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fisk0

2020 is almost over and I think the only 2020 release I played was the C&C remaster.

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#1  Edited By fisk0  Moderator

@the_nubster said:

No. Music is poetry and poetry doesn't need to rhyme. There are plenty of literary devices which you'll pick up on subconsciously that aren't outright rhyming, and they're just as valid.

I think the thing here is that poetry is all about stress patterns, and rhyming is an "easy" way to find two words that usually share the same stress pattern.

I can definitely think of a few punk bands that don't even try to be 'poetic', and it works really well as "political essays with punk backing tracks" or whatever too, so even that's not a necessity for me, but I think most lyrics, even when they don't rhyme, tend to be written with some stress pattern in mind.

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#2  Edited By fisk0  Moderator
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While not quite a space game, the Pyro-GX from Descent comes to mind too. Given that we see it fly in space in cutscenes (and in some sections of Descent 3), I guess it qualifies as a space ship too, though most of its use is within asteroid mining facilities and moons and stuff.

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#3  Edited By fisk0  Moderator

The Scimitar from Wing Commander 1 and Banshee from Wing Commander 4 come first to mind when it comes to original designs for games. Since Star Trek Online includes pretty much every Star Trek ship ever mentioned, I'll also say I love the Nova Class introduced in the Voyager episode Equinox. It doesn't really have any prominent role in any of the games, but it appears in a few of them.

Scimitar
Scimitar
Banshee
Banshee
Nova Class
Nova Class
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#4 fisk0  Moderator

@spacegg said:

My absolutely favorite is UnReal World. After few decades it is still under active development.

Emphasis is on surviving over crafting.

Immediately thought of this when I saw the thread title, happy to see it had already been mentioned!

Drew played it on an UPF 8 years ago, in case you need convincing (same episode as Dog's Life!!):

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#5 fisk0  Moderator

Not sure they're actually a favorite, but the first that came to mind were Doom's end credits that go through all the enemies including their death animations (when you press the "fire" key).

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#6 fisk0  Moderator

I wouldn't trust a Windows store app with anything, but according to the actual listed minimum requirements both my 5 year old PC and the one described in the OP should be perfectly fine.

Given how unreliable Microsoft's universal app stuff is, I sure hope they'll be relying less on it in 11 than in 8 and 10.

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#7 fisk0  Moderator

In that old thread I posted about Descent introducing me to Skinny Puppy and Neuromancer to Devo, but one pretty significant game I forgot back then was Wing Commander Prophecy, which introduced me to Front 242 (via a cover of Headhunter and the side-project Cobalt 60 who had two songs in the game - Darwin Was Right and the titular Prophecy) and Juno Reactor (Komit).

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#8 fisk0  Moderator

Happy birthday Quake! So many fantastic mods came out of that game, always loved the Ace Combat-ish AirQuake, though obviously Team Fortress and Rocket Arena were the most popular.

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#9 fisk0  Moderator

@shindig: I think it tries to evoke Vanishing Point's open landscapes in particular ... but even then, that was an incredibly colorful movie, so it really doesn't hit that mark for me either.

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#10  Edited By fisk0  Moderator

Yeah, it's an odd choice to make it black & white, while color film dominated the 70s, and pretty much all the movies it's evoking where particularly notable due to their use of color.

The aesthetic would've made more sense if they were going for 50s car movies like the original Fast and the Furious, Rebel Without a Cause or all those Hot Rod movies.