also if you don't when to spend the rest of you life in Dreamweaver manually editing code. think about using a CMS (content management system) basically a CMS allows to edit html with very little coding knowalge.
alphiehyr dude are you joking FF sw was a CG movie how is it not comparable?? the only really difference between the too are that a games gfx are in the most part generated real time and a CG film is pre rendered. the pricepal of the uncanny valley still applies to both of them.
it is a strange concept but it seem to make a lot of sense I think it will definitely be something that will be come more prevalent as games getting more an more realistic. I think as gamers we tend to be a bit for forgiving of it than the average person.
I through fahrenheit played ok some parts of that game where a little broken tho :) but I did like what they where trying to do. I can't image them quantic dreams not working out the problems Fahrenheit had.
this is my first post so I hope i've posted in the right place. I have seen some amazing visuals from this game but do you think that it will stuff from the uncanny valley effect like what append with FF fantasy the spirits with. the character looked a bit to real and didn't animate well enough to look convincing.
I am playing through it for the second time, i played it when it first came out about 4 years ago. There are some really frustrating moments in the game. but saying that I have a lot of good memories about my first play through so I think its worth it.
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