yeh metal gear holds no interest for me, i'm also an old school fan of the mad max backdrop, and I feel starved of a third person experience, i've played too many first person games in a row and the main thing i'm hoping for, outside of what we've seen, is nice fluid animations and controls, add a pile of customization and the freedom to let that be the focus of my game and i'm all set.
for me it stems from an rpg related interest in assembling a party and synchronizing skills. and having a pool of a hundred plus classes to choose from is drool inducing.
@hestilllives19: i've noticed the prevalence of certain shotguns alright, and i'll be glad when the new balancing comes in to shake things up, but my crucible performance has remained consistent despite sticking with shorter range/full auto shotguns and high stability mg's on my hunter etc. i think regular crucible is situational enough and varied enough that even thorn is not as essential as people make out. trials is a different story though.
@pyrodactyl: i don't know what rolls you're talking about because i don't know what other people were rolling for, and i had different requirements for each of my builds, i certainly wasn't optimizing them all for pvp or whatever. you're undervaluing the system they introduced imo, and overvaluing the meta, which only really matters for trials of osiris.
@ll_exile_ll: damn that sucks, i thought the whole point of the weapon re-roll system was to get our builds more personalized, and now that's all out the window?
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