I think sometimes people underestimate the importance of detail, presentation and polish. The backlash type complaints I've heard about about B:I so far usually revolved around the game play part. No, this game is not revolutionary or even evolutionary in any game play sense, but it's not trying to be. But the game play is completely serviceable and, IMO, pretty fun. I like the different powers to this point, and I honestly don't care how many guns I can carry. I tend to find one gun I really like in games and stick with that anyways.
But I think of it this way, complaining about vanilla FPS combat in Bioshock: Infinite is like complaining about the story in League of Legends. Or think about it another way, it's like complaining about a restaurant that has amazing food because you don't like the decor. Sure, it's PART of the experience, but it isn't the FOCUS.
B:I is trying to deliver a highly polished, detailed experience with a great story, just as they did with Bioshock 1. (And I guess I'm just "dumb" because that's one of the best gaming experiences I've ever had in my 30 years of gaming.) I'll be spoiler-free, but the moment you are walking through the monuments to the story of the "first lady" are unbelievable. Such a fantastic mix of great visuals, story and an amazing use of an amazing piece of classical music (one of my favorites.) Very few games deliver real moments, but this game is one of them.
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