When I saw the thread title I figured this was about a new Fallout but this is way more exciting. The last three games Mikami directed are all in my top 10 of all time, I can't wait to see what he's been working on.
Currently replaying this game. It took a while to reacquaint myself with the controls and the combat system (it's been a long time and there's no other game that plays like this), but once I got into it I started having more fun than I've had with a game since... well, since the last time I played God Hand. My right hand hurts from the intense button pressing, I've come close to throwing the controller into the wall a couple of times, and I'm having the best fucking time.
This is mandatory playing for anyone who likes 3D beat 'em ups. It's a goddamned tragedy that after seven years there still hasn't been any attempt to imitate it.
Nothing. I liked Day-Lewis' acting and the movie had a nice look, but in the end I was completely indifferent to all of the characters -- none of them had any qualities I could identify with, admire or even hate -- which meant there was no emotional weight to any of what happened. The ending felt especially pointless.
Dragon’s Crown’s U.S. release won’t be too far behind its Japanese one. Atlus USA announced this morning that they have the side-scrolling beat-em-up scheduled for release this Summer on both the PlayStation 3 and PlayStation Vita.
I don't think the dissonance between the combat and the story in games like Bioshock Infinite and Tomb Raider has anything to do with of one "growing faster" than the other, it's about developers trying to combine video game genres with stories that don't really fit. If Bioshock Infinite had been an adventure game and Tomb Raider a stealth game with some occasional action combat there wouldn't have been a problem. Of course, if that was the case the games also wouldn't have performed nearly as well either critically or commercially.