Man the hate on for Arkham Knight is so strange to me. I may consider it the best game in that series honestly. Aslyum is more of the groundbreaker no doubt, but Arkham Knight is the most complete version of their vision.
People vastly overrate how cumbersome the Batmobile is. Those people simply didn't have the patience to get good at it, or it's not something they enjoy. Which is fine, but that isn't indicative of how great that game can feel if you know what your doing. You can go through stretches of 40+ minutes bounces between so many of the different dynamic activities without missing a beat, and the ability to quickly transition from gliding/flying to Batmobile to get to destinations or interact with things on the fly. There is just such flow to that game when it gets working, that really makes you actually one hundred percent feel like Batman. Which is something I think City and Aslyum were missing to a degree. In their best moments they accomplished that, but it was a lot harder for that to maintain from longer than for scenes or moments.
That said Mordor is a fine game, the Nemesis system works and is enjoyable. But the gameplay isn't even half as varied, I mean that in earnest. I enjoyed Killing Orcs, but whether your shooting them with arrows, stabbing them, or batman combatting them with a sword, it's still all just killing Orcs. In Knight in a 40 minute stretch I mentioned you can go from doing detective work solving a murder, to chasing down bank robbers, to blowing up other tanks with your tank, to hand to hand combat, to a more heavy narrative cutscene moment. The city is more dynamic, there is more going on, the tasks are varied enough and you have way better faster movement. Mordor has a fast travel system from Towers just to speed things up.
For open world games I've always found that to be a huge deal. There is nothing wrong with using slower movement to help build a sense of place, but once I've got the lay of the land you better let me have quicker and more interesting ways of traveling around than just walking/running. AC figured that out like right away with it's first few sequels. Mordor has nothing. You run faster, big woop. There was no kite, no magical force of something. You can ride Caragors I guess, which is fun but mostly for melee reasons. Mordors setting really didn't allow it to explore anything interesting from a gameplay experience other than to capture the killing orcs feel.
I just don't even see how it's a comparison honestly. As someone said above, Mordor is like a sequel to Arkham Aslyum. Hell it's even more like they put a LOTR skin over Aslyum. But even then you had more dynamic abilities in Aslyum than you do in Mordor. And the Nemesis system is a fun way to micro manage an open world set up, but it's not better than actual proper narrative. Which Batman had undisputed way more of an interesting whole story from side stories to main stuff in Knight than Mordor.
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