I used casual sex to explore and confirm my sexuality. I now only have sex within relationships and don't feel casual sex would titillate the way it used to.
I love this game more than most. It evoked in me memories of my time spent camping in Mid Wales as a kid. The childish fear of the dark that most people experience from time to time is tied so perfectly to the gameplay. Sprinting for a checkpoint often felt exactly like stretching for a light-switch in a dark room.
I thought it was a brave decision to references some cultural touchstones the core audience were not guarantied to be familiar with. I'm a big Hitchcock and Kubrick fan and the nods to them really complemented the atmosphere and did a good job of making me feel smart for recognising them.
I feel Alan Wake is a game that will be remembered more fondly in hindsight than is was on release. Out of the context of what it promised to be it stands alone as an experience; a beautiful chimera, both anachronistic and progressive.
@Daveyo520: We are both complex and intelligent individuals with a multitude of interests. If I were to have a girlfriend like myself she would be a misanthropic 6'4" biologist with a penis.
We often introduce one another to alien experiences, it allows us to understand one another more intimately. Even if when it doesn't reveal or create a common interest the experience of sharing something personally significant is useful for our relationship.
My girlfriend is of the opinion that games are for guys; shallow, immature and boring. There is nothing wrong with that, I'm sure I unfairly dismiss a lot of her music as populist dreck. I would just like to introduce her to an experience she has never had before. Has anybody else done this with their partner, and if so is Portal the best PC game do use? From what I remember there aren't any difficult twitch controls until the half-way mark. Also I would like to run through one of my favorite games again before the sequel comes out.
I installed the game yesterday and have only managed to play four hours so far, but I would like to see people's reaction to the revised siege mechanics.
I feel they are a huge improvement over previous games in the series. They ease with which units can be moved within a fortress and ending the dependence on siege equipment makes them much faster to resolve and can play out in more surprising ways. In the previous entries it was possible to predict the outcome of most sieges simply by comparing the unit types and numbers; the battle would usually boil down to two and immovable object rubbing against a very slightly movable object until everybody is dead.
In Shogun 2 I was able to faint retreats within my own walls before smashing the invaders with a counter-attack, move arches to face the oncoming horde before pulling them back at the last possible moment. When attacking I was able to hold the defenders down on one side with disposable spearmen while moving my samurai to the other side of the fort to charge, surround and overcome their superior numbers. The tweaked mechanics, AI and level design allow me to be proactive rather than reactive.
So what do you think, do my impressions tally with your own?
Log in to comment