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Fenrisulfr

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Fenrisulfr

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#1  Edited By Fenrisulfr

This is an awesome way to settle a dispute in the video game world. While it's not Bethesda that's doing anything, TES is still their property and thus should accept the challenge.

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Fenrisulfr

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#2  Edited By Fenrisulfr

I listen to a lot of Norwegian-esque black metal, both early and new. Saying that, the production quality didn't turn me off like it may others.

In both songs, there seems to be a bit of rough timing between the guitar and drums whenever they start to switch up what they're playing. It sounds like they're supposed to be hitting that mark at the same time, but it's either a rough transition or a split second in when the new beat actual kicks in for them. This was more apparent earlier in the song rather than later. It's not too bad, though I found it quite jarring when listening to it for the first time.

There is no such things as drums that are too loud. Turn that shit up! As for the vocalist, not bad, but he lacks that punch that I, personally, look for. How about turning up the speed if at all possible? There is a time for those long, drawn out grunts, but how about taking a Maduce and punching me in the fucking ear drum? Also, in the second song, it sounded like he was going for something higher pitched. Might I recommend practicing on that to add variety into the songs?

Other than those complaints: not bad. Not bad at all. Might I say I even like it? It got me listening to them a few times a piece over the course of writing this and reading the thread.

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#3  Edited By Fenrisulfr

@keyhunter said:

Yes. But only the Aesir.

I don't understand this. I see the idea behind it all, the challenges of what's asked of us, and what it's supposed to mean behind the layers of stories of past and future. In the end, there is war. War where everything dies: man, the gods, the enemies, everything. I reject what the oracles say. Only the past is set in stone.

I believe that the idea behind it all is this: Personal strength that can be used to inspire others. To be able to pick up the down trodden and beaten, inspire them to get back up, them push them until they've exceeded where the were. A group of a few strong with many weak can still be strong through numbers. However, a group of a few strong that make the weak stronger makes the whole stronger than previously possible. At the end of Ragnarok, the end of Days, Judgement Day, whatever you want to call it, the gods won't need the sub servant. They'll need equals.

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#4  Edited By Fenrisulfr

*NOTE: You are entering spoiler territory for the game Bastion. If you haven't finished it, or want to finish it without knowing very specific parts at the end of the game, then don't read this post. This is your only warning.*

You can cover a canvas with shit and call it art, but that doesn't change the fact that you just smeared shit on a canvas.

That is The Killer. It's psuedo-message(? I really don't know what to even call it), is as pretentious and ineffective as they come.

Why? Context.

Let's compare The Killer with a game that ended in a similar fashion: Bastion.

Let's start at roughly the same spots. The Kid runs up to Zulf, whose about to be killed by the Uran. Alone with him, you know have a choice: leave him to die, or carry him back to the Bastion. The killer starts with you pushing someone to a field, and once there, you can decide to either let them go or kill them. Same situation, but there's a major difference between the two: what happened before that point and those involved.

In Bastion, Zulf is an Uran you was living within Caelondia when the Calamity occurred. In the game, Zulf betrays you after finding out that the Calamity was caused by the Caelondians, meant for the Urans. In a fit of rage and feeling betrayed, he damaged the Bastion before leaving to rally what was left of the Urans. Shortly after, the Kid shows up and begins taking the Urans out, looking for the last shard. The Urans, realizing that Zulf brought this upon them, attempt to kill him when the Kid shows up. The Uran scatter, leaving the unconscious body of Zulf with you. Zulf, this guy that you rescued, betrayed you and everyone else. He damaged the Bastion, he sent the Urans to kill you and the rest of the survivors, and now he's laying in front of you. His life in your hands. What do you do? Do you leave him to rot as the rest of the land is consumed by the tremors of the Calamity, or do you forego your own wrath, ill will, sense of betrayal, and instead pick up the limp body and carry him through the barrage of arrows, bullets, and bolts fired at you; braving the worst of the Uran guards to bring back one survivor, who betrayed you and everyone else around you, to the very place he had tried to destroy?

In The Killer, you're a guy pushing a guy. No context. No idea who the two people on screen are. Who are you? A soldier? A revolutionary? A state soldier? An executioner? Who is the other guy? A civilian? A spy? An assassin? Another soldier? A leader of a rebel movement? An oppressive leader? A soldier? No answers. No context. You only get an idea of what happens after holding the space bar and either shooting the guy or not shooting the guy. Where's what I got from the actual input: take this guy to the field and shoot him. I did. Those were my orders. What occurs afterwards? "Because of people like you, people died. Feel bad. You monster."

Now, which one of these two examples looks to be more impactful?

If you want to make a fucking point, then make people care about those involved first, THEN make the fucking point. Trying to make a point when there's no context of the events or characters, and then having the balls to tell people that they're bad people post-deed is like... Giving a man in a tuxedo twenty dollars and then being chastised for it because he was homeless and going to buy alcohol with it or...

Smearing shit on a canvas.

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#5  Edited By Fenrisulfr

I carried Zulf back and evacuated.

I didn't carry that Uran bastard back out of pity for him. I did it because I wanted a trophy. He damaged the Bastion, sent the Ura warriors to clean up after him, then made me get all of those shards, go after Zia, cleaved through what was left (I assume) of the Uran people and left the remaining in ruins.

I'm better than him and now he's on a small island ship with me. He's no longer a person, but property. Spoils of war.

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#6  Edited By Fenrisulfr

@LoggerRythm:

For the hammer: Right when you grab it, roll into the boxes to the immediate left. Break the orange thing, then begin rolling counter clockwise across any of the smaller stuff since it breaks it right away. Only stop to break the rocks in your way. Never walk, roll. You can take out the wagon fairly easily, but forget any of those green and/or blue statue things. They're a waste of time, really far out there, and will only slow you down. Work the outside until you return to where you started then roll into the final block of stuff behind some walls.

Brusher's Pike: level 4 upgrades. All damage. Forget throwing. Start on the left island, get to the center, but only to head north, then back to the center to go to the south east island, then back up to the north east island and then the land bridge which will have the switch. You should be able to hit 4 of the switches at around the 45 second mark.

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#7  Edited By Fenrisulfr

@Sphinxks: Actually, you can do it with no upgrades. You just have to make sure you're timing your shots correctly while keeping them lined up. Also, there's no time limit, so before making that shot, make sure you're in position. Also, never try and aim for more than three at a time, and only try and hit the balloons that are in the / and \ formations.

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#8  Edited By Fenrisulfr

@sarge1445 said:

I don't but I am going to take a guess and say since more and more games don't have an SD option and Microsoft and Sony just assume you have an HD set. Well the reason to switch is because you want to be able to read text in games and enjoy higher quality picture in movies games and tv. I am sure there is something you have spent money on that you could have put away towards a 180 dollars 22 inch samsung. My 71 year old grandfather owns and HD set for god sake

I'm not saying that I don't want one, but it's a matter of what I can spend money on, as many younger adults. It's a trade off between buying A, B, or saving up for C, and right now, C takes priority.

Besides, I'm not looking for a better picture. I just want to read the text.

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#9  Edited By Fenrisulfr

@sarge1445:

And you have the statistics to back that up? While an HD display may be relatively cheap, the disposable income argument creeps in. I have a TV that works and there's no reason for me to switch over until it either goes out, or I have the income to spend on a new display. Also, "missing out" on three games is just as hallow of an argument. I haven't bought a new game since New Vegas came out last year, not counting the DLC and XBLA games I've purchased, but that's a different argument altogether. You can't save money on the items you're not buying by not buying them.

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#10  Edited By Fenrisulfr

The pro-"GetaHDTV" arguments hold no water. Want to know why? That SDTV right across from me still works. That's money I don't need to spend Money I can save up for something more important.

I'm not looking for a major over haul here. Just black letter against the lighter background, and maybe have them be a little bit larger. The red and blue just blends into everything too well.