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ll_Exile_ll

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ll_Exile_ll

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I've been slightly indifferent to mildly annoyed by the idea of paid mods, but this seems like a massive warning sign of what the paid mod community might look like. How long has it even been since paid mods have been allowed? A couple days? Disgraceful.

Disgraceful? Really?

I understand this is a big change, and there have been many missteps in handling this, but how is disgraceful for someone to want to be paid for their work? I know it's a lot more complicated than that and there are many sides to this discussion, but I think some people need to re-evaluate their idea of what should and shouldn't be free.

Many of the mods being charged for aren't worth a cent, but many of them are. If someone spends hundreds of hours of their own time creating a high quality piece of content, they should be allowed to charge for that without being labelled as greedy sellouts by a bunch of people that just want free content.

I think the bigger problem is Valve's ridiculous 75% cut for doing literally nothing other than hosting the content on their marketplace.

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ll_Exile_ll

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I don't get it. Unless you're seriously hard up for cash (in which case gaming is the least of your concerns), why not just hold onto them? What is the harm in boxing them up in the event something comes along you want to play? You'll feel like a dumbass if you find yourself re-buying consoles in a year or two because some exclusive game you really want to play comes out.

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ll_Exile_ll

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@cwal37: They've mentioned in the open Q&A they had a few weeks ago they know about the necrochasm. It's probably going to get adressed in the next exotic weapon rebalance which they said they were going to get to at some point.

If there's one thing I want them to improve in destiny 2 aside from amount of content and story, it's the timeliness of their updates. Being stuck for what will probably be 6 months with that pile of garbage exotic weapons is just unacceptable. Like everything in this game, it's probably going to be fixed eventually, just months too late.

Yeah, the fact that they have just this past week fixed the portal shenanigans in VoG which have been present since week 1 in unacceptable.

@ll_exile_ll said:

@splodge said:

I would really like to see what the difference between regular Destiny gameplay and a horde mode would be.

A horde mode is something my raid group and I have all thought would be a great addition to Destiny for quite a while now, though I don't think any of us expected or wanted it to come at the expense of having a new raid. Still, a horde mode in Destiny could be great, and I know I personally could live without a raid for House of Wolves if this mode turns out to be just as good as the raids have been.

The problem with a horde mode is that there is not really any regular combat challenge that is actually hard in the entire game. If their horde mode is just a big arena with a bunch of enemies and a few modifiers I can see us getting through it like a knife through butter. Raids are challenging because they require coordination and have hard and varied objectives with harsh time limits. If the arena is just ''kill those enemies, there is a lot of them'' that is a problem 3 gjalahorns, 3 black hammers and 3 fate bringers can solve with ease, especially if we can get that stuff to 364.

As far as potential challenge in a horde mode is concerned, I think they could find a way to make it challenging in a satisfying way. Firefight in the Halo games was great because more skulls were activated the further you made it. By the end every skull would be active and things would get very challenging. I think something similar for the arena mode could be great as long they add some new and more interesting modifiers (the current ones have been stale for a while). They could make things more interesting in other ways, (ME3 style objectives, Gears 3 style fortifications, etc) but who knows what they end up doing.

The approach I'm taking is not to jump to conclusions about what exactly this mode will entail. At the very least this will be something completely new to the game, which has been a rarity. I would have loved a new raid, don't get me wrong, but this could end up being really great in its own right. And honestly, I'd rather something new than another 30 min raid on the level of Crota's End (which is not nearly as good as VoG). If it turns out we get this new mode now and a much meatier and more substantial raid with the comet, that would okay with me.

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ll_Exile_ll

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I mean realistic gameplay.

And you ****ing act like a 5 year old @sinusoidal.

Oh sorry! You ARE a five year old,****head, period

Man, way to fucking go nuclear over nothing. I don't know what in that post you've percieved as a slight against you, but going straight to personal attacks loses you the high ground immediately.

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ll_Exile_ll

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@splodge said:

I would really like to see what the difference between regular Destiny gameplay and a horde mode would be.

A horde mode is something my raid group and I have all thought would be a great addition to Destiny for quite a while now, though I don't think any of us expected or wanted it to come at the expense of having a new raid. Still, a horde mode in Destiny could be great, and I know I personally could live without a raid for House of Wolves if this mode turns out to be just as good as the raids have been.

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ll_Exile_ll

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@nickhead said:

I can wait, but what concerns me the most is that they did not confirm the Raid will be included in the current season pass. If they try and charge extra for that, I'll almost have to walk away. The raids get old, sure, but it doesn't change the fact they were some of the most interesting experiences I've had in a shooter.

The expansion pass is specifically The Dark Below and House of Wolves. The next raid they're talking about is more than likely part of the all-but-confirmed fall "comet" expansion, which is not part of the expansion pass.

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ll_Exile_ll

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Stats in Bloodborne have two soft caps, the second of which is really pointless to try to go beyond. The first is 25, after which you still get some benefit for leveling but not as much as from 1-24. 50 is the second soft cap, where you really should stop since above 50 you're looking at several levels for single points of damage increase in strength and about 5 or less HP increase per level for vitality.

Even though you're past the first soft cap with strength and vitality it is still well worth investing the blood echoes to take them to 50, especially with vitality since more health is always good. If you're using a pure strength weapon you'll certainly get a lot of benefit from leveling strength still, but many weapons scale on multiple stats. For example, Ludwig's Holy Blade scales the same with both strength and skill, and since you're skill isn't yet at the first soft cap you'll get more points of damage increase per level of skill than you would per level of strength, at least until your skill hits 25.

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ll_Exile_ll

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The difficulty of the Souls games has always been exaggerated. Sure, they're more challenging than most games, but they're not really as punishing as some people like to make out. On top of that, Bloodborne is the easiest game out of all of them. Aside from the chalice dungeon that cuts your health in half, there really was nothing in the game that gave me much trouble (I have the platinum and have completed through NG++).

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The last boss of that cursed dungeon is the worst. So many one hit kill attacks and so much HP. Totally manageable until the third phase, so like 8-10 minutes into the encounter. That way you end up wasting so much time on its first and second fase. I'm at attempt 20+ now. It's some hot bullshit.

I found that abandoning the actual strategy in the third phase was the key to success with that fight. You basically have to give up doing any kind of meaningful damage and just stay behind him and chip away at his ankles. He takes barely any damage from behind so it takes a while, but you're much safer doing that than trying to score big hits on his head in phase 3.

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#10  Edited By ll_Exile_ll

@starvinggamer said:

Fuck, I didn't realize these things are going to be released ~1 year apart. No Jessica Jones until 2016? Blaaargh.

I believe the current release schedule is 2 series' a year. Daredevil and Jessica Jones this year, Luke Cage and Iron Fist next year, and Defenders sometime after Iron Fist (hopefully not too long after).