" Umm...I think that Microsoft takes the marbles...hands down!!They showed Splinter Cell, Monkey Island, Left 4 Dead, Two Halo games, that crazy Natal Thing, the Facebook/ Twitter thing, Modern Warfare 2, MGS game, FFXIII, and more...Sony and Nintendo didn't have half of that. EA's Press Confrence was even better than Nintendo's if you ask me. "
You're kidding me, right? Splinter Cell/ Uncharted 2, Monkey Island (just a port)/ ModNation Races, Left 4 Dead/ MAG, Halo/ FF XIV, Halo/ GOW3, Natal/ new controller, GT5, The Last Guardian, Agent. They didn't even show Ratchet & Clank and Heavy Rain but they are coming out late 09/early 10.
And MGS PSP and GT PSP are just extra. I'm not even a fanboy but I don't think it's too hard to count.
Lastest update on the Kojima Teaser shows a middle age man who resembles Big Boss. He could be Big Boss himself OR an older Akiba (a Big Boss clone) OR even a cured Solid Snake (that is a bit far fetiched).
Who do you want to play as in the next Metal Gear?
I'm not really into FPS games. I rented KZ2 to try it out a bit and it lasted about 1 hour or so but I did finished Resistance 2 and COD4 campaign; not into MP at ALL.
I almost bought an 360 when Dead Rising came out but the hardware problem stopped me. (I went into a 360 forum and it was flooded w/ hardware problem posts)
MGS is the hardest game to imagine how it would be like playing it. You just have to try it yourself and you'll either love it or hate it. Some cutscenes in the early acts are kinda long so be ready for it.
I noticed this option on day 1 since a few years back I posed a few MGS4 suggestions on IGN and one of them was to have a option of using headset to hear codec conversations. Ocaton is to be heard through the headset and Snake's voice would output through the speakers and we would be able to play while listening to the codec in real time(overused term at that time). Then many seem to like that idea so I sent the suggestion on the Kojima Production site.
When I tried this feature, I was disappointed that only codec calls during gameplay uses this feature; I stopped wearing my headset after the 1st two hours or so as it was hurting my ear and I didn't hear much from it. So yeah it's kinda gimmicky since those codec moments were kinda rare. I kinda hoped those important codec calls would happen during gameplay so then this feature would add to the gameplay. Anyway codec in MGS4 wasn't as big as others in the series to begin with.
But I've got to say It's pretty rad when your idea is actually put into the game. (rather they got it from me or not)
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