Hard Corps: Uprising is fantastic. Mega Man 9, Omega Five and Shadow Complex are also good.
Icemael's forum posts
We're talking here about a group of so-called professionals:
- Who rush through games to spit out reviews as quickly as possible.
- Who happily review anything and everything thrown at them, even if they have no qualifications: no knowledge of the history of the series, the developer, the genre etc.
- Who happily write reviews for games that are advertised on their sites.
- Who happily accept gifts sent to them by the very people whose product they're supposed to evaluate.
- Who push political and ideological agendas every chance they get, to the detriment of proper game criticism.
- Whose "journalism" consists almost entirely of regurgitating what video game publishers feed them, or what they have read on other news sites.
- And so on and so forth ad nauseam.
Give more credit? Ha!
Your friend already plays and enjoys dating sims, which is pretty much the only group of games where the protagonist's sexuality actually matters. It sounds like other video game genres quite simply aren't for her -- if you don't enjoy racing, shooting, platforming, puzzle-solving, exploring etc. then you sure as hell won't start enjoying it just because the main character is a lesbian. Even in story-focused adventure games, the main character's sexuality is seldom more than a footnote (if it's even brought up at all).
For RE6, diving into prone usually didn't serve much practical purpose besides to make you look cool
You regenerate stamina much faster when lying down, which is very useful considering any decent play will involve a lot of stamina-consuming moves like tackles, kicks, quick-shots etc.
I feel like most of the complaints about RE6's mechanics come from people who have no understanding whatsoever of the systems and controls. The game's certainly no masterpiece (Leon's campaign is the only I could whole-heartedly recommend), but once you get used to the controls and get a feel for what you can do the combat is fast-paced, intense and usually quite a bit of fun. It's certainly far quicker, deeper and more interesting than the combat in, say, Uncharted or other third-person shooters with similarly bland combat systems.
In a way, it tries to do for RE4 and RE5's melee-focused combat what Vanquish did for cover shooting: more speed, more mobility, more potential for cool technical play. Now, it's not nearly as successful as Vanquish, but it's certainly not bad, and a lot of the people who dismiss it seem to do so for the same reason a lot of people dismissed Vanquish as nothing but a mediocre Gears of War clone: a complete inability to learn and adapt when presented with systems that deviate from the norm.
Never. Unless you have a really poor diet or some specific medical reason it's a complete waste of money.
To me, a 4/10 game is something that is not functional, something that is so trite and broken that you cannot possibly play through it without some kind of forcing of the will.
If a 4/10 is broken and unplayable, what the hell is a 3/10, 2/10 or a 1/10? A game that burns your house down and gives you pancreatic cancer? On a scale of 10, provided it it properly used, surely the range 4-6 must represent degrees of mediocrity and not outright awfulness?
I don't share people's disappointment with the main Resident Evil series. I avoided playing Resident Evil 6 until a couple of weeks ago, partly because I didn't like the demo and partly because everyone said it was a massive piece of shit, and I ended up enjoying it quite a bit. The combat system is great and Leon's campaign is excellent in nearly every regard (the others aren't quite so good, but still enjoyable). I don't know why everyone said they turned it into a cover shooter -- it's not a cover shooter, it's RE4's melee-focused combat system except faster and with far more options for movement and evasion. You're not supposed to play it like Gears of War, you're supposed to run around tackling, punching, kicking and stomping heads, taking cover only occasionally to recover stamina or to shield yourself from fire for a second while deciding who to suplex next. No wonder everyone had a terrible time when they can't handle any combat system that's the least bit unconventional.
(Ironically, if they had designed it as a cover shooter, it would probably be more well-received, since that would mean the controls, level design and enemy design would actually have been suited to that style of play.)