thought it controlled really well, offered a unique take on competitive shooting, and offered some unique tactical options with its weird ink/squid moves. Painting territory to gain ground on the enemy is a cool idea, and the whole thing looked great. It also controlled a lot better once I turned off the tilt controls, which didn't make aiming much fun. Hopefully it'll be good enough to draw in a steady community of players when it's released later this year.

Tony Hawk

The Tony Hawk franchise deserves a proper reboot. with Tony Hawk getting out on Twitter awhile ago and then recently reconfirming his upcoming console game at Sony's CES keynote (and saying that it'll come to PS4), it looks like 2015 will be the year for this return. But what is it? Who's making it? Robomodo? Some other, unnamed studio? Will it be a big disc game? Will it have Activision's Sierra logo stamped onto it and ship out as a downloadable? I'm excited to hear the answers.

You know what? Forget all those games. What about the sequels and games that people should be making? You know the ones. Let's cover a few, and I'm sure you have plenty of your own to add.

SEQUELS THEY SHOULD MAKE INSTEAD

Skate

Tony Hawk is coming back, EA. Bring back Skate and reignite the weird competition between two franchises that had vastly different goals while both sort of simulating the same type of activity! It'd be worth it for the big, dumb opening FMV sequence alone, wouldn't it? The Hall of Meat commands you to find whatever's left of Black Box (didn't some of them end up on the Plants vs. Zombies: Garden Warfare team?) and buy those people a half-pipe for their office.

Burnout

No Caption Provided

Dear EA,

Fucking come on already.

Yours,
Jeff Gerstmann

Rock Band 4

I am not a businessman. You can tell by the way I just implied that someone like Harmonix should get back into the plastic instrument business. This is perhaps a weird one, since there's technically nothing stopping me from playing more Rock Band 3, and there's plenty of DLC for that game that I never purchased, but something that works with the consoles I actually have connected up at home and a renewed effort to go and secure even more DLC would be much appreciated. Or I suppose we could just wait for the inevitable Guitar Hero resurgence.

Mercenaries 2 No But For Real This Time

Mercenaries 2 was a fucking wreck that bore little resemblance to the original game. Make an actual sequel to the first Mercenaries, that'd be pretty cool. Maybe something like Just Cause 3 scratches this itch a little too well these days, I'm not sure. But the first Mercenaries was pretty rad.

Shadow Complex 2

Again, I am not a businessman, but it sure would be cool if Chair/Epic walked away from the zillions of dollars that Infinity Blade brings in and made a full-scale Shadow Complex sequel. Maybe I'd feel less strongly about this if I enjoyed Infinity Blade, I don't know. It just never clicked with me at all.

In conclusion, I'm looking forward to 2015. I'm hopeful. Optimistic, even! OK, maybe that's a bit of a stretch. But there are clearly some interesting games coming along this year and they're once again coming in all shapes and sizes, from teams big and small, on a good variety of platforms. I'm sure some of it will get canceled. And some of it will get pushed into 2016. But for now, it's looking pretty good.

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noizy

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That jacket is timeless.

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marzz4967

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Having just played three hours of Tony Hawk 2 on PS1, hell YES i want a new Tony Hawk game.

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zombie2011

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I too am really interested in Crackdown, I loved the first one and the co-op and that weird developer mode they put in was so much fun to mess around with.

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cltuch

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Been waiting on and wanting Galak-Z for so long now.

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Corevi

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I'm surprised you don't know more about Mortal Kombat X since it comes out not too far from now and you had all the hottest scoops about MK9.

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conmulligan

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Mercenaries had so much potential as a franchise. EA should give it to someone like Visceral instead of having them churn out second rate Battlefield gunk.

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TurkBurgBro

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#7  Edited By TurkBurgBro

I've been looking for a new Skate for years. The first two games were great. The third was slipping a bit. A little less annoying camera guy narrator friend, a little more simulation and chances to extremely injure yourself.

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deactivated-5b1b0a3fa1333

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"Sequels They Should Make Instead" also known as Why I Played A Grand Total of 3 New Games Last Year and None of Them Were More than $10.

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feedo

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I'M USING TILT CONTROLS!

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Farkas

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Hey, Jeff wrote something! Good lookin' out. hashtag2015

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BeachThunder

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MOABD seems cool - and also really messed up, the original version made me feel a bit sick.

SUPERHOT is definitely something that I'm keeping an eye on.

I don't really think DoTT needs a remake, really.

Also, just release Shadow Complex on PC :|

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deactivated-5e49e9175da37

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Cool write-up!

More like this please!

Except I scrolled through Tony Hawk fast because Tony Hawk (post-2001), and I missed the "game they SHOULD make" and I thought briefly Shadow Complex 2 was announced and the world became a little less dark, ever so shortly.

Axiom Verge just looks ungodly.

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cornbredx

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#13  Edited By cornbredx

Cool write up.

Is it weird that I still imagine Jeff doing a video about upcoming games when I read stuff he writes like this? =P

(Oh and I too am looking forward to DOTT, but I am also looking forward to whatever Grim Fandango is going to be)

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cooljammer00

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@jeff Blendo Games' games literally take like 15 minutes or less to play.

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deactivated-5c4a6d7d37a3f

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Seriously, WHERE THE F*CK IS BURNOUT!

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Wikitoups

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Dear Jeff:

Fuck You Here's Battlefield Hardline.

EA

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Askherserenity

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#17  Edited By Askherserenity

Really excited to see what they do with Super Hot. Mario Maker is what I am most excited for on that list. It just has so much potential to be an incredible game with infinite replay-ability. As long as they do right with the different game physics and let you make some real crazy ass shit and have a serviceable online structure, then count me the fuck in.

Actually, fuck that. I completely missed Splatoon. Splatoon has a chance of being something really special. I remember watching that first announcement trailer at E3 a couple years ago and I just fucking GOT it was going for and I loved it. They're just showing lots of neat ways they can fuck around with the gameplay system built for this shooter.

They've shown off some single player stuff recently and I wasn't completely sold with that they've shown. I wouldn't mind if Nintendo was able to pull of a strictly multiplayer only shooter with a some sort of online system in place. I love the style, love the music and I can already tell the gameplay is going to be fucking terrific. Deliver on the online multiplayer experience and maybe add some sort of leveling up mechanic and they'll have another great franchise in their hands.

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OGJackWagon69

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Great Article Jeff!

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chilibean_3

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#19  Edited By chilibean_3

I like that Jeff spent his first two paragraphs asking the internet not to be dumb about this.

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TDot

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#20  Edited By TDot

Splatoon is something there should be more hype around. how many times have we begged Nintendo to come up with an original franchise? this one seems unique and innovative.

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Linkachu95

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Great Article. BURNOUT!

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TheFeenMachine

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@jeff: Yeah, the Mario physics issue will be really troublesome if its one engine across all the games. It'll ruin the feeling, and the muscle memory that many of us have subconsciously built up over the decades.

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JayDee

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mercenaries 2 was very fun bro

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deactivated-5cf46f8705d67

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Didn't Day of the Tentacle include Maniac Mansion in it?

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moustachewalker

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I'm surprised Firewatch isn't on this list.

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RudeCubes

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I'm sure Mario Maker is going to end up pretty good. Maybe even what you want!

Just not at launch.

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lameimpala

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Skate 3 and THPS HD are the two games I played the most in 2014, and neither one quite nailed what I want out of a skateboarding game. Skate 3 came close. THPS HD was a bit too...loose? Floaty? I'm not sure how to describe it. Nothing about the physics felt like a Tony Hawk game should.

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kariyanine

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So much yes to Burnout, Rock Band, and Shadow Complex. These need to happen.

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deactivated-629eab11cc270

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Burnout is gone. It's time to move on. Even if they did make a new one it definitely wouldn't be like before. RIP.

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Artie

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I would greatly appreciate more feature/editorials from Jeff.

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KaneRobot

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#31  Edited By KaneRobot

ROCK BAND 4. I STILL BELIEVE.

MKX scares the shit out of me. I'm going to want to love it, but this whole multi-stance character thing is really throwing me off. Not feeling that gimmick at all. Hope the story mode is good again.

I totally forgot about Crackdown until I read this. Yeah, give me that.

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hassun

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A list article on GB makes me sad.
But that's mostly because list articles have been thoroughly poisoned by the internet at large so it makes the actually legit list articles look worse.

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Turambar

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Surprised Persona 5 isn't on the list.

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Sil3n7

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Jeff writing an article just seems quaint. Interesting read none the less.

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crzylikefox13

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The world is a poorer place without Burnout. Racing games have gotten too serious. I want my arcade physics and crazy over the top crashes.

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tavistavistavis

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This was really a great article. Good job jeff, you got me excited for 2015!

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AnjinM

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#37  Edited By AnjinM

I really love when Jeff just writes. It's sooooooo good.

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soupbones

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Where's the JAR @jeff? This belongs in a jar on a video screen!

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ShaggE

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Totally with you on Rock Band 4. I never got tired of rhythm games, even at the height of "Guitar Hero: I Don't Know, Baja Men?" saturation.

At least if they never make another one, RB3 was one hell of a high note (eh? eh?) to go out on. Maybe they could do a crazy Master Chief Collection style re-release: All the Rock Bands, mix and match features and such, and as much of the DLC as they still have rights to crammed in as well.

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steellasagna

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elcalavera

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They should just fucking do a new Skate. Please EA. Please.

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oobs

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#42  Edited By oobs

totally agree with the burnout game

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Red_Piano

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I would definitely like to see a new Skate, Mercenaries and Burnout game so I'm definitely with you there Jeff.

Speaking of Axiom Verge, has anyone seen Ghost Song? I've been following it since a bit after the kickstarter ended and it looks gorgeous, it seems like a more updated take on Super Metroid, without the typical indie retro look that Axiom Verge is going for and it's mixed in with the tone and world of a Dark Souls type game in a Sci-Fi setting. Definitely suggest checking that out if Axiom Verge interests you.

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HH

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man the first Mercenaries was so good.

I guess pandemic had their shot with the sequel, but has a development studio ever been reborn after it's been assimilated? serious question.

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Lurkero

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Why is so tough to make another Burnout Revenge? I don't get it.

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Atom

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Enough game journalism, Jeff. Quit Giant Bomb and go get those damn sequels made. You can have my moneys.

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planetfunksquad

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@jeff Thirty Flights of Loving took me 15 minutes to complete. Literally the only game I've ever played and felt cheated by it's length (and actually borderline angry, which I realise is ridiculous). Gone Home and Proteus and stuff in that vain felt short but sweet, TFoL just feels short.

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baconandwaffles

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I am totally confused! This seems like an article that Patrick would write. Who is this Jeff dude?

Kidding aside, this is a great list. I am kinda surprised that Persona 5 isn't on this list.

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KirillOrlov

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#49  Edited By KirillOrlov

We need RB4 for current gen! All my consoles I don't use are upstairs and all my current gen is where all the fun happens.

Also we need a new Def Jam Rapstar!

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abrasion

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#50  Edited By abrasion

I know it's kind of lame to admit but god damn I'm glad Jeff also didn't play Grim Fandango.

20 years on and I _STILL_ feel like "fuck those guys, for ruining one of the last adventure games*, with such a shitty control scheme" So glad this new edition coming out will finally make the god damn game playable.

L.A Adventures were always a brilliant Sunday afternoon, lay back in your comfiest computer chair game, one hand eating god knows what snack food and the other casually moving around doing stuff. I know what they were going for with the more active input and 3D which was taking off then but the reality is, as a core adventure game, manual control like that of the character, frankly sucks. Couch & controller or 1 hand, relaxed mouse and PC - either way these are vastly better than the original Resident Evil sillyness it shipped with.

* before the decade+ long death of adventure games