Yeah, the 4-button scheme with character-specific abilities for the 4th button reminds me a lot of BB's Drives, but the combos for this game and its predecessor for some reason always remind me more of MBAAC style with ABC->launcher->ABC basic combos that give way to much more complex combos as you learn about what each character can deliver. I guess that's like most fighting games to some degree. I feel like there have been a lot of great indie fighting games in early development, crowdfunding, and/or Greenlight lately. I'm hoping that some games like these can help introduce more people to the genre.
Latest news is that the game is now Greenlit on Steam, meaning that they'll be able to use Steam to distribute the game as well as a beta of the game post-release for backers ($40 and up tiers receive beta support so far). They've also nearly hit the halfway point in their funding, so the campaign is pretty good so far as long as people continue to get the word out. Speaking of which, some of the devs are going to stream some gameplay, development process, and early development glances at two of the other characters (Paprika, the alpaca and Oleander, the unicorn) tomorrow on their twitch channel! They're starting at 7:00pm EST or 4:00pm PST, if you want to learn more about the game and its developers.
Log in to comment