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HH

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HH

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what are the chances that private interests have their own space program underway that no-one knows about, and by the time nasa gets to mars there'll be a bunch of texans and russians already there, mining, and carrying guns.

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HH

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#2  Edited By HH

Viking Battle for Asgard, Sacred 2 Fallen Angel, The Bureau, Space Marine

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HH

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But seriously, getting to know characters is "overvalued"? You're glad the game isn't burdened by "clumsy and unnecessary dialogue"? Ever heard of straw man argumentation? You make it sound like characters speaking Simlish and a concept as deep as "Here are two boys, you care about them because they are brothers. Go!" is something every game should strive for.

'you care about them because..."

this is a notion that has come about through a culture of criticism and evaluation and hollywood tests screenings and focus groups and all that mass-market nonsense, it has nothing to do with the essence of storytelling, which is this game's only concern.

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HH

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#4  Edited By HH

@sharkethic said:
@beachthunder said:

@sharkethic said:

Worst game

Brothers: A Tale of Two Sons

All right, I'll bite. What makes you say that? I haven't played the game myself, but a lot of people have praised the game very highly. What about the game made you dislike it so much.

It controls like garbage (although it's an interesting concept), it's "puzzles" aren't challenging in the slightest, and (here's my real problem) it tries to tug on your heartstrings with the subtlety of the fucking apocalypse, while giving you little to no incentive to even care about the characters. It's We'll try to make you cry - the game. It's emotionally manipulative in the most ham-fisted, awkward way possible.

i don't really want to derail the thread into a discussion of one game, but it's only fair i stick up for Starbreeze here -

the puzzles in Brothers are only meant to be challenging in so far as how smoothly you can execute them, something which i appreciate in all games, and while I agree the controls could do with more finesse, there is enough room to maneuver that controlling the avatars has yet to become repetitive for me after four or five playthroughs. Besides, none of that takes away from how stunning the world looks, or how arresting and refreshing it is to have truly socially-preserved mythological elements, as opposed to some developer's imagination, to interact with. And the emotional crux is not a ploy, but rather an age-old recurring theme from those mythologies, handled with the same touch as everything else in the game, no more and no less.

As far as incentive to care about the characters goes - when you read a one-page fairy tale about, I don't know, hansel and gretel or whatever it may be, where's the incentive there? this preoccupation with making characters sympathetic is far too overvalued and overworked these days, and more often than not it burdens the audience with clumsy and unnecessary dialogue, which this game is thankfully free from.

anyway it shouldn't be that hard to see the appeal.

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HH

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I wouldn't be surprised if they found common ground in respecting the polish and class of The Last of Us.

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HH

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  • Ni No Kuni
  • Injustice
  • Bioshock Infinite
  • State of Decay
  • Shadowrun Returns
  • Far Cry 3: Blood Dragon
  • The Last of Us
  • Tomb Raider
  • The Bureau
  • GTA V
  • Dragon's Crown
  • Brothers: A Tale of Two Sons
  • Metro: Last Light

and the winner for me is Brothers

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HH

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#7  Edited By HH

@hunkulese said:

@hh said:

but i know it's going to turn up sooner or later in a franchise i like, maybe even dragon age 3,

You said I know it's going to happen sooner or later. I'm not making it up. It's in your post.

It's not a movement that's gaining strength. It's a movement that arrived at the beginning of the generation and is now entrenched. There's no reason to think that they're going to lock a character class behind a paywall. Yes there will probably be a DLC party member with a quest or two that may or may not be interesting but nothing that's going to affect the actual game.

the direct quote is right there dude.

and how can you say it's not a movement gaining strength when Microsoft and Sony are only now starting to employ it in their first party titles? And did you even listen to the interview with John Riccitiello provided in the OP?

you seem so sure that you know what's going to happen, and yet all you've done is make unfounded accusations and a preposterous claim that the prevalence of micro-transactions hasn't gained any momentum since the beginning of last gen.

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HH

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Rogue Legacy looks like something i'd enjoy, with Metro done i'm gonna get to that right now, woooooo yeah december

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HH

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#9  Edited By HH

@hunkulese said:

@hh said:

@metal_mills said:

Now how long is it going to be before RPG's have 1 or 2 classes unlocked and another 2 or 3 locked behind a pay wall? Wanna play a mage? Well fuck you, either finish the game on ultra hard to unlock it...or pay us $5!

i like to think developers like bethesda will know better, i mean 'freedom' is their thing, so it'd go against everything they stand for, but i know it's going to turn up sooner or later in a franchise i like, maybe even dragon age 3, which would be tragic, although maybe, hopefully, bioware can put their foot down, but is that even possible when EA owns your ass?

That's just an asinine thing to say. There's no indication of a movement in that direction and you saying it's going to turn up sooner or later is just you thinking, "That would suck, everyone hates me and doesn't want me to have fun, it must be happening."

We've already seen the direction Bioware and EA are going in with Mass Effect 3 and the monatization attempt it didn't affect the core game at all.

huh? i said maybe DA3 will do it, because they're owned by EA. i don't appreciate micro-transactions and i don't play SWTOR or the multiplayer in ME3 because of them, and you seem to think that the core game of dragon age will be safe from harm because nobody's announced anything to the contrary, fair enough, but no-one can deny that this is a movement, gaining strength, and with EA at the forefront. so how is it asinine to anticipate further developments along those lines?

and don't presume to misinterpret what i said into some bizarre quote like that thing up there.

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HH

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i'd say Icewind Dale - design your whole party, don't have no dude with a hamster to deal with, just get into those dungeons and see if you can stand the heat.