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Gruff182

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Gruff182

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Well, Troy sure was brave to make that joke in 2015.

I've gained more respect for the man.

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Gruff182

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@tuxfool said:
@gruff182 said:

I've never heard of the guy, but I don't think his arguement is without merit.

Star Citizen is the most ambitious game of all time, nothing comes close. The crowd funding has peaked and is nowhere near the budget of a modern Assassin's Creed or GTAV. (GTAV was $265 million dev and marketing budget)

The marketing budget for GTA V matches the development budget at least (and possibly exceeds it). Therefore a conservative estimate of the development costs of GTA V are 132m dollars. Star Citizen will probably hit 90m by the time the Squadron 42 is released.

(I mean, just last week it made 200K+ and and a few weeks before it made 400k)

I don't disagree, but Star Citizen is much larger in scope than a GTA style game.. or any game ever. It also isn't going to get the huge multiplatform numbers of a GTA. If bungie spend their rumored $500 million budget, on however many games it's for. Even after they are all complete, it still won't come close to Star Citizens proposal.

I'm not writing the game off, infact nothing makes me happier, than someone in 2015 saying fuck consoles and making a hugely ambitious PC game. I just think people get starry eyed and ignore or don't realise that 85 million is likely a small fraction of what would be needed.

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Gruff182

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I've never heard of the guy, but I don't think his arguement is without merit.

Star Citizen is the most ambitious game of all time, nothing comes close. The crowd funding has peaked and is nowhere near the budget of a modern Assassin's Creed or GTAV. (GTAV was $265 million dev and marketing budget)

If they want to keep it as the crowd funded behemoth, there may be problems. The funding already peaked and how many more KS could they get away with before people say enough. Of course they could probably get a huge backing from a Ubi, Activ, or EA. But that would probably involve selling a huge chunk of the IP and likely annoy the current backers. They could get other 3rd party backers, but either way, theres nowhere near enough money for the current vision.

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Gruff182

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I was just planning on ignoring it like most latched on multiplayer components.

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Gruff182

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I like what they're doing with Harley, but this overall looks like the opposite of good to me.

I prefer the BvS trailer and that didn't blow me away.

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It's pretty great being able to hit play, at any time for Max Payne or Max Payne 3. They're also both digital though, so even if BC was standard on console, I'd have to keep and rummage through old crap to play it.

I think BC is important for console gamers in general, though I wouldn't personally care unless they were also digital. I would probably mess around with Shadow Complex, but i'm not going to plug in old shit to do it.
Of course, my perfect scenario would be, that they just released it on PC like they should have, in the first place.

If Xbone had this as a feature at launch, I'd bet they would be in a much healthier position right now. I also find it hilarious that console gamers are basically buying the PC version of last gen games as 'remasters'. Not that some devs don't put in some extra effort, but lets be real. I wonder how many people here say they don't care about BC, but have bought a remaster?

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#7  Edited By Gruff182

So it's lose, lose then?

Someone should tell CDPR, to stop trying to do good for the industry.

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Gruff182

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I'll wait a month. I "upgraded" from 7 to 8, when it came out and rolled back the day after.

I'll wait to hear from people I trust. DX12 sounds good and the nuts and bolts of 8 was also great, it was just the horrendous UI. If thats sorted, i'm in.

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#9  Edited By Gruff182

"is"

"the"

"it"

"that"

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Gruff182

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Early access joke. I'm lazy.

Also the fully working code was on Dave Lang's phone. This is actually all Johnny V's fault, the bugger.

Well I got to play the Harley Quinn prequel, at a solid 60. Pity I can't play any of the other bits, without it looking like a powerpoint..