@BigChickenDinner: Be aware I was paraphrasing there, but it was this really stiff delivery of, "Hey, I found a corpse. I'm going to inspect said corpse." I didn't even see the option to keep the dialog in German. I was looking more for button presses and for tuning the audio levels.
No music, ever. Messes with the game.
@BPRJCTX said:
The thing you have to consider when talking about this game is, this is a budget title, it's coming out at a reduced price, and they probably didn't have much money or time, to work with, that's why a lot of it, is just an improvement from the first game, they probably just didn't have the funds to start from scratch on this concept.
You can look at this game as test of the waters, if ppl like it, and it sells well, they'll make another one, and they'll get more funding, and more funding, equals a better product in the gaming industry.
More money doesn't always tranlaste into a good game, i know that, but look at what these guys did with a limited budget.
Imagine what they could do with a COD budget.
$50 is only reduced on a console, on PC, that's a full on release, but that is changing because the cost is going up and there's inflation and what not. If it were more in the $40-$30 price ranges, then, yeah, that'd be understandable.
While it may be a test, I don't think they're testing the correct things. Their game has windage and bullet drop, great, but that doesn't make combat much more exciting than what CoD pulls of. Eventually, it'll just be second nature as the hours tick away. As it is, a lot of what is in the game feels very artificial. It's there to support this one mechanic, rather than exploring everything around that mechanic. In a game that wants to be a sniper/stealth game, staying out of sight completely (not just belly crawling from hunched-over high wall/object to the next), taking shots from awkward angles, and firing while backs are turned should be the surrounding emphasis of the mechanic.
Money can translate into a better game, but only if the parts the support the main reason behind the game existing are there. The X-ray shots of guys, while admittedly morbidly fun to watch, aren't vital to the core game mechanics and ideas. Spend that money and time elsewhere. Also, I'm assuming this game is 6-8 hours long. Make it shorter, condense it, and flush out the individual scenarios that are more fun to play, allowing for a more dynamic approach to problems, rather than just saying, "This game features a full campaign and there's sniping." While I'll be among the first to say that story and setting are important, the reason game's are unique among media is because they can be interacted with directly, and if that interaction is flat or tedious, it's not a very good game. Or at least, it's not as good as it could be. I think this game could use some better allocation of resources.
Now that's got me thinking about the business: who's the target market and how many copies are planned to be pushed? If it's as narrow as I think it is, why have the extra tidbits, like music or non-German speaking Germans, if this game stays mainly in the core sector? I'd like to see the finances and design docs behind some of these types of games.
Log in to comment