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Fasckira

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Fasckira

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#1  Edited By Fasckira

@Mnemoidian said:

Now that you mention it, you might be right on it being based on the Classic World of Darkness (cWoD, which it's apparently referenced as these days?), which I could see as somewhat understandable (as videogames have only been based on cWod previously), but would be an odd choice to promote an old product seeing how the new World of Darkness setting is apparently 8 years old at this point (looked it up, first books released 2004).

They re-released the old version in a 20th anniversary edition last year, theres still a lot of love for the old version. I think White Wolf kind of see the new version as a new game as opposed to a remake of the original. If you want a good chuckle you should head over to rpg.net, start a thread saying, "I love nWoD" and count how long it takes before the first bout of nerd rage hits you :p

@Village_Guy said:

I know that CCP is all about player control, but I'm not sure about giving the ability to kill any player permanently to a single player in each city. Hopefully people won't abuse that.

Aye, that is a concern but when you think about it, logically you're not going to see random griefers make it to the position. I also think (and must stress I dont have strong evidence to back this up) that the whole "Prince can kill players" thing is just about blood hunts. In the lore, a Prince can call a Blood Hunt down on a player to deliver final death, and every vampire in the city should help in tracking him down.

If thats true, then if a Prince tries to use the Blood Hunt willy nilly, it doesnt actually mean that the players will obey him and the chances are he wouldn't remain Prince for too long!

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Fasckira

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#2  Edited By Fasckira

@Mnemoidian: I seem to recall reading somewhere that CCP's game is based on the old World of Darkness but couldn't say for 100% certain.

On a personal level, I'd prefer to see oWoD Vampire as the upcoming apocalypse makes for a much more exciting background and I guess ultimately its the version I have more history with. The new World of Darkness however is very... emo. Vampires are more like extras from Twilight, for the most part acting quite depressed by the whole affair! The nWoD however does a lot for a smoother blend between the groups (Vamp, wolves etc) so I guess from a rules point of view it'd make more sense to go with nWoD.

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Fasckira

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#3  Edited By Fasckira

@Willin: Bugger. Took me a moment to realise that awful pun... my morning brain can be a dick sometimes.

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#4  Edited By Fasckira

Ive been dying to find out more info about the latest World of Darkness: Vampire iteration coming from CCP (dudes behind EVE) for a long time, and finally they've revealed some more info:

Source: http://www.ibtimes.com/articles/319393/20120326/world-darkness-mmo-revealed-footage-details-rpg.htm

Actual footage starts 1:27 into the video for those who want to see the action.

Quoted from source link:

Game developer CCP, which created the 'EVE Online', has just revealed a bit of information about the upcoming Massive Multiplayer Online (MMO) 'World of Darkness' (WoD) at this year’s Fanfest in Iceland. WoD’s senior producer Chris McDonough took the stage to reveal a few early details about the game and talked about the mechanics, the game play world, and what makes it both similar and different when compared to 'EVE Online'.
'World of Darkness' is mostly based on the White Wolf tabletop RPG and focuses primarily on one major element of the supernatural world – vampires. However, it has also been said that mages, werewolves and other elements of the universe will eventually be added. But in the beginning, players will need to create a blood-sucker and join different clans fighting for control over cities and territories.
Although CCP is experimenting with the age-old MMO subject of people fighting over different stuff, the developers plan to make it more realistic for the gamers by making the battle a real one, very similar to what it was in the 'EVE Online'. In WoD, factions will literally be able to take over different parts of the world, gain control over mortals and, more importantly, their blood, which is the game's main resource.
It is being said that there are even plans to allow the community to elect others into actual and important roles, and you can also name an actual player "Prince of the City," which is much more than just a title. Different cities that have been named after real-world locations can have their own elected leaders. As the game will employ EVE Online's single-server system, being elected as the leader of a city is pretty important, and the Prince of a City has the power to permanently kill players.
The game also has a pretty awesome fashion sense where an entire slide of the presentation was dedicated to showing off concept art of vampires in Gothic-inspired outfits. The game is said to be insanely bloody, mature, and filled with extremely violent hand-to-hand battles. But the characters will be well-dressed.
The game is yet to receive a release date, but the developers will continue to release bits of information on the further development of the game.

Looks fricking awesome to be honest, anyone else excited for this?

EDIT: Apologies, just realised this should go in the World of Darkness game section.

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Fasckira

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#5  Edited By Fasckira

I loved AudioSurf but I must say I got hooked on that Beat Hazard game, like AS but a lot more to do!

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#6  Edited By Fasckira

Its probably just your imagination, especially when its late at night. Really wouldn't worry too much about it. If you genuinely think your in danger then it may be a better idea to tell someone near you, or even phone the police? Telling an internet gaming community is probably not going to give you the ideal comfort and peace of mind. :)

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#7  Edited By Fasckira

Theres been quite a few games that I got super excited for their release but by the time they did come out I was just like, "Meh...". Biggest culprit was Blur but I blame Steam for that: at the time I didn't have a console, just the PC but Steam listed Blur as being released on the a specific date, alongside the console release date. Was delighted, but then about a week before I went to preorder it and it was missing from Steam.

Checked in the local HMV and they didn't have a release date for the PC version at all. Checked on the forums and it seemed to be a common problem, it was like the PC version had just vanished. By the time it did come out I had just got bored with the idea and never went back to check it. Since then however a friend of mine has said he played it and really enjoyed it but the multiplayer side is quite quiet, kind of removing the purpose of playing it for me.

I may still pick it up at some point on the console, get a bit of split screen action on the go, but Im certainly in no hurry!

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#8  Edited By Fasckira

If its real then Im more concerned as to why the husband is even with her. I mean sure, she looks alright but looks only carry a relationship so far and I dont think I could marry someone that thick.

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#9  Edited By Fasckira

@BisonHero: Ooof, sorry fella, thats my fault for not checking the actual Frozen Synapse forum!

It is a bit silly though, cant help but feel its been done more to draw attention to his own game rather than make any real kind of statement on the ME3 ending issue.

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#10  Edited By Fasckira

The new Frozen Synapse ending has a small pop at the whole Mass Effect 3 Ending fiasco:

Taken from Kotaku/Escapist:

"This is the ending to a computer game," the new final cut scene reads beneath a hand-drawn picture of the aforementioned animal duo. "We don't care if you like it ... but at least the pony and dinosaur are happy." As the screen fades to black, the message continues in a small, but stark white font. "We go through a lot of things in life," it reads. "Not all of them are under our control. But that's ok because it's all water under the bridge, right? We can't expect the outcome of our stories to conform to our own perceptions."

The game then shifts gears, and informs its community that they are both "moist and dolphin-proof."

Yes, this is the new, non-optional, total replacement ending for Frozen Synapse ... at least for about a week. After that, things will supposedly revert to normal. Paul Taylor, co-founder of the game's developer, Mode 7, has already commented on the potentially controversial decision, claiming that the move was mostly a personal experiment.

"This is not a criticism of Bioware or anything they have said/done," Taylor remarked. "It is an experiment: I wanted to know how this felt. Honestly, it felt like vandalizing my own work, which was interesting."

Source: http://kotaku.com/5895829/mass-effect-3-outcry-answered-with-a-new-ending-for-a-completely-different-game