I cannot give a recommendation to Spiritfarer.
Its largest problem is there is just way too much video game within it and it dilutes all attempts at story and character building because between each beat is an hour of cutting logs and watering crops and fishing and trying to do an inconsistent double jump between platforms to find secret treasure chests.
But also there isn't really a story. They give you less information about what is going on than any Dark Souls game does. I don't know what this world is, I don't know who Stella is. I don't know why she was given this job. I don't know what any of the background npcs are. I don't know what this cutscene character is or what any of the imagery shown within it means. I barely know anything about the characters that join the boat and you spend hours minutes spread over hours interacting with.
I also didn't really care about the majority of the characters. The first couple you get are pretty good, and there's one or two later that are interesting, but the rest are either just kind of there or are aggressively assholeish in their behavior that I eventually stopped interacting with them entirely other than doing their story quests as fast as I could to get rid of them. The one character I really grew attached to i'm not sure if that's because of the quality of the writing or because she coincidentally shared a name and many many (weirdly many) character traits with my current ttrpg character. If that personal connection wasn't created by the game at all but is just a fluke coincidence.
So when I was surprisingly given the option to end the game despite having three spirits left I haven't completed the stories of I took it, because I just didn't care anymore.
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