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Fasckira

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Fasckira

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#1  Edited By Fasckira

@TaliciaDragonsong said:

"Am I the only one...?" threads.

A thousand times this. The "Critical Miss" comic sums up my feelings perfectly:

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Fasckira

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#2  Edited By Fasckira

This is really one of those games where you need a full 360 conveyor belt with surrounding plasma screen to actually enjoy and have the game work the way it should.

The podracing idea sounds fun but it wont be nearly as fun as the actual arcade machine was:

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They had one of these in my local pub years ago, was great fun!

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Fasckira

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Fasckira

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#4  Edited By Fasckira

I think if you walk in any city downtown at 3am in the morning you'll find a prostitute dude, and especially in places with nice weather!

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Fasckira

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#5  Edited By Fasckira

No care whatso ever. A nice feature if its there but if I want to play an older game I'd just turn on the older console.

Considering it'd require more work and time to implement such a feature with 100% compatibility, I'd rather they didnt waste the time though.

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Fasckira

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#6  Edited By Fasckira

Nothing of interest at all here. Very let down, but its got some nice Southpark moments and humour.

At best you might have a bit of fun playing co-op but I wouldn't recommend this to anyone.

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Fasckira

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#7  Edited By Fasckira

Just found this, may have seen it but for the benefit of those who haven't:

I love the fact that you can play as Professor Chaos and the Coon as well. :D

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Fasckira

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#8  Edited By Fasckira

@Andy_117: Aye, the incident is referenced a few times in other episodes though Cartman never seems to link that its his own dad when its mentioned. I haven't seen the episode myself but Ill probably try and get hold of it before playing the game (though I doubt its required viewing to enjoy it).

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Fasckira

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#9  Edited By Fasckira

A bit more info on the game revealed today after that trailer release, an interview done by PC Gamer with the CCP dude Reynir Hardarson;

World of Darkness is an upcoming MMO RPG set in Mark Rein Hagen’s vampire-centric universe. He later went on to create White Wolf, the studio responsible for 1991′s critically acclaimed Vampire: The Masquerade.
The truly exciting thing? CCP, creators of revolutionary sci-fi sandbox EVE Online, are in charge.
World of Darkness is taking tired MMO convention and slicing its throat. Then it’s smearing the result all over a single server universe where the fight for political influence is just as important as the literal battle for blood. Get enough power and you can kill off someone’s character, permanently.
I got a chance to speak to creative director Reynir Hardarson about the revolutionary mechanics. His words had us both shaking with excitement. Oh, and forget any notion of teenage fantasy. As Reynir pointed out to a relieved crowd at last week’s fanfest: CCP are “not making Twilight.”
PC Gamer: The permadeath you mentioned. Could I really cause someone to lose all their progression?
Reynir Hardarson: Yes. You have to be a total… it’s really hard to… you’d have to work really hard at it.
PC Gamer: So I’d have to become, say, the equivalent of an EVE Online head of corp to do that kind of thing?
Reynir Hardarson: To do that action you’d have to be prince of a city. And you’d need political support to do it.
In World of Darkness lore, Princes are vampires who have claimed leadership over cities. To gain that kind of power you’ll need to get voted in by other players, who’ll have their own hidden agendas. World of Darkness will take the unforgiving permanence of EVE Online, and place it in a more accessible, faux-real world setting.
Reynir Hardarson: Politics are taken to a new level in this game, especially as we have positions with actual powers. This is the way the old Vampire the Masquerade game has been run – we have princes and you have harpies and you have positions in the evil hierarchy. In this game we give power to the players. There’s no NPC who is the artificial prince of the city – players set the rules and they have the positions and that’s really – that’s where the politics come in.
It also means that if your playstyle doesn’t have to be PvP or PvE… maybe your playstyle is just social. There’s a lot of power in that, because social power has actual power in this game. Hanging out at bars could be a very powerful play.
PC Gamer: What could I gain from hanging out in bars?
Reynir Hardarson: It’s part of the prestige among vampires. Taking in political power. People will know who is very important – it literally translates into power in the game.
World of Darkness has potential to break the most hardy of MMO/vampire sceptics; CCP are not an ordinary company, and World of Darkness won’t be your standard MMO. We’ll have more tantalising info soon.

I wonder how many cities we're going to see in total and just how big they will be? The trailer showed quite a detailed scene but not a lot of it. I mean are we likely to see 10 princes in the entire game with hundreds of vampires squeezed into one city, or are they going to take the time to model loads of cities to space everyone out?

Its interesting when they cover the perma-death in the article that Reynir seems to be sayings its going to be a major issue. Sounds like even to call a blood hunt there probably needs to be a lot of ground work in the run up.

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Fasckira

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#10  Edited By Fasckira

@Brodehouse said:

Also, I don't get the emo part. Maybe if you're playing a Nosferatu, but that's kind of their hat. I've played Ventrue as hard 80s styled corporate raiders, and Gangrel as Southwestern duster-wearing guns-for-hire. Daeva can probably get emo, but they're the excess-driven emotional clan, so that fits.

I found a good post that sums up my thoughts on the owod/nwod differences;

Once again, the difference between nWoD and oWoD:
nWoD looks at vampirism and sees the horrible tragedy inherent in the empty existence provided by it. nWoD looks at the tragic slide downwards into depravity, fueled by situations provided by the storyteller.
oWoD looks at vampirism and says, "So I'm immortal and have superpowers? All I have to do to live is give hot goth chicks blinding ecstasy while removing some blood from them? Oh, I have to stay out of the sun, too. That's inconvenient, but I'll just wait until I have fortitude 6 or so, then we'll see what Mr. Sun can do to me!" oWoD is about going forth and kicking ass by night. oWoD is all about Killfuck Soulshitter, the man in the black trenchcoat of a thousand katanas and ten thousand pairs of black shades.
oWoD is about saying to the world, "Hell yeah, it's time to take it to the limit. To the limit." And while it's completely stupid some of the time, it's fun and makes me feel good to play in it.

nWoD just feels too self obsessed for my tastes, being more about vampires being all "woe is me!" but as you've highlighted a lot boils down to how you play it and how your storyteller fleshes out the game. Its likely that Ive just had bad experiences with nWoD but Im aware that a lot of people see it in a similar light. To me however while Vampire should focus on the personal struggles with being an actual undead, blood drinking monster, that should be running as an underlying theme while your actual actions are all about surviving in the political canite society, battling others through both combat and diplomacy.

Also, as a loyal Toreador you'll probably find me just trying my best to local cool, lurk around in the Ventrue shadow and generally keep tottering on the brink of violating the masquerade.