Something went wrong. Try again later

Icemael

This user has not updated recently.

6901 40352 8 161
Forum Posts Wiki Points Following Followers

I Play Silent Hill 2, Part Two.

A while ago, I picked up a used copy Silent Hill 2. I knew a lot of people consider it the best horror title ever made, and I'd been wanting a new survival horror game for a while. I got home, put it on the shelf and... just kind of forgot about it, I guess. It's been sitting there for a good two months. 
 
Two nights ago, I decided to fire it up. I also decided to chronicle my experience with it in a series of blogs. This is the second of those blogs. There will be spoilers, of course, so if you haven't played the game and don't want it ruined for you, you should probably stop reading now. Again, THERE WILL BE SPOILERS.
 
 
 
I go to the trash chute on the building's second floor and drop cans of juice I found earlier in it, unsticking some garbage containing an important item. Why specifically cans of juice when there were about a million other available objects that could've done the job just as well, if not better? I don't know. The only reason I even knew I was supposed to use the canned juice was that I'd read Video Game King's review of the game -- if I hadn't, I'd probably have had to consult a walkthrough. I continue exploring the apartment buildings, doing fetch quest after fetch quest, until I encounter the woman from the graveyard who, from the looks of it, is about to commit suicide. Stilted, poorly written dialogue ensues, and she leaves. I move on, only to run into Pyramid Head again. This time, I actually have to interact with him; I'm stuck at the top of a flooded stairwell, and have to continuously evade his attacks (which is pretty easy -- he moves about as fast as a crippled snail). After a while, he walks down the stairs into the water. The water then drains. Why did Pyramid Head leave? I don't know. Why did the water drain when he did? I don't know. Why am I still expecting this game to make sense? I don't know.

I get out of the apartment buildings and enter a new area of the town. There, I meet the asshole girl who kicked away that key back in the apartment building, who promptly leaves. I keep walking, and eventually encounter someone who's more or less identical to James' wife Mary, only her name is Maria, and she's a cunt. James agrees to escort her. I walk to a bowling hall, which Maria refuses to enter because she "hates bowling". Inside the building I meet Eddie and the little girl, whose name is revealed to be Laura; the former is eating pizza, and the latter runs away. James is convinced that she won't survive on her own, follows her with the help of Maria, and ends up in a hospital. I explore a little, kill some monster nurses, and eventually reach a patient room where a cutscene plays. Apparently Maria has a hangover -- James tells her to rest, and that he'll be back as soon as he has found Laura. Yes, James. Great idea. Let's leave a defenseless, drowsy woman alone in a hospital full of murderous nurses. At this point the sun is starting to rise, and since I refuse to play survival horror games at day, I save and turn the game off.

I'm now three hours in, and I'm still really not feeling it. The game is still not scary, the story is still asinine, most of the time is still spent doing vacuous fetch quests, and the "puzzles" range from stupidly easy to borderline nonsensical. That ending better be damn good.

72 Comments