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doejonathan

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doejonathan

198

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221

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8

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#1  Edited By doejonathan
@Vestigial_Man: Before contacting them, try to activate it in the service list. This can be found under Account (after logging in), I believe it's Transactions or it might be just called List of Services. This worked for the Welcome Back program.
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doejonathan

198

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#2  Edited By doejonathan

I believe both Frank and Static are unavailable for the next two weeks so we'll have a bit of a summer break. Last two or three racenights the attendance has been meager. This could be because of holidays or maybe even GT5 fatigue. So a break might actually be beneficial.  
 
In the meantime, we could throw around some ideas on what sort of events everyone would like to see in the future. This could be the type of cars used, or maybe you've always wanted to do a crazy 4 hour team based endurance run (2vv2v2v2, 4v4 etc). Some special event like F1, or an all-star mash-up consisting of 5 or 6 very different cars/courses (rally, kart, Elise) to determine who's the most versatile over the course of the evening.  
How about a '70s key bowl party (let me finish...): We all get to pick a muscle car, attach a number to it, roll the dice and you have to drive the car of one of the opposing drivers.  
 
Let's keep the board alive! If you're a regular, try to tell in advance if you're not able to attend. It's kind of shitty to leave people hanging in the lobby for an hour. If you're new to GT5, send a PM to Frankcanada97 and join in on the friendly fun. I know GT5 can be a bit of a letdown with it's singleplayer content and endless lists of random lobby's, but when it's organized it's fun as hell. Key bowl party fun! Well, pretty damn fun anyways...

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doejonathan

198

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#3  Edited By doejonathan

I often feel well balanced difficulty is presented in games which lack a difficulty slider/selector. Portal, Braid and Demon's Souls come to mind. In both Portal and Braid the game challenges you to adopt a different way to look at the gameworld, by the time you get comfortable with this, the games will ramp up the complexity or introduce new mechanics to get acquainted to and keeps the challenge up. 
 
Demon's Souls let's the player decide how challenging they want the game to be. There are players who completed a playthrough with a level 1 character, others have managed to complete it under 60 minutes. When a boss hits too hard either equip better armor or learn to dodge. A world being to difficult? Go to a different area and level up. Once you feel you've overleveled, there's always New Game+, and ++, +++ etc. 
 
Too many games merely show the flaws of their gameplay on harder difficulties. The challenge the player is presented with in these cases isn't about mastering the controls/gameplay, but understanding the mechanics and finding creative ways to exploit them. For me, this usually takes away any form of immersion and it becomes more or less an unspoken inside joke between me and the developers (I see your grenade spamming AI and raise you a "shooting from behind/through a wall".)

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doejonathan

198

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#4  Edited By doejonathan
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doejonathan

198

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221

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#5  Edited By doejonathan

I believe Torben Larsen and Torben Bakager are the same person. I just saw him being credited as Torben Bakager Larsen in the credits screen of Double Clutch. 

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doejonathan

198

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#6  Edited By doejonathan
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doejonathan

198

Forum Posts

221

Wiki Points

8

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Reviews: 0

User Lists: 12

#7  Edited By doejonathan
@BulletproofMonk: It's been a while, but have you spoken to the Monumental close to the top of the Nexus? (He's the child monk with a lit candle in front of him).
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doejonathan

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#8  Edited By doejonathan
@FluxWaveZ: I'm not trying to be right for the sake of being right. But if the situation is already proven as you say, why are the IGDA researching it? I'm reading the highlighted comments differently, it doesn't prove to me working conditions were awful. I'm reading hs statements as made by a guy who poured his heart and soul into his project. I've noticed allot of people took it bad when he talked about La Noire being his game. But I can image him feeling that way about the project, now, whether he should say it in public, well that's definitely up for debate. If condition are unexceptable (not by my or your standards, but by law), I do hope something gets done about it. 
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doejonathan

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#9  Edited By doejonathan
@FluxWaveZ: His response (McNamara) might have been emotionally charged: working your ass off for 7 (?) years only to find out the people around you are calling you out on your management skills. That might not be a professional response, but it does not proof working conditions or management were bad. I'm not suggesting the opposite is the truth, I'm merely saying there are two sides to the story and everyone is more than willing to swallow just one side. I'm not defending McNamara, I'm trying to make sure people are willing to look at the bigger picture. McNamara might be an asshole, Bondi management might be awful, working conditions might be hellish. But the keyword is here is might.
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doejonathan

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#10  Edited By doejonathan

"This just in: An anonymous source says he doesn't really get along with his boss, going as far as saying he believes management was poor overall and he himself could have done it much better. In other news, sharing a motel room with a silverback gorilla might be hazardous to your health." 
 
While I do understand Gamesindustry.biz does not simply check their inbox for some random whiny letter sent from a gmail account, and journalists work with sources they trust, trust doesn't mean it's always the truth. Additionally, there seem to be multiple claims about the bad working conditions from multiple sources. The danger this brings with it that people might conclude that this must be the truth: surely, where there's smoke, there must be fire.  
 
I understand that at this point you have altered your view of Team Bondi's, and it's management's appearance, but I still think it's unnecessary to completely jump on Team Bondi without showing any doubt or reservation concerning the sources or their motives behind their claims. Even more so, when this is used as an excuse simply because you didn't like LA Noire.