@FluxWaveZ said:
Could anyone share some hotkey tips?
For example, how do you Zerg players handle timely larvae injects? I've been hotkeying each Queen on a sepearte hotkey, pressing the key twice to jump to their location for the larvae injects, but is it simpler/faster/more efficient to bind them all to a single hotkey and use the mini-map for the injects? I also like having them all on separate keys because I'm not use to using the mini-map to jump from Hatchery to Hatchery, so I use the Queens themselves.
Edit: Shit, I just hit Platinum league and I still feel like I'm crap at this.
I generally keep all of my hatcheries on 4. Queen at main on 5, queen on natural on 6, queen at 3rd on 7..etc. Then I use 1,2,3 for army. Usually lings/roach on 1, banelings on 2, mutas on 3. Some people like other ways, but honestly it all comes down to personal preference and comfort. I started using this method early in the beta and at this point it is just second nature.
As far as general tips, I'll throw out some stuff that comes to mind. I have been a masters Zerg since the first season they brought in masters league.
Builds - learn a few basic ones and perfect them. Learn standard non-cheesy builds and try to get better. On maps you feel comfortable go hatch first with OL on 9, hatch on 15, spawning pool on 15 (can do variations of 15 hatch then 14 pool / 16 pool depending what you read on your opponent.) Hatch first is always your best choice in making you a better player, once you learn to recognize a early attack and crush it...you will always come out ahead. The second build I always recommend to new players is: OL on 9, 14 gas / 14 pool. Get 100 gas, pull 2 drones off gyser and research speed. Drop expansion at 21. This is the "safe build" in which you get ling speed out early for solid map control and can scout any early attacks / forward pylons. But since you drop that expansion down early enough you can transition into heavy droning very easily. It is better to have two builds like this that you master (build the hatch EXACTLY at 300 minerals...pool EXACTLY 200 minerals...etc) rather then having 10 builds in which you just sort of "wing it" and see what happens.
Scouting - people always say "scouting is hard" or "I am bad at it" but you don't need to make it super complicated. Send your first OL to be posititioned behind your enemy's base and just sacrifice it whenever you feel like you need to know (usually around 6-9 min to see what tech they go). But the biggest thing is just position a ling outside of their ramp. Every bit just run up and the ramp and see what buildings you can see. Example, if you are playing a terran and see 1 barracks but 2 factorys behind the wall...assume hellions or tanks, so get roaches out. Another thing is by keeping that ling their at all times you can easily produce mass drones then when they move out you can directly start producing units to defend.
Dont get weird - Just stick to what you know and play it safe and standard. A lot of new zergs I have coached always seem to want to do a crazy all in to end the game. I had one guy I coached for a bit who every game he wanted to baneling bust or go roaches and try to kill the enemy. Zerg doesn't work this way, there really are not many times where you can attack and just win. Take that early expansion, build a ton of drones...get just enough guys to defend, then after you defend his marine / tank push...make 15 drones. Lesser zergs think "I crushed his push...mass ling and attack!!" No, just calmly make more drones and start a 3rd expansion. Use counter attacks and ling run bys to be your "gimmick" type of things. But if you walk across the map and try to fight a terran at the terrans base...you probably will lose. Just build that economy up, crush his push, and the shoot to win the late game in which you are on 3 or 4+ bases and he is only on 2, that is when you will win.
Just take each game as a learning experience. If you win or lose, watch the replay. Look from your vision and see when you built drones and when you skipped drones. You will begin to see trends like "well I saw a factory so I was afraid and build roaches...then I lost the late game due to lack of drones. Ok I know next time I see a factory that quickly it is probably a hellion rush...I can make only 3 roaches to defend it and the rest of drones." Then the next game you are able to recognize, react accordingly, and win. Zerg is all about the "feeling" in which you will build up an internal clock for things such as timings, injects, droning...etc.
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