How the fuck is this still not fixed? It's Halo. Can you imagine if Nintendo released a broken Mario game? Or if Sony put out a busted Naughty Dog game? Microsoft has ONE job: make it so you can play Halo. Everything beyond that on Xbox is gravy, just like Mario or Zelda on Nintendo or whatever Naughty Dog is doing on PlayStation.
Jensonb's forum posts
It doesn't matter, I played it. I already know it's a mess. I don't need to be told. Unlike Destiny it's not an example of a great game let down by baffling design decisions on ancillary systems and a surprising lack of willingness to implement a couple of extra modes to provide more variety. Destiny is a good game with some very disappointing flaws. The Crew is just a bad game. One example: the handling. Cars in The Crew handle like shopping trolleys with bowling balls in them. When the handling of your driving game is no fun, it pretty much doesn't matter if the rest of it is any good (And there's more than a few reasons I'd say the rest of it is only marginally better if at all).
I'm surprised by this. Microsoft's network stuff is usually rock solid. I knew MCC would be more complex than usual, but damn, it must be even more of an engineering headache than I thought.
Meanwhile, I don't know what the hell the deal with Driveclub is. That's just silly.
I fundamentally agree with everything Jeff said. This whole thing has left me nothing but bemused and the idea of engaging with it just makes me want to crawl into a hole. There's no positive outcome to be gained from it, it'd just be howling into the void. There is so much in the world that is painful and unpleasant, I absolutely do not understand why people feel the need to create more out of things - like games - that are meant to be a source of relief from all that. They say you have to be the change you want to see in the world. I'm going to do that, instead of arguing fruitlessly about it. So, it's back to snarking about weasel words in PR language on Twitter for me!
Ehhh, I kinda know where Patrick is coming from. I'm a longtime fan of Metal Gear Solid, but Peace Walker and IV are peak stupidity. I never liked MGS for the insane bullshit, I liked the gameplay so the way Kojima has doubled down on the stupid kids ticks me off. Ground Zeroes plays very well, but the trailer for Phantom Pain seems to suggest there is a hefty dump of "super dumb shit" to slog through. Hell it's already started with this Kiefer Sutherland...Scenario.
Did anyone mange to find an explanation in the AMA for the 30 minute chunks? That part specifically seems like the most inexplicable, indefensible part of this and I don't think "technical limitation" is a decent excuse for that since if that's a result of technical issues then their 'solution' is flat out broken and they shouldn't use it until it's fixed.
Some of this implementation is shitty. For instance, muting a 30 minute segment regardless of how long the offending content is seems monumentally stupid. Also kinda stupid, but slightly more understandable as a technical limitation, is muting the audio if the music is in the game itself, not least because losing the narration specifically under those circumstances is simply egregious.
That said, I have no sympathy for people weeping over not being able to add Spotify music or whatever to the background any more. The argument seems to be that it's a trivial part of the broadcast so why does it matter? The corollary is if it's so trivial why do you care that you can't do it any more? The fact is, it shouldn't have been going on in the first place. Recognisable music is an advantage to anything. Excusing people who flagrantly flout the rules isn't just unfair on the people who actually own the music, it's unfair on people who play by the rules and observe other people's copyrights. The fact is, music improves things and recognisable music often even more so. Someone, be it Twitch or the broadcaster themself, is profiting off a Twitch video. TV shows can't just use music because they feel like it, the same rules apply in the web.
Regarding the deletion of archives, they actually tossed us a bone. They now allow the exporting of full archives for permanent storage on YouTube, which was previously impossible - you could only export Highlights - and could well expose your videos to a wider audience anyway.
Overall I don't really see much to complain about other than the super limited nature of their Content ID system. That is the very definition of an imperfect solution. 30 minute segments is nuts, and implementing it without finding a way to exclude music the broadcaster has no control over or allowing at the very least the narration to be held over is needlessly ham-fisted.