Icemael's forum posts

#1 Edited by Icemael (6798 posts) -

We're only seeing the very beginning so hopefully this changes as the game goes on, but the action looks almost as simplistic and dull as in the first Revelations. For that game there was at least an excuse since it was originally designed for the DS, but there's no reason why a game developed from the ground up for consoles and PC should be a step back from RE6 in terms of mechanical sophistication.

#2 Posted by Icemael (6798 posts) -

For sure. The extreme example is Skullgirls, which is one of the most revolting games I've ever seen. I wouldn't play it even if the mechanics were by far the best in the genre.

#4 Edited by Icemael (6798 posts) -

Sverigedemokraterna may subscribe to a pathetic ideology, but I've never understood what's supposed to be so horrible about the practical measures they wish to take. One doesn't have to be nationalist or racist to see an economical and statistical motivation for limiting immigration, or to claim that it is in no way Sweden's responsibility to accept the numbers that are currently pouring in.

#5 Posted by Icemael (6798 posts) -
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#6 Posted by Icemael (6798 posts) -

@dudeglove said:

I wonder what the Japanese indie scene is like.

Visual novels, fighting games, shoot 'em ups and SNES-style side-scrolling action. And when they do "retro" design it doesn't just mean pixel art and simple controls, it extends to all aspects of the game design.

#7 Posted by Icemael (6798 posts) -

This guy I know noticed I knew a lot about comic books and said "Are you like a comic buff or something?"

So I said to him "Fuck you Karl, I don't define myself by my interests or the way I spend my time, that's just childish. Just shut your stupid mouth and stop using that stupid term, don't you even know that it perpetuates an exclusionary club mentality? What's the difference between me and my aunt who reads the funnies in the newspaper? That's right dickhead, nothing, we both read comics and no meaningful distinction can be made between us. Get a clue, asshole."

I think I helped him understand but I'm not sure because he hasn't talked to me since then.

#8 Edited by Icemael (6798 posts) -

Speaking in the latest issue of Edge magazine, which goes on sale on Thursday, Shigeru Miyamoto said his team does not want to focus on making content for people who "passively" enjoy games.

"[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland," he said.

"Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games]."

This is great to hear. Miyamoto is a goddamned genius and his talent has been totally wasted on games like Wii Music. If he applies the kind of creativity that produced Super Mario Bros. 3, Pikmin, Super Mario Galaxy etc. we could be looking at some amazing stuff. Project Giant Robot and Project Guard don't exactly inspire much confidence, but they're just small experiments and hopefully not indicative of what his other future games are going to be like. I'm really curious to see that new Star Fox...

#9 Edited by Icemael (6798 posts) -

Things I want:

  • Quality news reporting.
  • Quality interviews with questions that are actually interesting.
  • Reviews with meaningful analysis by people who know what they are talking about. For example, I don't want to read a review of an arcade game (or a game in that style) by some credit feeder who doesn't even understand the basic concepts of arcade design, and I don't want to read a review of a 3D beat 'em up by someone whose experience with the genre is limited to playing the God of War series and quitting Ninja Gaiden after 30 minutes. I cannot count how many reviews I've seen that read something like "Well, I don't know anything about this genre, and I don't really understand the mechanics of the game, but here is my vague feeling on it based on what little I can grasp and what I've heard other people who know more than me saying." If you don't know what you're talking about then you shouldn't be writing a review in the first place.

Things I don't want:

  • Homilies. Please keep your shitty political opinions to yourself and stop preaching about justice this, equality that. Or at least keep that shit separate from the news reporting, the interviewing, the reviewing etc.
  • Reporting on gaming "culture." A fan-made video you found on Youtube is not news. Some guy playing Battletoads with his nose is not news. Pictures of people cosplaying as video game character are not news.
#10 Posted by Icemael (6798 posts) -

Action games have always and will always fetishize violence and the means to exercise it because that's entertaining. It has absolutely fuck-all to do with politics -- since glorifying violence and power is the whole point of action games, the player character will always be violent and powerful whether he's a soldier, a cop, a criminal, a vigilante or whatever. Which is why Hardline (or at least its multiplayer component) fetishizes the violence of the criminals just as much as -- if not more than -- that of the police. But of course, no one's talking about that as problematic because you can't tie it into current events to get cheap hits on your shitty article.