I remember hearing people complain about the Rick & Morty fandom before I ever experienced the bits of the fandom they were complaining about. I'm endlessly annoyed by the whole "People who like ______ act like jerks, so I'm not gonna watch/buy/use it." I mean, yeah, a lot of people who like Rick & Morty are pretentious knobs who like to act like they're special because they "get it," but a lot of people who like Xbox or baseball or Chevrolet or nike are like that, too. Doesn't really reflect on the quality of the product. Two bad sides of a gross coin that you left in your car's cupholder for a year and it's all sticky and covered in mung.
This is funny since I always felt the main appeal of the show was how deep and heartfelt and heavy it could get at times while still being hilarious amd crass and not ever trying to force it. But I'm sure someone will say how wrong I am.
I feel exactly the same. The second episode I ever saw of the show was the one with Unity, where Rick tries and fails to kill himself at the end, and I realized, "holy shit, this show kinda goes places, doesn't it?" I personally think it strikes a really great balance between goofy nonsense and sincere emotion, but I can totally see why other people find it abrasive and unpleasant.
I've put about an hour into this game, and it's incredibly charming. The writing and the art are very nice, and the gameplay is surprisingly fun and intuitive. I would love to see the developers of this one make a sequel with online vs play, as well.
I was really not impressed with the first episode. It felt like they took a very bare-bones, sanitized version of what Star Trek is and added a few gags that kind of fell flat for me. They don't seem to be asking any questions that a space opera ought to - it feels like they're saying "you know what Star Trek is, here's more of it, but with goofs." Obviously I might be asking too much from a Seth MacFarlane joint, but he's a major Star Trek nerd so I guess I hoped he'd do better by that style. I'm going to give it a chance, because I love Star Trek's format, and they've got room to breathe.
Honestly, the only thing about playing the WiiU version that bums me out is that taking screenshots with that device is inconvenient and slow enough to keep me from doing it with this game.
Otherwise, it plays fine. Has framerate issues for sure, but apparently so does the Switch version.
The head-scratchingly weird thing about the WiiU version, though, is that if you're playing with the Pro Controller, and you get to a puzzle that requires motion controls (which the WiiU ProCon lacks), the game tells you "nah, son" and makes you pick up the gamepad to do that. I can't imagine those bits would be terribly difficult to control with analog sticks, if the devs wanted. But whatever, it's a fantastic game so I'm not terribly bothered by this one thing.
There were some shady people doing some shady livestreams on YouTube the other day, and based on that, it looks like the WiiU version looks really nice and runs really smoothly.
The first thing that comes to mind is spending the first 11 hours in a 19-hour Civ V game with a friend all in one session. And I beat MGS2 back-to-front twice on the day it came out.
Hell, I probably spent more time in Pokemon Red back in the day on multiple occasions, but I never clocked it.
In Twilight Princess and Skyward Sword, Link was absolutely his own character. He had his own emotions. He reacted to things. He was weirded out by and furious at Ghirahim at various points in SS. When he's his own character, the thought "oh, he's just a stand-in for the player" holds less water with me.
That's not to say I need Link to talk. Just, y'know, that argument seems kind of silly at this point.
I'd like him to be canonically mute in any game where he is clearly an actual character. GLaDOS referring to Chell as a "dangerous, mute, lunatic" was a really fun moment for me.
The biggest reason I've wanted voice acting in Zelda games is because the recent games have put more emphasis on storytelling. They've had nicely animated cutscenes with expressive characters, lip-syncing, and decently written dialogue, all with no voice over whatsoever. It was just getting silly.
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