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FluxWaveZ

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How do you choose a fighting game main?

Anytime a new fighting game that I'm interested in is about to be released, one of the most important questions I find myself faced with—and I'm sure I'm not alone in this—is who the character I'm going to main is.

Usually, after a fair amount of deliberation, I end up maining a character based on aesthetic alone and that character is typically a main antagonist. The first reason I do this is because, well, I like bad guys more than other characters and liking the character you play as is a good motivator to improve, in my opinion. However, a second reason I think I do this is because I get frustrated when I have to think about "which character fits my playstyle the most" and I just resign to what I'm familiar with.

The problem lies in the fact that I don't know what my "playstyle" is. Oftentimes, I'll try all of the characters in a game's roster and not really feel any character that I immediately feel good playing as, so I'll pick an antagonist I like and tell myself that I'll simply adapt to the primary playstyle of that character, which usually ends up being the case.

What are your methods of finding the character that is right for you?

Trying to figure out a way to easily determine my type of fighting game playstyle and how I could easily determine a character I could naturally adapt to instead of struggle to learn, I created this pseudopsychology based 100% accurate quiz based on rigorous study and scientifically obtained data based on eight different fighting game character playstyles I made up:

All-around

No Caption Provided

All-around characters have the tools to deal with any situation they find themselves in, making them the most balanced kinds of fighters, though they might not excel in any one area.

Examples: Ryu, Ken (SF); Yu (P4A); Scorpion, Sub-Zero (MK); Terry Bogard (KoF)

Rushdown

No Caption Provided

The goal of rushdown characters is to constantly be in the opponent's face, never give them any breathing room and to always be on the offense. They are weakest when when distanced from the opponent, but are scary when up close with high damage output and mix-ups.

Examples: Cammy, Fei Long (SF); Chie (P4A); Iori (KoF)

Grappler

No Caption Provided

Grapplers are typically big and very slow, oftentimes with more health than the average to make up for it. Their goal is to patiently approach the opponent in order to deal very high damaging attacks, primarily in the form of command throws.

Examples: Zangief, Hakan (SF); Cerebella (SG); Kanji (P4A); Tager (BB)

Zoning

No Caption Provided

Zoning characters typically have low health, but they make up for it with their ability to control space. They are strongest when distanced from their opponent and will attempt to keep them at bay with a variety of projectiles and traps.

Examples: Dhalsim (SF); Dormammu (MvC3); Yukiko (P4A)

Tricky

No Caption Provided

Tricky characters excel in high mobility, capitalizing on their movement to confuse opponents through feints, teleportation or attacking in multiple directions simultaneously. Usually use a mix of long-range and close-range attacks and they might have a random element to them.

Examples: Faust (GG); Arakune (BB); Teddie (P4A)

Puppet

No Caption Provided

Puppet characters are a special type of fighting game character which involve controlling two separate entities at once to overwhelm the opponent by attacking in multiple different angles simultaneously. These characters usually require more multitasking than other characters.

Examples: Carl (BB); Shadow Labrys (P4A); Eddie (GG)

Stance change

No Caption Provided

Stance change characters are characters that involve changing stances or "modes" depending on the situation they find themselves in. These characters are usually execution heavy and require thinking ahead to determine when the best times to switch modes are in the heat of battle.

Examples: Aigis (P4A); Gen (SF); Amaterasu (MvC3)

Turtle

No Caption Provided

Turtle characters are characters that rely on their defense being stronger than the opponent's offense. Their game plan revolves around punishing opponent's mistakes, whether it's by running away with high mobility in order to frustrate the opponent, by countering the opponent's attacks or via other means.

Examples: Guile (SF), Venom (GG), S-Kill (Divekick)

Aside from "Tricky" (which I practically made up, though I personally think it's valid), all of them are recognized character playstyles, though they might not be categorized in the way I did and these descriptions are very general since there can be several sub-categories to certain playstyles.

Fighting game characters are generally designed to be optimally played in a specific way that fits the above playstyles, but each person still applies their own approach and personal style to their character of choice, meaning that the quiz isn't to determine how a player should play a fighting game, but which kind of character they might enjoy or find success playing as the most.

So after creating this 100% accurate quiz on FG character playstyles, I took things one step further by applying the completely logical process of the Hunter X Hunter Nen diagram to an individual's inherent fighting game character playstyle, which resulted in the following:

Fighting game playstyle chart (analyzing Rushdown)
Fighting game playstyle chart (analyzing Rushdown)

I created the above diagram on a whim and it means nothing. Basically applying HxH's Nen theory directly to fighting game playstyles, the concept is that one has the potential to be 100% efficient playing as a character of their inherent FG character playstyle (i.e. the one obtained in the quiz), 80% efficient with playstyles adjacent to one's primary one, and so on before finally having a max. potential of being 20% efficient with a playstyle opposite to their primary one.

Using Rushdown as one's primary playstyle in the above chart, the person has the potential to be 100% efficient with any rushdown based character, 80% with an All-around or Grappler character and 20% efficient with a Turtle character.

Oftentimes a character will actually belong to several playstyles (i.e. hybrids), so if a character would be a combination of Tricky and Turtle like Yosuke in Persona 4 Arena, a Rushdown character player's max. efficiency potential with Yosuke would be 40% (60% + 20% divided by 2).

Conclusion

The above is total hogwash; please don't take it seriously. But it was fun to come up with and it gave me certain things to think about as, honestly, determining which character to main in a fighting game can be fun initially when you get to try out all of the characters and see which one fits you best, but it can end up frustrating when you just can't commit to one character or another.

70 Comments

70 Comments

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crithon

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Edited By crithon

no shame in admitting you like a character because they look cool. Although this reminds me how horrible character selects get after 24 characters.

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sparky_buzzsaw

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I tend to main two types of characters - a "regular" like Paul Phoenix and a crazier character with longer, more unpredictable combos like Eddie Gordo. For DOA, that's usually Hitomi and Brad; for Street Fighter, it's usually something like Ryu and Rufus (though I feel pretty okay with most of the classic SF characters).

Mortal Kombat's always been a bit different. I've always been best with Stryker, but otherwise I tend to play it safe with Sub-Zero, Scorpion, or Liu Kang. I used to be pretty okay with the robot ninjas, but not so much anymore.

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Ravelle

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Edited By Ravelle

Does he look awesome? Try him out -> Does his fighting style feel good? -> if Yes That's him.

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pr1mus

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Edited By pr1mus

I pick one that looks cool and more importantly does not make annoying sounds with every moves.

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deactivated-5d7530f19fbe4

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I usually pick based on appearance too, but I find that I doo all right with charge characters, though my main in SF4 is actually Guy. I tend to play more defensively and at mid to close range, regardless of character. The quiz showed me as a stance changer, which I haven't done much as in fighting games, but I do the equivalent a lot in in other games, so it's probably worth trying some time.

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irrelevantjohn

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Edited By irrelevantjohn
@fluxwavez said:

You don't intend to keep the Terumi code for yourself?

To be honest, I don't really plan to make a Japanese account anytime soon and also don't really care for Terumi from what I've seen. I'll keep it around but probably won't use it.

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FluxWaveZ

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Are you getting it off Japanese PSN store? If so you can have my code for Terumi.

Thanks for the offer, but I'll be importing the physical copy so it should have the code included with it. Sucks that I probably won't be getting Kokonoe immediately since she's totally separate DLC.

You don't intend to keep the Terumi code for yourself?

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irrelevantjohn

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Edited By irrelevantjohn

@mikefightnight said:

PS @fluxwavez. If you're getting CP play Litchi, I think she has just about every play style covered. Except grappler. xD

Thinking about it, Litchi does have a pretty crazy/unique playstyle. I'll be getting CP day 1 and I'm mostly considering Terumi and Carl right now.

Are you getting it off Japanese PSN store? If so you can have my code for Terumi.

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ESREVER

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Edited By ESREVER

@fluxwavez: Carl is sick! I wanna see you body us with Carl.

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Hadoken101

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I tend to pick characters based on if I like them or not above tier lists. I figure if I like the character, I'll be a lot more motivated to putting the time in training mode to learn everything about them. Of course, I'm not adverse to picking top tier if I like the character enough (see Me playing Chie in P4A). As long as I have something about the character I really like, be it their story, their aesthetics, or just their move set I'll try to learn them no matter difficulty or playstyle (except charge characters, fuck charging).

SFIV: Rose; though I had a pretty big character crisis getting to her, shuffling from Cody, Ibuki, Sakura, Makoto, Juri, and Abel, before finally settling down on Rose for my main.

P4A: Chie; probably the only fighting game so far where I knew who I wanted to play going in and they actually matched with the playstyle I wanted. Didn't hurt that she's also really friggin good in P4A tier-wise.

GG: ABA; this was before I actually took time to learn fighting games and I would just play with friends, but a lady that fights with a giant key that she's married to? 14 year old me was all over that shit.

KoF13: King, Vice, Leona; Leona is the only charge character I'll ever want to play and that's only because charge time in KoF13 is almost non-existant compared to something like SFIV. I picked King and Vice because my execution isn't at the level to really play KoF yet and they're two of the lowest difficulty characters in the game IMO.

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FLStyle

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I play high damage mid-range zoning characters like Sagat, Kazuya and Mr. N.

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JZ

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You pick the hottest chick

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FluxWaveZ

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Edited By FluxWaveZ

PS @fluxwavez. If you're getting CP play Litchi, I think she has just about every play style covered. Except grappler. xD

Thinking about it, Litchi does have a pretty crazy/unique playstyle. I'll be getting CP day 1 and I'm mostly considering Terumi and Carl right now.

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jacksukeru

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Edited By jacksukeru

Aesthetics first, always. I used to play a lot of Vega in SF4 until my friend that I usually play with, got too good. I then proceeded to pick up Cody, he's kinda fun. I still lose though.

I'm bad at being agressive and have more of a turtling and poking style.

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MikeFightNight

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Edited By MikeFightNight

Fun read Flux. I took the quiz and got puppet! Which is amusing and kinda fitting since im trying to learn Relius.

Personally if I'm going into a game blind I go through the character select screen and pick the one that I think looks coolest. Then if I'm not feeling their play style I move on to someone else. Trying to nail down my preferred play style is harder. I feel like it changes with different games. Recently I find myself gravitating to play styles I have never tried before as it keeps things interesting.

One thing I can say for sure is I will never base a character choice off a tier list. I used to actively dislike them but have grown to enjoy hearing differing opinions on tiers with a grain of salt. They are based on theory fighting, perfect play and tournament results which I all find interesting. The unfortunate effect of them is lack of character diversity in a game when the majority of people use them as a bible. I was recently watching a BBCP stream when the streamer talked about how Rachel in Japan was thought by all to be bottom 4 in early BB days . It took one player, N-O (also a top Venom player in GG) to stand up and say "You're all wrong, this character is godlike and I'm going to show you why." Now Rachel has been ranked in the top 4 or higher of any tier list for BB since. N-O still plays and is not only the highest ranked Rachel player in Japan (right now 19 Dan. 20 has never been reached) but also wins or places high at many tournaments.

So lesson of my story is play who you want and show others why they're good! Unless you are trying to pay the rent with FGs, then be a tier whore because it's an easier path. If that doesn't work then get a job.

PS @fluxwavez. If you're getting CP play Litchi, I think she has just about every play style covered. Except grappler. xD

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Carryboy

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Edited By Carryboy

I play around with each character then decide which characters mobility I like then out of that look at other stuff (fun to play, Cheapness, Damage) so on.

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Popogeejo

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Edited By Popogeejo

I'm bad at these games. I'm not sure if it's me putting the inputs in wrong, not getting the timings or maybe, just maybe, my comp not being up to scratch. Still, I like to try and play and I tend to go with either characters I think are cool (Juri, M Bison) since if I'm going to suck it might as well be with a character I enjoy on more than just a mechanical level.

Either that or the one with the jiggliest tits.

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Deranged

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Nice breakdown, I prefer the all-around character but also like a nice mix of quick and grappler styles.

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Vade

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I usually go with characters with good buttons and strong fundamentals. Preferred playstyle varies from game to game but I usually don't play full zoning characters that want to be further than midscreen. My favorite things to do in fighting games is limiting my opponent's actions to the point where he feels somewhat helpless. This doesn't really include Eddie (GG) and Yu Narukami (Persona) because they remove all options at times and autopilot. So I'd rather call them lockdown instead of rushdown because I feel there should be at least some risk involved in rushdown.

GG: Eddie (zoning, lockdown)

P4A: Narukami (all-rounder, lockdown)

BB: Jin (all-rounder)

SF4: Rose (zonish all-rounder)

KOF13: Kyo (rushdown), K' (rushdown), Kim (god), Benimaru (rushdown), Mai (rushdown), Shen (rushdown)

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gokaired

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Edited By gokaired

I often choose the Rushdown because they're usually more versatile but more often than not i go to the All Rounders

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Snail

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I employ a simple logic.

  • If Batman possible > Batman
  • If Batman not possible > wrong game

Join me, and your life too can be a lot easier.

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Kill

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Good graph and sums up my experience. Top tip: just about everyone picks Ryu or Ken (because they don't know what they are doing) so counter-pick with someone strong against shotos. I'm novice-intermediate at Street Fighter but I trash people online because they never know how to deal with Cammy dancing around their fireballs.

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Turambar

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Edited By Turambar

Step 1: Pick the best looking character

Step 2: Mash buttons because fuck actually learning how to play the game.

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donfonzie

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All around characters, sometimes grapplers because they have a different playstyle to them

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AbeTheGreatest

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Pick your favorite character

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ESREVER

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I choose based on a combination of looks and fighting style.

Noel is my favorite fighting game character ever simply because she's gorgeous and wields the gun-kata style.

I use I-No in Guilty Gear cause the barrier to entry for her execution wise was enticing to me. She's also pretty hawt and smacks people in the face with a guitar.

Persona4A I went to Naoto. I don't really have any reason why. I use to be a Chie guy in the RPG, but Naoto was always really close. I tried Chie in P4a and it didn't click with me. Naoto is really the only character I like playing as in that game.

In Arcana Heart 3 I Main Elsa. She has a cool battle cleric style and has a lot of weapons including traps and a combat cross.

DOA5 I main Christie and Pai. Both are pretty quick strike characters with neat styles.

I'm not really good enough in Mahvel to justify my team choices. I mostly go for the obscure and underused. Trish, Jill, Thor, Hsien Ko, Chun li, Felicia, Nova, Vergil. x23. (I know Vergil and Nova aren't underused)

If I played SSF4 AE, I'd prolly main Viper, Makoto, Abel, or Sakura. I don't really care for how that game "feels" though. I'll give it another shot when Elena comes out. She was my favorite in Third Strike.

Looking back, it seems my choices usually involve rushdown/traps. And Short hair females. I try to play many different styles. I like the idea of grapplers, but never really committed to learning one. I plan on subbing Bullet in BB:CP, who is a grappler...kinda.

I avoid boring "shoto" characters, they just aren't interesting to me... and most the time they're male. The 100% accurate no fail quiz said I like the "Tricky" fighting style... but I think I'm really bad at quizzes.

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MideonNViscera

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I just pick whoever is like Ryu.

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GERALTITUDE

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@edsone said:

@geraltitude said:

Who chooses a main? Just master everybody.

Unless Hagar is in the game. Then just master him.

One doesn't simply master everyone at Virtua Fighter :p

Yeah, I get what you're saying. I usually do the opposite though. I choose only two. Few games I master/try to master more than two.

Hagar is such a beast:

Haha, I can't really master everybody in any game, but I do really like learning everybody well enough to do all their special moves. I really enjoy the process of seeing all the moves in fighting games. Rarely ever master even one character, unless it's just through attrition (like playing Ryu for the last 15 years of my life).

Virtua Fighter was always a real challenge for me. For some reason I kind of clicked with... uh... er... Wei? The monk guy they introduced in VF4. Also really like Wolf.

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Nefarious_Al

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Pick who you like, although that sometimes backfires. I love me some I-No, but damn she is hard to play on the execution front. She should be tourney ready by Xrd.

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CaLe

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Edited By CaLe

That's easy, I choose the coolest one. I chose Ken because he's cool!!!!!!!

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Zeik

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@viciousbearmauling said:

@hailinel: I remember that as well. You really have to be tricky with Kanji now or else you'll just get ducked and punished. Maybe he gets a farther air dash, faster normals or better range on his All-Out Attack. That would be nice.

I believe they actually kind of nerfed his air-dash (backward airdash doesn't cover as much space anymore), however they did give him that projectile tackle that breaks other projectiles.

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ViciousBearMauling

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@hailinel: I remember that as well. You really have to be tricky with Kanji now or else you'll just get ducked and punished. Maybe he gets a farther air dash, faster normals or better range on his All-Out Attack. That would be nice.

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Zeik

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@hailinel said:

@viciousbearmauling said:

@zeik said:

@viciousbearmauling said:

I already knew my style and took the quiz to see if it got me right, and it did.

Grapplers all the fucking way.

Go ahead and try to whittle be down, the moment you whiff an attack your losing a quarter life.

(Btw, Kanji is the best designed grappler in fighting games this generation. Period)

It's just too bad he has to be in the same game with characters like Mitsuru that shut him down so hard, because as a stand-alone character I totally agree, he's awesome and fun.

Yeah, I hope Ultimax either nerfs Mitsuru, or allows me to ban characters in lobbies.

Actually, from what I recall, playtest builds of the first Arena seemed to have an overpowered Kanji. They probably nerfed him quite a bit over the course of development.

I think it was more just Grappler syndrome. People were calling him top tier when the game first came out, but he gradually dropped as people realized how OP some of the other characters were and how limited his options were against them.

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Hailinel

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@zeik said:

@viciousbearmauling said:

I already knew my style and took the quiz to see if it got me right, and it did.

Grapplers all the fucking way.

Go ahead and try to whittle be down, the moment you whiff an attack your losing a quarter life.

(Btw, Kanji is the best designed grappler in fighting games this generation. Period)

It's just too bad he has to be in the same game with characters like Mitsuru that shut him down so hard, because as a stand-alone character I totally agree, he's awesome and fun.

Yeah, I hope Ultimax either nerfs Mitsuru, or allows me to ban characters in lobbies.

Actually, from what I recall, playtest builds of the first Arena seemed to have an overpowered Kanji. They probably nerfed him quite a bit over the course of development.

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ViciousBearMauling

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@zeik said:

@viciousbearmauling said:

I already knew my style and took the quiz to see if it got me right, and it did.

Grapplers all the fucking way.

Go ahead and try to whittle be down, the moment you whiff an attack your losing a quarter life.

(Btw, Kanji is the best designed grappler in fighting games this generation. Period)

It's just too bad he has to be in the same game with characters like Mitsuru that shut him down so hard, because as a stand-alone character I totally agree, he's awesome and fun.

Yeah, I hope Ultimax either nerfs Mitsuru, or allows me to ban characters in lobbies.

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Verendus

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Edited By Verendus

I picked Yoshimitsu on Tekken 3 because he was badass ninja guy with sword.

I recently played Tekken Tag Tournament 2, and picked Yoshimitsu for same reasons.

For the record, I am not fighting game consumer, I play them occasionally and usually with my friends who are just as bad as I am.

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Zeik

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@viciousbearmauling said:

I already knew my style and took the quiz to see if it got me right, and it did.

Grapplers all the fucking way.

Go ahead and try to whittle be down, the moment you whiff an attack your losing a quarter life.

(Btw, Kanji is the best designed grappler in fighting games this generation. Period)

It's just too bad he has to be in the same game with characters like Mitsuru that shut him down so hard, because as a stand-alone character I totally agree, he's awesome and fun.

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Karmosin

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Often I just try everyone and pick the one I think feels the best. Didn't expect to be maining Akihiko in P4:A or Tsubaki in Blazblue. Kinda expected Eileen in Virtua fighter 5 though, cause she's crazy cute and knows monkey-style kung-fu.

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shadytea

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Edited By shadytea

I play characters that have large melee weapons of some sort and have an easy learning curve. It's a sword most of the time.These characters usually have obnoxious normals with really big hit boxes. If there's no character like that in the game or if i don't particularly care about the game I tend to just pick a top tier.

Ragna/Hakumen in BB

Labyrs in p4a

Kliff and Baiken in GG

Cammy in SSFIV

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TheManWithNoPlan

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Edited By TheManWithNoPlan

It depends on which character just clicks with me. Whether or not they're easy to control and how cool they look go a long way in how I make my fighting game decisions.

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LiquidPrince

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Edited By LiquidPrince

I pick my characters based on who looks the coolest to me. Usually female characters. Then I play test them and if they fit my style, I start learning them. I like characters that have the damaging attacks when you rush in, but also play a pretty decent keep away. Examples: Chun-Li in SF, Morrigan/Vergil/Hawkeye in MvC, and Harley Quinn in Injustice.

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edsone

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Edited By edsone

Who chooses a main? Just master everybody.

Unless Hagar is in the game. Then just master him.

One doesn't simply master everyone at Virtua Fighter :p

Yeah, I get what you're saying. I usually do the opposite though. I choose only two. Few games I master/try to master more than two.

Hagar is such a beast:

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GreggD

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If they look like Bruce Lee, then that's what counts for me.

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irrelevantjohn

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Edited By irrelevantjohn

I definitely lean towards shoto characters like Ken, Yu, Jin and Ky most of the time since they usually are the same with each iteration of the game and they are all-around. Some games like UMvC3 and KoF XIII, I just choose who I like/familiar with (Kyo, King and Shen). Choosing a sub is an entirely different process for me.

I will admit something here. There are some characters that I pick to main but when I hear they are unfair and overpowered, I just drop them and pick another one so people won't give me shit...

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ViciousBearMauling

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I already knew my style and took the quiz to see if it got me right, and it did.

Grapplers all the fucking way.

Go ahead and try to whittle be down, the moment you whiff an attack your losing a quarter life.

(Btw, Kanji is the best designed grappler in fighting games this generation. Period)

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avesky

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Edited By avesky

Doesn't seem to be much injustice love here. When the game first came out, started with Cat woman due to the speed and the deadly b3. Then I moved on to Raven, Batgirl and now playing with Lex. I guess I must just like the fast characters and the ladies I guess. Decided Lex recently to just mix things up.

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Krullban

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Zoning characters because it's HILARIOUS. I play Dhalsim and it's satisfying when somebody sends me a rage message because he couldn't get close to me.

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soldierg654342

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Usually my method for picking a main is random select matches with my freinds until I hit a character that fits my play-style for that game.

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StarvingGamer

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@starvinggamer said:

I defy your Nen theory by always maining zoners and grapplers. My favorite characters in SF are Gief and Sim, plus Dan when I want to be an asshole. I haven't played MvC in a while, but if I did I'd use a Haggar/Dorm shell.

Now that's just crazy. Would you actually say you have an aptitude for both kinds of characters and not a preference for one type over the other? They're almost the complete opposite in terms of playstyle, but I guess I shouldn't be surprised that that doesn't matter too much in the grand scheme of things when it comes to character preference.

The main fighting games I've gotten competitive at are SSFIV, P4A and Divekick (the latter of which is a significant anomaly).

SSFIV = Balrog = Turtle + Rushdown

P4A = Shadow Labrys = Puppet

Divekick = S-Kill = Turtle + Tricky

Actually I guess I'm all over the place, now that I think about all the games I play. Hmmm.

GG = Chipp, May

BB = Litchi, Tsubaki

P4A = Elizabeth (not well at all, I'm very bad at the game but she's my favorite to be bad with)

And when I want to get dumb at SFIV I pick Balrog. Not saying that Balrog is dumb, but that I play dumb when I pick him.

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YI_Orange

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For me it's all about feel. I'll go into a game with an idea of who I want my main to be, but I like to play around as most or every characters, especially initially, so I'll just naturally end up settling into someone.

For P4A, which is the only fighting games I've ever been anywhere near decent at, I went in thinking Chie, Akihiko, Yu. I ended up maining Yosuke with Teddie and Kanji in my pocket.