"bjorno said:Thirded. Plus I think that all these problems and headaches these DRM issues cause for consumers will push them even more towards pirating games. I mean, why would you risk running into things like your copy not working because of faulty DRM, then having to suffer through the headache of either getting a new copy or a new key or whatever, when you can far more easily download the game off some pirating site and play it the very same day without hassle?"I have a better one "Make games worth buying.""/seconded
Piracy is so rife now that the people who pirate games won't stop
The best thing the distributors can do is treat the consumer with respect and stop putting off the average consumer with over-restrictive DRM"
Also I already see one major flaw in the TC's logic. What if you buy a game in the store but you don't have internet? Exactly how would you go about registering the game then? Another problem is that these so called keys may be unique, but they are completely randomly generated and for a publisher to keep track of all this they would have to roughly go about the following steps:
- Keep track of which copy belongs to what key
- Follow which copies exactly are shipped out to retailers
- Check a registered key against all the keys/copies that were shipped to those retailers
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