Greg is absolutely correct here. When looking back at what an RPG is, we're treated a lot of cut scenes, tons of text, a lot of characters talking, decent to good stories, and terrible, terrible gameplay. These are video games, not interactive books and movies. While there are a lot of RPG elements in games now a days (such as leveling up and distributing skill points across skills and weapons), it still needs to be able to stand on top of a better foundation and that can be found in shooters and action games. The game play is tighter across the board, combat can be far more adaptable, and more variables can be in a situation that's constantly moving, rather than hitting "attack" and waiting for something to happen later on in the turn.
Saying that, Bioware needs to begin stepping up their own game, literally and figuratively. The combat in ME1 was not really good. ME2 was better, but it still lacked what made Gears of War great. While it's a competent game, I wouldn't rank it as one of my favorites as a good shooter. A decent shooter, but not a good one. I would comment on Dragon Age, but since I didn't play the second one, I don't think I really have a place to talk.
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