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Backlog CatchUp: Lords of Shadow, Ni No Kuni, Last of Us, DmC and SMG

So I been playing games.

Ever since big daddy PS4 came home and took the spot in the big TV room, ye old PS3 has been relegated to "The Office". And by office I mean room-where-I-do-most-of-my-playing-because-no-one-is-watching-Netflix-there. Through a twist of fate I also discovered a dusty ass Wii in the office. Oh and there's a PC there too! Long story short, instead of playing shiny new PS4 games this holiday, I played dusty old PS3, PC and Wii games.

Let's get on with it and see how these five games are faring in my heart.

Castlevania: Lords of Shadow

Excitement Level: Medium
Time Played: ~3 hours

2010? Really? That's when this game came out? Seems like only yesterday I fell in love with the PSN demo. Basically, I had been uncharacteristically excited for this game ever since I saw a trailer for it - the idea that Kojima and Fox Hound Productions or whatever they're called would have any hand in this game had me frothing at mouth. I've barely played any Castlevanias (yes, shame on me) outside of the first few hours of III and SotN over and over again and some gameboy game whose title I can't remember.

Hi, I'm Sir Patrick Stewart. Not only do I narrate the game, and star in the game as a hero *and* villain, but I also designed this character model, and keyed the animation.
Hi, I'm Sir Patrick Stewart. Not only do I narrate the game, and star in the game as a hero *and* villain, but I also designed this character model, and keyed the animation.

I waited three years for this game to go on sale, and now that I've got it and all its DLC on PC I can't wait to devour it all. Or can I? So here's the truth: I wanted to love this game instantly. Turns out, I don't. But maybe I will love it soon? What first really got me about the game was just the whip action. It feels amazing. Unfortunately, the game doesn't throw very many interesting enemies at you in the early going. Wargs and Trolls? Is there anything taller than 3 feet that poses a threat in this game? I know there's tons of game left (hey 50 hit that big ass map!) so here's to hoping we pick up the pace soon. The giant golemn fight left a bit of a sour taste in my mouth unfortunately, with it being a poor imitation of Shadow of the Colossus mixed-in with QTEs, but I'm ready to press on. I'd be a lot further in this game if DmC hadn't reared its free, demonic head on PS+ nearly the same day I picked this baby up.

Story-wise I already know what's up with Zobek (thanks, Vinny) but that doesn't change the fact that listening to Patrick Stewart talk is awesome. And there's a lot of Patrick Stewart. Gabriel is a decent enough hero character. Solemn, likeable, looks cool. I'm actually strangely into collecting the soldier's letters. Great art in them - which reminds me - the production in this game is really great. Your menu book, which houses all the moves, character and monster info is very nicely done. The sketch-animations for the moves are especially cool. Unfortunately Lords of Shadow's in-game book is easily out-done by what is no doubt the best in-game book ever made, which brings us to...

Ni No Kuni: Wrath of the White Witch

Excitement Level: High
Time Played: ~6 hours

It was Greg Miller's constant "Ni Nu No No" shtick that burned this game deep into my mind as something "I'd have to pick up, one day". Then I saw it at Wal-Mart for less than twenty bucks. After an awkward encounter with the clerk ("No, that one, Ni Nu Kuni"). Fast forward to me getting home and boom, after SEVEN YEARS away, I've been reunited with the RPG.

After jokingly saying
After jokingly saying "Ni Nu No No" and "Na Ni No Nu Nu" to my girlfriend and friends whenever they asked what I was playing, I've now brainwashed them all into referring to this game as such. Which is hilarious.

This is a big deal for me. A very big deal. In the 90s I played every RPG I could get my hands on. I burned through ever RPG Square could put out faster then they could re-release them. But FFXII was the last hurrah for me. After that pretty much nothing appealed to me. Certainly I've been all-up in turn-based strategy, cRPGs and aRPGs but not a true blue, turn-based, Japanese Role Playing Game. And BY GOLLY - I missed them so, so much. Even though I die a lot and am made to feel pathetic...

While the in-your-face gorgeous art-style and charming personality were the first things that warmed my heart, it didn't take long at all for the story to break my heart and that's when I realized Ni No was something a little different. It's not just that watching Oliver lose his mother (a painful thought for many of us, duh) is hard. The majority of traditional RPGs are about doing good, but Ni No is really transparent about this do-gooding. The central side-quest mechanic is about finding good qualities in people's hearts, borrowing a piece of it, and giving it to someone who needs it. If that doesn't put a smile on your face, you're probably missing something deep down yourself! This "feel-good" wrapper surrounds a combat system that so far has proven to be fast and fluid, two cliché terms you almost never associate with RPGs. It helps that the game has some real world-class animation. Magic spells look especially beautiful. The Wizard's Companion (of which I dearly wish I had a physical copy) is UNBELIEVABLE. Incredible art everywhere, fascinating magical descriptions, world history, world maps, bestiaries - just unbelievable. You seen the Fifth Element? Then you know. UNNNBELIEVABLE!

Now, for all the hullabaloo that was made about the English localization (and it's great, no doubt) I found myself playing in Japanese after only a few hours. Yeah, Mr. Drippy's accent is hilarious and all but I found Oliver and the rest of the cast much more likeable in Japanese, and Mr. Drippy's mannerisms/animations sync up much better with his original voice work. His dialect, even to non-Japanese speakers, is obviously different from the rest, so much of his "uniqueness" is preserved.

The Last of Us

Excitement: Low-Medium
Time Played: ~6 hours

For some reason, I could never get into Uncharted 3. Loved 2. Instantly bored of 3. So when The Last of Us came out I didn't jump on it right away. Since its release we've heard pretty much nothing but praise from every critic under the sun, and as GOTY got under way across the internet it became pretty obvious who had delivered the slam dunk of 2013. Agree or disagree, The Last of Us is the closest thing to a unanimous Game of the Year we may have ever seen across this internet. That's what got me to play it. I had to see for myself.

The Last of Us? More like... the Last Guy! Every time I hit start to begin TLOU I just hear someone whisper the... last... guy... in my ear, not sure why. Thematic similarity, must be.
The Last of Us? More like... the Last Guy! Every time I hit start to begin TLOU I just hear someone whisper the... last... guy... in my ear, not sure why. Thematic similarity, must be.

Annnnnd??? Well??? It's aight. The major thing that is surprising me is that THIS IS A RESIDENT EVIL GAME. Handgun bullets and random healing items strewn around? Tank controls 2.0? Zombies and plant infections ?Quick use shivs? There's so much about the cadence of this game that is reminiscent of RE I was having serious bizzaro flashbacks the first two-three hours. Playing on Hard and not using the listening mode is basically making this a murder-puzzle room solver akin to Hotline Miami. One room with 5 enemies could be 15 minutes of 1 minute attempts gone wrong. After enough memorization and a few brave moves I make it through. Not what I expected from Naughty D. I've finally got a little more tools at my disposal (molotov, smoke bomb, nail bomb, etc) which are adding a needed layer to the combat, which until now felt a little thin. While I'm enjoying these rogue-like encounters I think they're also weighing me down. I can only play at that tension level for about an hour a time, which makes running into enemies kind of annoying. Ugh, I'll say, I don't feel like spending a half hour being super careful again. So far I've been able to avoid the nagging want to do a perfect run (restarting an encounter as soon as something goes wrong) but I already feel I am falling into a Difficulty Trap. At some point I may notch the difficulty down to Normal but I feel it will be world breaking for me. Better to just slowly get through this game attrition style I guess.

This might be a little pointless to mention at this point but, by the way, this game looks fucking amazing. Game definitely suffers from gameyness though, largely due to these fantastic graphics. When you're in a world that is so well realized and there is junk strewn about everywhere it gets a little weird that you need X number of random pills to increase your skills (what?) or that there are all these little bits of firearm parts lying around. Also... two shotgun blasts to ace a regular human? Nitpicks, absolutely, but they are definitely bubbling to the top. Where I am now, the relationship between Ellie and Joel is just taking off, so maybe I will feel more compelled to move through the game as that picks up.

DmC Devil May Cry

Excitement: High
Time Played: ~5 hours

Same badass attitude, same badass look. Well, sorta.
Same badass attitude, same badass look. Well, sorta.

Ok, so, remember how I said it's been seven years since my last RPG? Well, guess when the last time I played a character action game was. That's right! You got it! TEN YEARS. Until this weird Castlevania/DmC double header Devil May Cry 2 was the last character action game I touched unless you count ten bored minutes of God of War and then another ten bored minutes of Darksiders. Long story short is I was blown away by the Devil May Cry demo that came packed in with Code Veronica X, and ran to the store the day DMC came out to buy it. Very few games are so room-by-room burned into my memory, but the original Devil May Cry is. So, like a lot of fans, when I saw the Ninja Theory remake headlines my immediate reaction was "Flock off!" but hooo boy was I wrong.

While I was never that attached to Dante's look (though it worked perfectly in the original) I was sceptical of Ninja Theory's ability to nail the fighting systems. Heavenly Sword was cool enough and Enslaved too but, you know, the combat in the DMC series is nothing to snivel at. It's some serious shit. Now, fair enough, I ain't been playing a lot of these types of games recently - but, at least compared to Castelvania and any other semi-action I've played in recent memory - wow. Just wow. I never expected to like this game this much. Dante is, pure and simple, amazingly agile and strong, and super responsive to player input. This means fun. So far I've got the handguns, sword, power fists, giant axe and scythe. While nothing quite has the classic oomph of Dante's Shotgun everything. really. hits. in. this. game. Amazing sound design makes all the combat not only sound like it hurts, but it's a great homage to the original game too. The returning hilarious thrash metal (DIIIIEEEE!!! JUUUST DIEEE!) and weird ambient noise are cherries on top. My favourite move so far is Showdown, in which you jump up in the air, charge up a huge punch, then drop down and punchcrack the ground beneath you. All of the animations (and there are a lot of them) are so slick it becomes addicting just to see them all. Very few characters in games move like Dante does and it only takes a few minutes with him to appreciate the buttery, turn-on-a-dime control.

Story-wise I'm surprised how much of the original DMC background I remembered, as I find DmC to be a great retelling of this "classic" tale of two nephelim born from the union of an Angel and Demon. There was a lot of crying on the internet about Dante's new emo look but he's actually very much like the original Dante: in your face attitude. The fact that the demons are in your face back is totally hilarious. There's an early sequence where Dante and a Succubus go back and forth yelling FUCK YOU at each other and it basically says everything about the game. DmC is an amazing remake because it captures everything that was awesome about DMC, namely, feeling like a badass. Dante is so cool (as in, unimpressed) towards demons it makes all the stylishness actually make sense. As a feat of identity, DmC is so cohesive it should serve well as a "Cohesion in Games 101" for the next however many years. Of all the games in this blog this is the one I will likely finish first, just because I can't wait to jump back in and fight demons.

Super Mario Galaxy

Excitement: Fucked
Time Played: ~15 hours

I don't have much to say about this game other than fuck. Fuck you Nintendo. Fuck you games industry. Super Mario 64 is an ageless masterpiece. I revisit it every year on my 64 and I love it more every year. Super Mario Galaxy makes Mario 64 look like pediatric monkey who can't jump. The minute to minute levels of creativity are overflowing so high I can't usually stand to play this game more than 3 hours straight. I also can never escape it before the 3 hours are up. My emotions are mixed between pure disgust at how talented one group of people could be (and the impossibility of that same group of people seemingly acting as one) and even greater disgust at every other developer on earth, because they've never made a game half this fun. I wonder, is this game the reason no one else makes 3rd person platformers? Was this the last nail in the coffin? This is the first game I've played since I was 12 where I play the entire thing completely wide-eyed. Yah! Wah! Waahoooo! The only serious problem I have with SMG is that Mario is basically a character from a nightmare now that I've seen the Giant Bomb videos with the man responsible for Mario's voice. Every time I crush a hapless creature under my boots or with my ground-pounding ass I just see the face of that vaudevillian actor smiling at me. I can't believe how good the music is either. But did I mention the levels? Running around and inside planets up-side down and right-side up? The way they play with gravity never stops blowing my mind. In the middle of the last Bowser level I did I nearly got up from chip-dust-encrusted chair and called every person I knew. But you can't explain SMG to anyone. Even a trailer or screenshot is useless. It has to be played to be believed.

27 Comments

27 Comments

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Alehud42

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'Super Mario Galaxy makes Mario 64 look like pediatric monkey who can't jump.'

I've never read or heard a more beautiful sentence.

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Slag

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I like the fact you included your initial expectation level going into each game.

and man that was a great synopsis on SMG!

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BisonHero

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@alehud42 said:

'Super Mario Galaxy makes Mario 64 look like pediatric monkey who can't jump.'

I've never read or heard a more beautiful sentence.

Agreed.

Mario 64 is still interesting in that the levels are very open and they give you pretty minimal direction on where to go next. And some of the stars you can get out of order (especially the red coin stars) because certain stars are just lying around the world.

Super Mario Galaxy is so heavily scripted towards each star that you can't really get any star other than the one you signed up for, since the other areas are completely inaccessible. Aside from that, though, Super Mario Galaxy is just wildly ahead of Mario 64 in terms of controls and imaginatively designed levels.

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GERALTITUDE

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@alehud42: haha thanks. I think.. I should probably drop the missing "a" in the there but it's better this way I think.

@slag: Thanks for reading duder! Yeah I think my passion for SMG is pretty self evident

@bisonhero: Your 100% right about M64 being very open but I think your memory has given SMG a bit of a short stick (that's a saying, right?). It is relatively straightforward but not entirely. Many levels have Star Bit Stars, mini levels within levels where you need to have a certain number of star bits just to reach them. I think they are the one deviation where you can "get a star different then what you signed up for". It helps that the basic structure of the game isn't linear. Every time you beat a Bowser level and get a Grand Star a new set of worlds (Fountain) is unlocked. But you don't need to defeat every level in a Fountain to get to a Bowser level, you just need the right number of stars. So you can be pretty non-linear about which levels you do when.

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Marcsman

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Ni no Kuni, my guilty pleasure.

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SomberOwl

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You need to get deeper into Ni No Kuni. Way deeper. It opens up so much. My personal favourite game of 2013.

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GERALTITUDE

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You need to get deeper into Ni No Kuni. Way deeper. It opens up so much. My personal favourite game of 2013.

So I just got my boat, and I'm off to Autumnia, though I'll probably explore around the area. I think I'm under-leveled though, everything feels pretty difficult... All my magic is so weak. It's definitely starting to open up, but very A to B to C. Either way really loving it so far.

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Justin258

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That reminds me, I need to buy Ni No Kuni at some point.

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awesomeusername

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How dare you compare TLOU controls to Resident Evil! HOW DARE YOU! You should just go ahead and use listen mode/vision thing. No point in restarting encounters a bunch of times because you don't want to use it. Survivor difficulty blocks out listen mode completely so just play the game like that after you beat it on hard while using listen blablubluh.

DmC is so damn good too. Everything about that game is awesome. I didn't even expect to like it, I only played it because Ninja Theory's name was behind it. Although I have to admit that it's the only DmC I've played. Never played any other one but I don't want to.

I'm going to play Ni no Kuni. One day. My backlog is so big and I have a couple JRPG's in it already that I can't possibly muster up the courage to start ANOTHER. One day though.

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Castiel

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Edited By Castiel

@geraltitude said:

Annnnnd??? Well??? It's aight. The major thing that is surprising me is that THIS IS A RESIDENT EVIL GAME. Handgun bullets and random healing items strewn around? Tank controls 2.0? Zombies and plant infections ?Quick use shivs? There's so much about the cadence of this game that is reminiscent of RE I was having serious bizzaro flashbacks the first two-three hours.

Hmm I don't know if I exactly agree with the Resident Evil resemblance. The fact that you have limited resources and have to search for them in the environment I see more as a typical survival horror element. Granted it might have been RE that really started that trend but everything else in the game is so different; in terms of how the game handles the characters, the story and the setting. The tone is different enough that the two never really occured to me as being the same.

I definitely don't agree with the tank controls though. I can't really see what you are getting at with that cause for me TLOU pretty much controls like every other third person action game. I guess they did make the aiming at little harder, unless you upgrade it all the way, but that didn't really bother me. It's a stylistic choice and I think it fits really well with the tone of the game that you aren't always able to pull of perfect headshots. You might miss a few times and that kinda sucks, but it's supposed to suck if you miss. When I think tank controls I think RE 1 - 3 not TLOU.

I can see why the upgrade system might seem a bit gamey for some people, and it is, but it didn't really break the immersion for me. As well told as the story is and as well acted as the characters are the gamey bits never ruined the illusion for me though. Yeah I guess it is kinda weird that you can upgrade your aiming with pills, but I have always been able to accept a few gamey bits even in very cinematic games. If it makes the game better I would rather have that they included it instead of excluded it even though it might be a little gamey. Anyways I understand what you mean but it's not really a problem for me in this case.

Also DmC is pretty cool.

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Edited By butano

I actually just finished Castlevania: LoS on PC, and while it's slow and incredibly hard in the beginning (almost uninstalled it cause of the lack of locking on enemies and the locked camera on environments), it picks up later on. The VO in general in the game is incredibly well done. Also that menu book and the hand drawn animations of the moves are amazing. Must've watched them all for like an hour or so just cause they look so badass.

That ending though....I mean, I get that Castlevania games aren't the most uplifting games and all that, but the epilogue turned my saving the world with bittersweet love story ending to a total 'FUCK YOU PLAYER! GABRIEL NOW DRACULA CAUSE CASTLEVANIA'. It felt really lazy, even with the extra DLC that attempts to explain why.

Now, Zobek turning into Dracula.... that would've been something I fully support.

But still, glad I played it all the way through. DmC is next on my list.

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Humanity

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@geraltitude: It's a really weird thing to say in order to encourage someone about a game, but I came away really liking Lords of Shadow after I beat it - but I vaguely remember really disliking, quite literally, the first 5-6 hours of it? The beginning, up to and well past the golem fight you mention is really slow. It's weird to recommend a game when a good 5 hours of it are average at best, but somehow it picks up so stick with it.

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TournamentOfHate

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Now, for all the hullabaloo that was made about the English localization (and it's great, no doubt) I found myself playing in Japanese after only a few hours. Yeah, Mr. Drippy's accent is hilarious and all but I found Oliver and the rest of the cast much more likeable in Japanese, and Mr. Drippy's mannerisms/animations sync up much better with his original voice work. His dialect, even to non-Japanese speakers, is obviously different from the rest, so much of his "uniqueness" is preserved.

Kinda glad I read this. I've had the game for awhile but haven't really started playing it yet. That makes sense that his animations would be more in sync with the original voice work, and I've heard from others that Oliver can be a bit annoying, so I might try it out in Japanese if I'm not digging it.

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The problem I had with Lords of Shadow was that it has major pacing issues. There are points in the game in which it just locks you in puzzle room after puzzle room. Also the game is pretty freaking long for action game standards. It's an alright game with a ton of flaws in my book.

@butano Yeah, the ending seemed like it was there to set up the events of the sequel. It felt very abrupt in the DLC too.

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There is more creativity in a single level of Super Mario Galaxy than most games show throughout their entirety.

It is absolutly flawless. A work of artists at the very peak if their game. In my humble opinion probably the single best game of the entire generation.

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GERALTITUDE

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@believer258: What? I can't believe you haven't played it yet! 258! ... anyways you should buy it now, not "one day". I ain't no jrpg expert but I know a classic when I play it and NNK is just oozing classic juice.

@guesty_01: Oh it's absolutely one of the best games of the generation. No contest.

@tournamentofhate: yeah unfortunately English Oliver is a wee bit annoying. Drippy is really the only stand out in English, maybe the only bearable one even. But I'll say this much: the text translations are hilarious and awesome, Oliver included. Drippy is still welsh or scottish or whatever he is (sorry, ignorance). The Japanese VO is really reminiscent of an actual Miyazaki film, which is to say it's full of personality. I've had some laugh out loud moments in the cutscenes, which never happens to me. It's always obvious whose talking and they not only emote physically pretty well but their being very emotional with their voices, so I really don't think you miss much in Japanese. Plus, one of the minor sweet touches to Ni No Kuni is how well produced it is. It takes all of 30 seconds to save/quit, hit the main menu to change the VO, and pop right back to where you were.

@thunderslash, @butano, @humanity: Y'all pumped for Lords of Shadow 2? Sounds like pacing issues is the name of the game, er, with this game. But it also sounds like I'm just about past the boring parts? Definitely a bit intimidated by the length (:O) but I know I'll be back for more, just not sure I can finish this beast. I know what you mean Humanity, and I feel like people say that all the time on podcasts but I actually think it's pretty normal, based on my experience playing games, to have a game that is bunk for 5 hours before getting rolling. It does sound a little wack to excuse it but I just think of it like books or TV series. Game of Thrones episode 1 is decent, but it doesn't really get sweet until episode 6. So long as episode 6 is worth it I guess. Agree about the ending Butano: Zobek would have been a better choice, but I guess they knew they couldn't afford Captain Picard for the long run.

@castiel, @awesomeusername: Ok, ok, look, about the Resident Evil thing. Definitely, to Castiel, I didn't mean anything about the story or characters. There's some similarities in the tone and setting, but even that is broad strokes. It really is the controls that remind me. And, I know this may sound crazy, but it's mostly just the fact that you can back-peddle, and your guns suck. In most action games pulling back on the stick turns you around - not so in TLOU and Resident Evil, it just makes you walk backwards. The way your guns are ineffective reminds me of RE also, along with the bullet and healing item scrounging. Enemies take tons of pistol shots in RE, or you get lucky with a headshot; the shotgun kills at close range, but is very weak outside that. While you have more precise aiming in TLOU that all still applies. It's worth noting that TLOU is the first "scary game" I have played since RE4 on GC. So, yeah. Maybe that's part of the resemblance for me.

@awesomeusername said:

You should just go ahead and use listen mode/vision thing. No point in restarting encounters a bunch of times because you don't want to use it. Survivor difficulty blocks out listen mode completely so just play the game like that after you beat it on hard while using listen blablubluh.

Oh yeah. I actually kind of forgot about it. I turned it off from the menu for whatever reason and never went back. I'll do that tonight. Kind of bummed about the section I'm in. Have a feeling I'll be running into a lot of "Oh no - Joel and Ellie are split up! Time to find her again!" and not sure how into that I am... Thanks for the tip duder.

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Justin258

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@geraltitude: It's on my to-get list, right after Shin Megami Tensei Digital Devil Saga 1 and 2 (which are supposed to be similar to Nocturne and that sounds like it's right up my alley).

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Humanity

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@geraltitude: Yah I'm actually kinda pumped for Lords of Shadow 2 - the music is great in the trailers. As for the first game, I think I really started enjoying it around the time you make it to the castle. At that point you have a fair number of upgrades and cool moves so combat gets more varied and overall the mood and story starts to peak.

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Atwa

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Really original and cool idea for a post.

I actually play SMG currently too, since not having a Wii I catch up now on the Wii U. I just reached 111 stars and the game is outstanding. Not quite sure if I like it more than 3D World though.

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hippie_genocide

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Wait, you played through detritus like the SaGa games and Tail Concerto but FFXII was the tipping point?

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awesomeusername

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@geraltitude: I'm guessing you're in the hotel level? Read this if you want to know whether you & Ellie are split up a bunch, don't worry, there aren't any spoilers. There's 4 parts in that game where you and Ellie are separated but in 2 parts, you're given another partner.

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excast

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Edited By excast

Ni No Kuni definitely hearkens back to a time when I enjoyed JRPGs a lot more.

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Mezmero

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Yeah Super Mario Galaxy is really fantastic. I'm still pissed at my brother for trading in my copy just so he could buy his daughter a shitty Dora DS game that she didn't even end up liking. She could have been playing SMG with me and having some real fun. I really wanted to like LoS but that game made me actively hate playing it by the end. Pretty good story and art but that's about it.

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GERALTITUDE

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@atwa: thanks duder! Sounds like you're way further than me, excited to get there. Just bought Mad World recently. I'm feeling like I want to play all the Wii classics, but apparently xenoblade is hundreds of dollars??

@excast: Yes, exactly. There's something about it that is of that era.

@awesomeusername: wait wait wait. Do you work for the NSA? I am on the Hotel Level. Thanks for the info. That makes we want to go back and finish that section. That's not sarcastic, for the record, it read to me as such the second time over.

@hippie_genocide: I meant "FFXII was my last hurrah" as in my last amazing romp through a jrpg I really enjoyed, not that it was the last piece of shit I could stand. I don't even remember the name of that game.

@believer258: Sounds sweet but I think you meant Shin Megami Tensei Digital Devil Saga* (lawsuit impending) Story 1 and 2.

@humanity: fair enough, but I kind of feel it's weird there's so little controversy (not that that's what I love or anything that) about the modern day setting. That's pretty crazy to me. I'm not super into the modern looking FFXV but that's another story. I guess Shinobi was sweet.

@mezmero: ohh that's brutal. That fool! My heart goes out both to you and her, for the memories she'll never have.

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awesomeusername

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Edited By awesomeusername

@geraltitude: ACTUALLY, there's 3 parts. Not saying anymore. But yeah, the hotel is the only part you play alone and it's scary as shit when you're in the dark fighting the infected. Especially since there's a brute and these infected that can practically sniff you out. Creepiest pat of that game. You definitely should use the listen mode. On hard, that section is a pain. If you don't know how to pass that part, just let me know. That part isn't very clear on what you have to do so I'll tell you.

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Justin258

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@geraltitude: Fuuuuuuuuuuuuuuuuck

I actually did get Digital Devil Saga 1 and 2 right after saying that so I'll probably pick up Ni No Kuni after ten hours of that. So about next week, or the next.

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TournamentOfHate

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@tournamentofhate: yeah unfortunately English Oliver is a wee bit annoying. Drippy is really the only stand out in English, maybe the only bearable one even. But I'll say this much: the text translations are hilarious and awesome, Oliver included. Drippy is still welsh or scottish or whatever he is (sorry, ignorance). The Japanese VO is really reminiscent of an actual Miyazaki film, which is to say it's full of personality. I've had some laugh out loud moments in the cutscenes, which never happens to me. It's always obvious whose talking and they not only emote physically pretty well but their being very emotional with their voices, so I really don't think you miss much in Japanese. Plus, one of the minor sweet touches to Ni No Kuni is how well produced it is. It takes all of 30 seconds to save/quit, hit the main menu to change the VO, and pop right back to where you were.

Awesome, thanks for the extra info.!