It is a pointless pursuit. Let's say they can make it for faces (L.A. Noire), it will look weird when the rest of the body doesn't have the same level of detail. They can make it for bodies, and it will be weird when the bodies are in motion. They can make it for the animations too, and it will be weird when the environment around it doesn't look as well. They can make it for the rest of the world, and it will be weird when the physics don't match the expected results... The moment our mind notices that weirdness, its back to the bottom of the uncanny valley.
They can spend all the money in the world to make the game look, move and feel like the real world, but they are always going to be limited by the underlying technology. A few years from now, those games will look dated, while games that try to have more creative styles will look just as good (Parappa, Team Fortress 2, Okami, Wind Waker, Borderlands) with a fraction of the budget.
I get it, some styles of games don't lend themselves for abstract and stylized graphics, but the key is to know when it is enough, and not force everything into that style. Sometimes, going for a consistent, stylized style shows ton more personality than reaching for (but never quite getting) photo-realism. It is similar to how everything went 3D at the beginning of the PS1/N64 era. It looked like everything had to be 3D, from Mario and Sonic to Castlevania and Street Fighter, and 2D graphics was almost a cursed word. Some games looked pretty impressive back then, but they look like crap now... I would take Super Mario Bros 3 in the NES over half the platformers on the N64.
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