*NOTE: You are entering spoiler territory for the game Bastion. If you haven't finished it, or want to finish it without knowing very specific parts at the end of the game, then don't read this post. This is your only warning.*
You can cover a canvas with shit and call it art, but that doesn't change the fact that you just smeared shit on a canvas.
That is The Killer. It's psuedo-message(? I really don't know what to even call it), is as pretentious and ineffective as they come.
Why? Context.
Let's compare The Killer with a game that ended in a similar fashion: Bastion.
Let's start at roughly the same spots. The Kid runs up to Zulf, whose about to be killed by the Uran. Alone with him, you know have a choice: leave him to die, or carry him back to the Bastion. The killer starts with you pushing someone to a field, and once there, you can decide to either let them go or kill them. Same situation, but there's a major difference between the two: what happened before that point and those involved.
In Bastion, Zulf is an Uran you was living within Caelondia when the Calamity occurred. In the game, Zulf betrays you after finding out that the Calamity was caused by the Caelondians, meant for the Urans. In a fit of rage and feeling betrayed, he damaged the Bastion before leaving to rally what was left of the Urans. Shortly after, the Kid shows up and begins taking the Urans out, looking for the last shard. The Urans, realizing that Zulf brought this upon them, attempt to kill him when the Kid shows up. The Uran scatter, leaving the unconscious body of Zulf with you. Zulf, this guy that you rescued, betrayed you and everyone else. He damaged the Bastion, he sent the Urans to kill you and the rest of the survivors, and now he's laying in front of you. His life in your hands. What do you do? Do you leave him to rot as the rest of the land is consumed by the tremors of the Calamity, or do you forego your own wrath, ill will, sense of betrayal, and instead pick up the limp body and carry him through the barrage of arrows, bullets, and bolts fired at you; braving the worst of the Uran guards to bring back one survivor, who betrayed you and everyone else around you, to the very place he had tried to destroy?
In The Killer, you're a guy pushing a guy. No context. No idea who the two people on screen are. Who are you? A soldier? A revolutionary? A state soldier? An executioner? Who is the other guy? A civilian? A spy? An assassin? Another soldier? A leader of a rebel movement? An oppressive leader? A soldier? No answers. No context. You only get an idea of what happens after holding the space bar and either shooting the guy or not shooting the guy. Where's what I got from the actual input: take this guy to the field and shoot him. I did. Those were my orders. What occurs afterwards? "Because of people like you, people died. Feel bad. You monster."
Now, which one of these two examples looks to be more impactful?
If you want to make a fucking point, then make people care about those involved first, THEN make the fucking point. Trying to make a point when there's no context of the events or characters, and then having the balls to tell people that they're bad people post-deed is like... Giving a man in a tuxedo twenty dollars and then being chastised for it because he was homeless and going to buy alcohol with it or...
Smearing shit on a canvas.
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