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Fenrisulfr

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Fenrisulfr

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#1  Edited By Fenrisulfr

@GooieGreen:

@benspyda:

Armored Core 5 has a much less steep learning curve and overall frustration level, it starts off at a pretty submissive level then ramps up in appropriate doses.

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Fenrisulfr

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#2  Edited By Fenrisulfr

I've noticed that this game also has quite a bit of jank to it. During missions I've gotten stuck on some of the level's surface and had to quit out early.

I am kind of bummed that they didn't continue the story of For Answer, especially since it looked like they were beginning to show signs of a story in the game for a change. Now, it's all over the place and things are happening and... I can not tell you what's going on. But, big robots with bigger guns, so whatever.

As far as the game goes, I'm not sure what kind of game it is. I'm playing single player since I don't have a gold account anymore, so I can't tell if I'm missing something. Also, if this is meant to be played with two people all the time, I'm not seeing it. So far, it's been fairly easy with a standard medium bipedal mech.

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Fenrisulfr

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#3  Edited By Fenrisulfr

Opening a basic locked wooden door.

I'm looking at you every game ever made ever.

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#4  Edited By Fenrisulfr

Did it again...

"Top 10 Most Realistic Babes in Video Games."

Now I know it's just fucking with me. There are no realistic women in video games.

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#5  Edited By Fenrisulfr

Top 10 Moistest Anime Pillows in Video Games.

Ew. Just fucking... Ew.

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#6  Edited By Fenrisulfr

@ThePhantomnaut:

I'll look into them more then. Thanks for the help.

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Fenrisulfr

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#7  Edited By Fenrisulfr

@M_33:

I honestly couldn't tell you. I don't have SF4 anymore. I chucked it back to Gamestop a couple of days (and a broken controller or two) later. Only afterwards, as in months, did I hear that the game had been bugged.

It really sucks trying to play a fighting game for the first time in about a decade only to get rolled as bad as I did. On easy.

@ThePhantomnaut:

I have looked into getting a fighting stick, but those things can be fucking expensive! I know I'm bitching about the control, or perhaps just my controller, but it is only a $15 game after all. Other than that, I haven't heard exactly good things about the Madcatz stuff. I'm looking up the PDP pad right now.

What is it with no Xbox controller using some kind of 8-point microswitch d-pad tacked onto it's design?

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#8  Edited By Fenrisulfr

I don't know if this is common place in fighting games on the 360 (I quit playing fighting games since rage quitting SF4 with that easy to insane difficulty bug at release [I didn't know about it]), but does anyone have problems actually controlling their character? I move forward, Ryu jumps. I move back, Ryu jumps. I jump up and forward, he jumps straight up. I try again but attempt to go backward, again, he jumps straight up. I try and do a special, he launches a regular fire ball. I try to do a shur-howeverthefuckitsspelt, and he launches a fireball instead. I try and launch a fireball and instead he punches.

Can someone fill me in on if I'm missing something? Is my controller not working? Are the analog sticks really this bad on the controller?

I don't have these issues with any other games. This is looking to be another poor purchase. I'm getting my ass handed to me and not in the way that I'm learning anything. Things just aren't coming out when I tell them too.

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#9  Edited By Fenrisulfr

This may not be the most technical game, but you know what? I don't care. There are dirty xenos that need to be purged from the Imperium of Man. The forge worlds are under siege by the green skins and they need to shown where their place is in this universe: in the air and cosmos, vaporized, annihilated, torn asunder and under the Emperor's metal boot!

For the Chapter Master and those who serve! For the Imperium! FOR THE EMPEROR!

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#10  Edited By Fenrisulfr

Greg is absolutely correct here. When looking back at what an RPG is, we're treated a lot of cut scenes, tons of text, a lot of characters talking, decent to good stories, and terrible, terrible gameplay. These are video games, not interactive books and movies. While there are a lot of RPG elements in games now a days (such as leveling up and distributing skill points across skills and weapons), it still needs to be able to stand on top of a better foundation and that can be found in shooters and action games. The game play is tighter across the board, combat can be far more adaptable, and more variables can be in a situation that's constantly moving, rather than hitting "attack" and waiting for something to happen later on in the turn.

Saying that, Bioware needs to begin stepping up their own game, literally and figuratively. The combat in ME1 was not really good. ME2 was better, but it still lacked what made Gears of War great. While it's a competent game, I wouldn't rank it as one of my favorites as a good shooter. A decent shooter, but not a good one. I would comment on Dragon Age, but since I didn't play the second one, I don't think I really have a place to talk.