I usually just opened up the inventory and swapped items before a big fight or if I never knew what was coming, I tried to time opening inventory with the foe's attacks.
In that case, that would be a real advantage if you had lots of weapons to switch around on the go.
Capcom has always done great things with their games. I've been waiting a long while for SF IV and I enjoyed every minute of it when it finally came out, and I still am!
I guess Lost Planet 2 will be something to lookout for, hopefully they can implement strategies into improving mech control and such.
It would be awesome to see another transition to the Megaman series similar to when the series went to Megaman X.
Before I started playing Final Fantasy XI online, I think the longest I played a game without too many breaks is 4 hours with Secret of Mana on the SNES. When I started to play FFXI (last year), the longest I've played was 7 hours.
I try to keep my play time under 2-3 hours these days, otherwise it takes a toll on me.
I dont think one is better than the other, I prefer jrpg's probably because thats the first type of rpg I've been introduced to (with Secret of Mana and Final Fantasy VI being some of the first ones I played), in fact I've never even played a wrpg until Fable 2. I guess wrpg's just didn't appeal to me.
Out of all the Zelda games I guess 2 would be the only one that could potentially be classified as an RPG... but most of the other ones are just really good action-adventure in my books.
In my opinion, the systems that held the crown for one of the best systems of it's time are as follows: Atari, NES, SNES, PS2, and for now, the XBOX 360. True, there have been some games on the Sega systems that I've loved to play, the NHL series by EA sports were always funner on the Genesis than on any other system for instance. Also, who can forget about the Dreamcast?
For sheer fun and having the most options available to you as far as games, the systems that I've listed were/are probably the best.
I dunno, I personally find games to be of similar difficulty today as they were back in the day (some more than others of course). The only difference is that now you get a nice tutorial in the beginning of most games and most of those games tend to be linear, even the ones that don't seem to be. (ie. in Order of Ecclesia, the next area you have to go to usually says 'new'). Although, I will agree that a bit more skill was needed to complete games back then. Also, whenever I play a game for the first time I always pick the normal or medium difficulty, otherwise I don't have fun with it. If its a series that I love, like Ace Combat then I'll pick an even higher setting, just so to give myself a challenge.
That isn't to say that there aren't games that coddle you, in fact there are plenty of those. I just don't think games are as 'casual' and easy as some people think.
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