@Mnemoidian said:
Now that you mention it, you might be right on it being based on the Classic World of Darkness (cWoD, which it's apparently referenced as these days?), which I could see as somewhat understandable (as videogames have only been based on cWod previously), but would be an odd choice to promote an old product seeing how the new World of Darkness setting is apparently 8 years old at this point (looked it up, first books released 2004).
They re-released the old version in a 20th anniversary edition last year, theres still a lot of love for the old version. I think White Wolf kind of see the new version as a new game as opposed to a remake of the original. If you want a good chuckle you should head over to rpg.net, start a thread saying, "I love nWoD" and count how long it takes before the first bout of nerd rage hits you :p
@Village_Guy said:
I know that CCP is all about player control, but I'm not sure about giving the ability to kill any player permanently to a single player in each city. Hopefully people won't abuse that.
Aye, that is a concern but when you think about it, logically you're not going to see random griefers make it to the position. I also think (and must stress I dont have strong evidence to back this up) that the whole "Prince can kill players" thing is just about blood hunts. In the lore, a Prince can call a Blood Hunt down on a player to deliver final death, and every vampire in the city should help in tracking him down.
If thats true, then if a Prince tries to use the Blood Hunt willy nilly, it doesnt actually mean that the players will obey him and the chances are he wouldn't remain Prince for too long!
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