@crash_happy: Right, so if we're already members of the right groups then for the time being we don't need to do anything yet, correct?
Jensonb's forum posts
Ehhh, I kinda know where Patrick is coming from. I'm a longtime fan of Metal Gear Solid, but Peace Walker and IV are peak stupidity. I never liked MGS for the insane bullshit, I liked the gameplay so the way Kojima has doubled down on the stupid kids ticks me off. Ground Zeroes plays very well, but the trailer for Phantom Pain seems to suggest there is a hefty dump of "super dumb shit" to slog through. Hell it's already started with this Kiefer Sutherland...Scenario.
Did anyone mange to find an explanation in the AMA for the 30 minute chunks? That part specifically seems like the most inexplicable, indefensible part of this and I don't think "technical limitation" is a decent excuse for that since if that's a result of technical issues then their 'solution' is flat out broken and they shouldn't use it until it's fixed.
Some of this implementation is shitty. For instance, muting a 30 minute segment regardless of how long the offending content is seems monumentally stupid. Also kinda stupid, but slightly more understandable as a technical limitation, is muting the audio if the music is in the game itself, not least because losing the narration specifically under those circumstances is simply egregious.
That said, I have no sympathy for people weeping over not being able to add Spotify music or whatever to the background any more. The argument seems to be that it's a trivial part of the broadcast so why does it matter? The corollary is if it's so trivial why do you care that you can't do it any more? The fact is, it shouldn't have been going on in the first place. Recognisable music is an advantage to anything. Excusing people who flagrantly flout the rules isn't just unfair on the people who actually own the music, it's unfair on people who play by the rules and observe other people's copyrights. The fact is, music improves things and recognisable music often even more so. Someone, be it Twitch or the broadcaster themself, is profiting off a Twitch video. TV shows can't just use music because they feel like it, the same rules apply in the web.
Regarding the deletion of archives, they actually tossed us a bone. They now allow the exporting of full archives for permanent storage on YouTube, which was previously impossible - you could only export Highlights - and could well expose your videos to a wider audience anyway.
Overall I don't really see much to complain about other than the super limited nature of their Content ID system. That is the very definition of an imperfect solution. 30 minute segments is nuts, and implementing it without finding a way to exclude music the broadcaster has no control over or allowing at the very least the narration to be held over is needlessly ham-fisted.
@lawgamer: that's my answer too. That game's story, universe, characters...It's just all ungodly stupid. Everything has a stupid name, the plot is incomprehensible, there's no internal consistency, the dialogue is atrocious beyond what is reasonable even allowing for the translation process and the actors can do nothing to save the nigh indecipherable nonsense they have to spout, especially when they have to spew absolute garbage and express opinions and ideas which make nothing even remotely resembling sense whilst maintaining some kind of self-serious melodramatic tone.
Wow, RyMac too? Seems like an odd guy to lay off with the pivot to video they've been doing, he was one of the architects of the previous video-oriented era of GameSpot - back when On the Spot both existed and didn't suck. Maybe there's a harder financial need to cut positions too, and they want to streamline management as a result. Had no idea the finances would be getting that rough.
@fisk0: thanks, just trying to get a sense of where the focus is - engine licensing or making games. I assume it has to be the licensing, but then they bought IPs and they've been cranking out new ones at a greater than usual pace recently. Seems like an awful lot of inorganic growth bloated them out quite a bit.
So true. The only reason I'm still buying most games on disc where I can is that the digital versions are way more expensive. If not, I'd only buy my favourites in physical form, and most of those would be collectors items. That's my approach with everything else.
I own the boxed set of The West Wing, but I actually watch it on Amazon Prime Instant Video now it's there because it's more convenient. But I still want to keep the box set. I have Spotify, and I buy some music on iTunes for various reasons, but I've also started buying vinyls of albums by my favourite artists because I want them as keepsakes.
I read comics in ComiXology, but I bought the Connecting Variants of The Amazing Spider-Man #1 and Superior Spider-Man #31 to hold in my hands. By the time Forbidden Planet delivered them, I'd read both. I didn't mind a bit.
If I can only watch a movie I've a passing interest in by picking up a DVD or Blu-Ray, I usually pass. If I'm inviting something into my home like that, I want to be damn sure it's important to me.
I'm interested in the games as a service model, but subscribing to a service that only gives you EA games or Ubisoft games just sounds awful to me. And not just because the only EA franchises I can muster any interest in right now are Need for Speed and Star Wars. I love my PS Plus subscription because it gives me a library of games with outstanding variety which I can download at my leisure. This EA thing is good value if you want to play at least a couple of those games. I don't want to play any of them. The roster is far too limited to justify a subscription model in my view. If they wanted to turn the EA sports games themselves into services and charge subscription fees for them specifically, that would be a different story. I actually think there's a lot of consumer upside in that - done right, where the service is constantly iterated on and improved.