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Jams

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Jams

3043

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@milkman said:

This is the guy who cleaned his ear with a match all over again.

I remember that. What the fuck was that all about? Who does that? I was also imagining that guy trying to light the match after by sticking it in his ear and trying to strike it outwards.

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Jams

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#2  Edited By Jams

I haven't touched it yet and I don't plan to. I'm pretty much done with multiplayer shooters at this point.

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Jams

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#3  Edited By Jams

They're not backing off. It's the money making scheme that's hitting the game industry. I'm positive they'll push and push with more ridiculous required transactions up until the straw breaks the camels back. Then they'll back off a little bit for a while and wait. Then they'll go back to their stupid pricing schemes.

You know, like how gas prices have been going up. You push up the price 200%, back off to 150% for a while and go, "Hey prices aren't that bad after all, it's practically the same as it was when it was 100%!". Then start raising the prices at a slow increment until they greatly surpass the original 200%. Keep it at the price until people forget all about it then start the process all over again.

Then repeat.

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Jams

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#4  Edited By Jams

Yeah I have this same problem and it still bothers me even after completing 25% of the game. I was pissed during the quick look when I saw that the button prompts are where you need to see what to hit. On PC it's on the bottom if you're lucky. It'll say, "mash E !" or something.

I think they were trying to compensate if you changed your layout so that the QTE icon wouldn't show an E even though you changed it to mouse 4 or something. But they fucked it up even worse.

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Jams

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@pr1mus said:

@jams: You're right and it's fixed. I woke up not too long ago and my brain hasn't activated the "Use proper English you French Canadian scumbag" function yet.

Cool. I didn't really want to step on any toes because I know I'm no savant when it comes to language. Sometimes I feel like giving up and just using animated .gif's instead of words.

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Jams

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@pr1mus said:

I was thinking about it and from their launch day moving forward games don't get worst worse. Sure occasionally there will be a new patch that breaks something and the dev scrambles to quickly revert to the previous version or something to that effect. What i'm talking about is how a game evolves over time with bug fix and balance patches and new content. In that sense games either improve, change or are simply left alone and stay the same forever. They don't get worstworse. Unless you hate the changes made to it. Examples of that would be WoW. Vanilla WoW is a very different game than WotLK. But generally the quality has improved. Maybe you don't like the changes but this is more subjective.

What i'm getting at is that from day 1 a game simply doesn't get worstworse, either it stays the same, gets better or changes. Seeing Polygon use their policy to lower the score looks a lot more like "shit we messed up you guys!!!" than anything else. It just proves the point of how stupid it was to publish the review before the game was out. You just don't do that when it's an online only game.

you mean worse not worst. You're using the word wrong. I'm not usually one to correct spelling and such but I figured that it needs to be corrected here. Then again I might be wrong?

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Jams

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@magzine said:

you guys make it sound like launching these huge games are trivial. are you all versed in the technical issues regarding pushing large files to hundreds of thousands (millions?) of people simultaneously? Or do you honestly think companies just don't care enough?

I think the problem a lot of people have with the game is the fact that having DRM and some of the simulation on their servers is dumb to begin with. Not even that the servers aren't working right. They promised that offloading all that simulation that you'd have individual Sims going about their business. But in reality it's the same damn thing as before except all these other problems plus the old ones. I think all their decisions were bad ones.

I feel like they made their decisions based off of, "how can we get less people to pirate the game?". Because their design decisions don't make much sense unless you put it in that context.

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Jams

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@nivash said:

Wow, that took a long time to write, a whole freaking year and a half! But seriously, I really should read the post dates closer. 36 hours without sleep does that to you I guess. Then again, CTS isn't going away anytime soon so hopefully someone will get something out of it. Which they probably won't since this thread is necrod. Which means I'm probably writing to myself. In which case I should probably stop. Now.

All that crap you posted is the exact opposite of how I use a computer. Half of those things actually make any kind of computer use a lot harder and cause me more fatigue. I don't mean to insult but I've been calling bullshit oh most of those recommendations for years.

Here's an old article on why it isn't good to sit straight for longer periods of time while using a computer. Maybe it's been refuted since, but I have a feeling it hasn't.

http://www.medicalnewstoday.com/articles/57654.php

This article from Cornell recommends that you have the mouse on a platform an inch or two higher than your keyboard.

http://ergo.human.cornell.edu/cumousetips.html

all that's to be taken with a grain of salt anyways. I've never had strain when typing because I keep my wrists on the wrist pad when typing. Or had strain in my mousing wrist because I use my fingertips to move the mouse instead of my elbow or wrist.

Anyways, the straight back part is what I think is the worst you can do while using a computer.

I don't care if you're Jesus Christ the Rocket Scientist; the 23 years I've been using a computer (for hours and hours a day), I know what's best for me and none of your recommendations fit.

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Jams

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@psylah said:

Don't get all butthurt because Tomb Raider isn't Cart Life with Lara Croft.

Because at the end of the day, THE GAME HAS TO SELL.

TO PEOPLE WHO PLAY GAMES.

AND ENJOY THEM.

Not to people who want to buy the game, put it on a shelf and swirl their brandy while discussing it with their game-hipster friends. Goddamn, how many years do you have to work in this industry before you realize that it is a multi-billion-dollar industry, and the effects of that will be reflected directly on the production of titles such as this.

It's like their flanel-wrapped brains are pickled in PBR.

The saddest part is that you're right. The fact that AAA developers can't get over that hurdle saddens me to no end. It makes me lose any hope for any chance at a AAA Budget game/Minecraft/Receiver fusion of mechanics. It's too bad that that kind of game has to stick with indie developers.

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Jams

3043

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