@sharkethic said:
@beachthunder said:
@sharkethic said:
Worst game
Brothers: A Tale of Two Sons
All right, I'll bite. What makes you say that? I haven't played the game myself, but a lot of people have praised the game very highly. What about the game made you dislike it so much.
It controls like garbage (although it's an interesting concept), it's "puzzles" aren't challenging in the slightest, and (here's my real problem) it tries to tug on your heartstrings with the subtlety of the fucking apocalypse, while giving you little to no incentive to even care about the characters. It's We'll try to make you cry - the game. It's emotionally manipulative in the most ham-fisted, awkward way possible.
i don't really want to derail the thread into a discussion of one game, but it's only fair i stick up for Starbreeze here -
the puzzles in Brothers are only meant to be challenging in so far as how smoothly you can execute them, something which i appreciate in all games, and while I agree the controls could do with more finesse, there is enough room to maneuver that controlling the avatars has yet to become repetitive for me after four or five playthroughs. Besides, none of that takes away from how stunning the world looks, or how arresting and refreshing it is to have truly socially-preserved mythological elements, as opposed to some developer's imagination, to interact with. And the emotional crux is not a ploy, but rather an age-old recurring theme from those mythologies, handled with the same touch as everything else in the game, no more and no less.
As far as incentive to care about the characters goes - when you read a one-page fairy tale about, I don't know, hansel and gretel or whatever it may be, where's the incentive there? this preoccupation with making characters sympathetic is far too overvalued and overworked these days, and more often than not it burdens the audience with clumsy and unnecessary dialogue, which this game is thankfully free from.
anyway it shouldn't be that hard to see the appeal.
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