I'll admit, my distaste for many things Infinity Ward borders on being irrational, but one thing I legitimately took issue with them was that they weren't forward thinking developers, compared to Relic for single-handedly changing how RTSes are played and Valve for their continually mixing up the FPS formula (to be fair, I have no illusions that the top brass of Activision had something to do with IW's creative directions). One area in particular was the animations of their games, which have been carried over from CoD2 (goddamit, if I have to deal with another one of those fuckers who keep pulling out a pistol with their last breath in a CoD game...) Another thing that left a sour taste in me was the fact that in a mission of CoD4, I launched a 203 at a blob of guys and saw all four of them go down with the exact same animation.
I'm glad that CoD is shaping up to look like a different looking game at the hands of Treyarch, I wish them the best of luck in their efforts of moving out from under the shadow of Infinity Ward (despite my misgivings that it's still an Activision developer), and tiny touches like this puts them on the road to that.
I've said it before, and I'll say it again: for a game company of such high standing, Bioware is really lacking in their 3D art department.
Look at Dragon Age. They actually had really kick-ass looking concept art for the characters in that game. Even the Sacred Ashes trailer looked totally badass... now see how the game turned out?
Though to be fair, the 3D models of the new armours in ME2 and the aliens (Quarians and Turians in particular) actually look pretty cool.
Red Alert 3 is probably the only RTS of recent memory that followed the fomula of RTSes of old, that and the Starcraft 2 beta (if you're willing to put down 5 dollars for a pre-order at Gamestop).
I recently finally came around to getting Sins of a Solar Empire and that has some base building. But, I will tell you that game is hideously complex (though in my book in a good way).
Company of Heroes technically does have base-building, granted in most games you're only going to be building two or three.
Now, Treyarch is going to be the darling child of the PC FPS community alongside DICE. Either that or Kotick finally got it through his head that good PR might have its perks.
Would you believe that Brad is around 50 in Gold league? Given how poorly he represented during the Giant Bomb stream I would have expected at best middle of silver. Gratz to him for picking up on all the nuance to RTSes of this fashion in a short span of time.
I'd really like to see better animations (As someone on the 1up podcasts said, you didn't run in Oblivion and Fallout 3 so much as you glided on the ground), especially for when talking to people. I really went "grrrr..." when I learned that Obsidian was using the exact same engine for New Vegas and it really annoyed me how Bethesda didn't change that creepy as fuck fashion of people staring at you while talking (Bioware is only a tiny bit better and their games are famous for dialogue sequences for Christ's sake). To see how talking to people in an RPG is done right, play Vampire - The Masquerade: Bloodlines.
Unless you count the lower Stratosphere as space. What we saw was a man prepping for a mission in a U2 (possibly SR-71 Blackbird) spyplane (the pilots wore the same suit as the Gemini astronauts back in the 50's.
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