Have you ever stuck to any game which actually needs long-term
gameplay and everyday you keep learning even if you’ve played this game for
years? Well, if you haven’t then you don’t have to go to far, just try Knights
of Honor. This is simply a never ending game which never gets boring.
It's been years that I’ve bought this game and when I
started to play it, I actually thought that I had wasted my money on it... it
took me five days to learn the actual ways of the game. I used to seat
constantly at my computer and played it for hours and days. I’ve missed my
university classes and even exams. I've been playing this game for last 3 years
and I’m still playing it and the game in fact never ends. Though there are lacks
of intelligence in the game and I’ve written to the publisher many times along
with many others; about those lacking and after years of writings, they
released a patch which made the game a bit better. The patch did make the game
better on few aspects, but not too much that the gamers have been expecting.
There are still much more to do, if this game wants to come to glare of
publicity.
Now let us explore the game from the foundation. First I’ll
talk about the relation states of the counties. At the beginning it’s some how very
difficult (even in easy mode) if you have started the game with war between
your neighbor countries. It’s difficult to settle down with them, unless you
agree to be their vassal or pay a good amount of gold or hand over any of your
provinces in case you have few. Some countries start being a vassal of bigger or
stronger nation, which makes your game progress even slower. In this case, I
usually make my king a merchant and prince (if I get one) a marshal at the
beginning and also keep the default marshal and when I manage to survive few
waves of attacks; up to building an strong army with backup in every castles, I
call back the price to be a merchant and make the king a builder. It’s
important that you keep backup soldiers in your castles, because when you are
building improvements, you might face shortage of gold at the beginning of the
game. When the situation is a bit steady after those first few attacks, it gets
easier to build up a strong army and focus on province developments specially
the kingdom power, which requires certain amount of gold and piety. Higher
kingdom power brings more gold to your treasury and makes your population
happier. When these things are settled, you can focus on the real game play and
which is to dominate other countries and become the lord of Europe. For that
you need vassals and treasury full of gold flow. Few strong units are enough to
make other nation your vassal (I’ll come to this point later). I usually don’t
make small and closer nations my vassals at the first period of the game. If I
am with war with my neighbor nations, I send marshals to plunder their village
or even fight wars to increase their skills, which comes handy later on the
game.
Making vassals is a very dynamic part of this game and when
you've have managed to make few vassals it's really easy to win the game, if
those vassals are the top ranked countries. Those countries need your
continuous support during their war and economic help through out the game in
exchange of their loyalty. It's really easy to keep them happy by giving gold
or land or support during wars and of course by attacking their enemies. But if
two of your vassals are in war, you can't do much about it, except forcing them
to declare war to one of your enemy countries. Sometime it works; sometime it
doesn’t, depending on how badly they are related to each other. Vassals may ask
for favor if they have better relation to you than other vassal of yours. To
avoid this situation, just keep them equal in relation. You might sing pact of
non aggression or alliance pact. But if your vassals some how lose all their
lands and recovers it back later in the game, they still remain alliance with
you but not as vassal. So think before you make them your alliance. Because
breaking alliance pack makes your entire reputation appalling to all the
countries.
Wars. The stronger army you have, more easier it is for you
at the game and this actually goes for all the strategy games on earth. But
there are few other verities that you can’t really escape. Your unit size,
their type against the unit you are on battle and specially marshals’ skills.
Marshals get skill bonus when they fight number of battles, actually wins. So
when you promote them with skills, first think which one you need for the
situation or your upcoming plans for the game, as a marshal can have only six
different skills. It's important to have your marshal the skills based on what
type of unit he is leading (it’s common sense though). I usually keep five
marshals when I have more then 8 provinces and I promote them with different
skills. There are two different ways to fight battles. Whether you chose to
control your units by yourself on the ground or let the AI do the tricks for
you. Battles fought by AI saves valuable time but can disappoint you in battle
where you really though you could actually win. There will be many battles
during the game and more you progress on the game, you’ll know which battle to
play and which to leave on AIs’ hand.
Then comes the trading between countries. It’s simply very
easy to trade in this game but sometime you may have to pay gold to certain
nations to sign a trade agreement. There is no calculation about it. If you
need goods and if you are not producing them in your provinces, just offer
trade agreement to the countries that are producing it. It takes a valuable
position of you royal court for the merchant though. Complicated trade could
have given this game more interest. Hope it improves in the upcoming patches or
versions. Goods produced by your province or collected by trades makes valuable
contribution on you gold outcome and without particular goods you won’t be able
to gain certain kingdom advantages. Kingdom advantages are very crucial, incase
if you want to win the game. Try to achieve as many as you can and if you can
manage all of them, you can manage the minor victory of the game. If you trade
gold by your merchants, make sure they are educated to higher levels and
trading with countries which have higher gold income and you have good relation
with the countries.
Religion is another big part of this game if your country is
troubled in this fact, you might have to spend a lot of time arranging it.
Cleric and Pope plays a very important part in this game. Cleric writes books
for you provinces and books are needed to educate royal court members accept
marshals. If you can manage to make one of you cleric to pope, you can attach
other religious nations to plunder their land or to make them your vassal. If
you make them your vassal, you lose one of your marshals; as he becomes the
king of that country. Pope can excommunicate a country. This damages their
economic condition. So, if you have a pope, you can economically harm your
enemies. But sometimes, pope doesn’t like your judgment and leaves you by
excommunicating your country. So, be watchful at this regards.
Landlord and Builder don’t have much to contribute in the
game and it’s not fair. Builders just increase you workforce +1, which makes
province developments a bit faster and landlord increases your food production
+1. Nothing much. Though Landlord contributes a little when your castle is
under sedge. Compared to Landlord and Builder, Spy has much more work to do in
this game. They can do serious damages to your enemy countries in such a way
that, they might never stand back again. Spies are sometime more useful than
marshals. They can make rebels in the infiltrated country if they are hired as
marshals by the country you are spying on. They can steal gold or dismiss trade
agreements. They can even take over the power of a province and hand it over to
you if they are hired as Cleric. But if they get caught, it costs a huge amount
of gold to free them and if you get rid of them after they are caught, you suffer
a serious lose of your kingdom power. And also be cautious on being spied,
because if any spy succeed against you; same consequences happen.
The main problem I face is the kings’ kin. If your king
doesn't have any son, then computer selects one of you court member as next
king. It's frustrating sometime, when one of your best marshals becomes the
king. I try to keep a merchant and educate him up to four star levels and
eventually he becomes the next king. It’s even more frustrating when you
conduct your kings’ daughter marriage to a country’s king or price and they
claim land when your king dies. If you deny them, your relation with them badly
decreases. So there is also a bit of politics you have to understand during
playing the game.
You can claim your title as the lord of Europe, if the top
five countries are your vassals. The game is over now or you have to wait for
the voting to come during game play and wait for your luck. Thinking of
finishing this game like other strategy games will be a foolish idea. Because,
one game eventually take more than days of play and the truth is, it’s not
boring nor annoying. It’s rather gives the gamer think more about strategies
and get to the very bottom of the game. The only suggestion I’ll leave if
anyone is reading this review, learn the game; even if it takes months. Because
once you’ve learnt the game, you can play it for years without any tiredness and
always with new enthusiasm.
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