I think I should be asking a game design forum instead...
That's a pretty rude thing to say, duder. You brought up a topic and people are responding as they feel. With both your original comment and this one, you seem to be suggesting that you simply know better and are educating the ignorant masses.
Sorry for coming off as rude, but it was not intended. By game design forum, I was referring to the fact that the choices that influence difficulty are primarily the responsibility of the game designer, and not the gamer. If I was discussing it in a game design forum, then we could concentrate on how the designer designs difficulty instead.
On your second point, it is true that I am claiming to know better. To be specific, I'm claiming to know better about difficulty than people that don't know how to accurately choose their difficulty. If that comes across as arrogant, so be it, but it does not disprove my point.
but acting like you know better on what others enjoy is silly.
As silly as it sounds, that is exactly the point. Game designers do it all the time.
Some gamers aren't in it for the challenge and just like to experience games in a laid back manner, and if that's their preference who are you to tell them they would have more fun playing on hard than on easy?
Who am I to tell them how to have fun? I'm just a nobody with a theory that everybody would have more fun on an a difficulty that would challenge them without frustrating them.
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