In this episode @danryckert says he'd never want a car for style purposes. Previously, on a UPF I think, he expressed interest in buying a Hulk Hogan monster truck.
Watching this video makes me feel like the whole "you can play however you want!" thing people say about this game is not true. I mean, you can, but it seems like a pretty bad experience.
I completely disagree with what @drewbert said at the end about how being able to call stuff in changes the game and makes all the crazy stuff usable. It's the exact opposite. Like, five seconds earlier Dan says he never used a single pill the entire game. In the old games you just had all your stuff and could use it whenever, so it was possible to experiment with different things easily. Pretty much everyone I've heard talk about this game says "I just used XYZ the whole game" and they rarely called in new gear unless they needed a rocket launcher for a specific thing. I think things being supply drops, that you call in inside a menu that doesn't pause, and it costs resources, and then takes time to land, all make people not want to do it and just stick with what they have. It's a neat concept, but I don't think it works well in Metal Gear.
I don't like the UI in this game, it's hard to see the notes going toward the other side especially when there's effects and stuff happening with the dancing. And I don't see any options to change anything, even the color might help. I would prefer if the notes all went toward the same spot.
Fawkes's comments