Fracture's forum posts

#1 Posted by Fracture (157 posts) -

(hey, we read reviews, too!)

Translation: We read all the reviews about some of our most recent games and decided that finishing games, getting them reviewed, and then shipping them costs time and money and it's better for our bottom line to ship an unfinished game directly to you the consumer and still get your money.

Here's an odd thought, when I order meat, and it's under-cooked, you can send it back to get properly cooked. Can we start doing that with games?

#2 Posted by Fracture (157 posts) -
#3 Posted by Fracture (157 posts) -

At the end of the day in every instance of GG I am always left with the same questions for GG..

1) Why is the focus on all of the GG stuff keep being brought against women and smaller voiced women in the community? There never seems to be much that I read that there are demands being brought to bear against the bigger companies that actually could be forcing huge sales swings for their games if they are in cahoots with a game site as opposed to indie dev's?

2) What exactly is the desired end to this? What would need to happen with game news sites to allow the rest of us to go back to not having to read/hear about another female community member/dev/reporter/opinion person getting harassed in relation to this stuff?

At the end of the day it's video games, and in order for these sites to get information from those companies there has to be some level of friendliness.

#4 Posted by Fracture (157 posts) -

There is a difference between screaming into your house/apartment when you are angry and spouting nonsense because of it and having a semi-permanent place everyone can read your immediate anger and thus you have twitter. I'm sure a lot of us have been angry at some point in time (we are all gamers and some stuff in games can get you to scream at the top of your lungs when you fail), but you just don't do this sort of stuff. Phil Fish would have been "the brilliant mastermind behind FEZ" instead of the screaming crazy person people believe him to be if he'd never used twitter. IF anything, stuff like twitter and our odd immediate need for instant information has kind of devalued the act of getting the information, and devalued the information itself because people care less about if it's 'right' as long as it's 'right now'. In general I still don't get why people who have trouble saying the right thing keep using it. Some only stop after they say something seriously questionable (see C-Lo Green).

Yes I'm sure there's a lot of truly harmless and some useful stuff on Twitter, but I wonder how much of it is vital.

#5 Posted by Fracture (157 posts) -

I got it on the iPad and there's a LOT of interface issues with it. I'll still keep playing it on teh iPad as I just like playing this style of game more on there. I talked in my review about the touch screen targeting issues.

#6 Posted by Fracture (157 posts) -

Yeah it came out today on the iPad but XBLA is a Wednesday thing. Also after playing it for a few hours something odd seems to be happening, like I don't get asked if I want a mulligan anymore. It just starts.

#7 Posted by Fracture (157 posts) -

A little late to the party but I just recently started looking around this section.

I don't think there's really anything wrong with the portable gaming interface, it's just not being used right. On screen controls are just lazy. I know a lot of people want to see their big games on those smaller screens but the end result is usually crap. There are plenty of games that are built from the ground up to use the interface to better result. A lot of the board games do a great job with the interface (ascension, carcasonne, magic 2013, where's my water, and even angry birds). Now granted these are all the equivalent of XBLA titles in terms of scope but they kind of have to be for budget reasons. You can't really have a Big Budget game built from the ground up for tablets and then sell it at typical tablet prices, so we get terrible ports. However there is a LOT you can do with the interface and distribution model that work really well. The Walking Dead is basically a $25-$30 game but because they spaced out the content in $5 chunks and gave you a lot for your five bucks it worked. It helped that the game was a great representation of that genera.

I'm not saying there's not room for a mobile gaming platform, but right now the free to play and cheap to play models are lowering the price point that people find acceptable. Many puzzle games on the DS have the same, and in some cases less, content than a game like Where's my Water does and both tend to target the same demographic. The difference is that WMW costs a dollar and even with the add on's is still less than five bucks while those DS games are $40.

#8 Posted by Fracture (157 posts) -

So a few weeks ago I was debating buying a Wii-U. At first I hadn't really given it much thought but wanted something. I like my 360 but with Microsoft crapping that system up with charging you to even access online content that you also have to pay another company to watch, and smearing the dashboard with as many advertisements as they can get away with, I was getting a bit frustrated with it. Add into this that my 360 is on it's last legs and that means I'd have to buy a replacement and I wasn't really wanting to. With a lot of the stuff I do online being on the Wii-U (Netflix & HULU), I was curious. However, after Giantbombs all day coverage of the system I was less curious. There are, however, some decent and fun looking games on the system so I was still torn.

I hemmed and hawed about it all week, last week, and came to the conclusion that if I could find one at a local store on pay-day I'd buy it. I started to call around and see if anyone was even going to have one and it was looking more and more like no one would so I started to wonder if I should even bother. Then a funny thing happened. What I want from gaming has changed over the years. I find myself playing more and more small games and XBLA games and Steam Indie Games than I do AAA titles. I was seriously disappointed by a lot of games this year and maybe it was time to switch. That being said the idea started bubbling up that maybe what I needed was an i-pad. I still want the Wii-U but right now there's not many games and I'm not really interested in wagging a stick to make my character sort of not do anything I want it to so older Wii games are mostly out.

So in the end the decision was made to pick up an i-pad instead and wait a month or 6 on the Wii-U until there's actually more content out for it. So far I'm liking my decision. Other than a 3rd gen original i-pod this is the only other apple product I've ever owned. I don't really like Apple PC's but thanks to the market confusion that Android wished upon themselves that platform's kind of a mess in terms of apps. If you want to play current tablet games i-pads just have more of them. A lot of games eventually do get ported in some manner but several of the ones I was interested in never will be.

I picked up a White i-pad 3 32gig model. I was originally after a 4 with 16 gigs but the couple places near where I live didn't have any, and I really didn't want to go to the Apple store. I'm hoping that the mumbling I hear about the heat is overstated. I've already picked up a few games for it, and a lot of them are board games that I'll be doing reviews of as I play through them.

I'm still hopeful for the Wii-U. I want that thing to do well and I hope these first few games are just rough launch titles and not indicative of what we should expect from the future of the thing. For now though, looks like i won out over u.

#9 Posted by Fracture (157 posts) -

Killed myself. Didn't like the tone in her voice most of the game. She always seemed, off, and the last 2 levels sealed it.

That being said there's a whole lot of game left to play still.

#10 Posted by Fracture (157 posts) -

The thing to keep in mind with the Duels games vs the paper or MTGO is that while Duels doesn't let you make a deck from scratch, it also doesn't cost you a few thousand dollars to make a competitive deck. The limitations of the deckbuilding ensure that everyone else is playing with the same middle of the row deck/cards that you are, and they aren't going to get any more out of the game than you are if they buy 40 copies of it.

Is it perfect? No, but it's more balanced than the paper game and $10 get's you a fun experience on here you can play over and over. You get access to 10 decks and a bit of customization for them. In paper $10 barely get's you one deck and if you take that to a place where Magic players gather to play, your just going to lose all night long against other people that have invested WAY more money in the game then you have.

Duels gives you that magic feel without that "mugged" feeling afterwards.