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ll_Exile_ll

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ll_Exile_ll

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What exactly do you mean? What quests can't be done after after the credits roll or what quests would we recommended before you put the game down for good?

I'm pretty sure only the companion quests are lost post credits. If you're looking for insight into the better quests in the game I recommend you do each region's main quest line, since those tend to be the most involved and interesting.

These are ones like the Tomb of Fairel for the Hissing Wastes, clearing the quarry and reclaiming the keep in Emprise du Lion, helping Fairbanks and his group in the Emerald Graves, and just generally speaking seeing through the quest chain that is kicked off when you first enter a region. I also recommend killing all ten Dragons, they're the best combat encounters in the game if you're not too overleved (the level 23 Dragon in Emprise du Lion was a tense and lengthy battle, tons of fun).

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ll_Exile_ll

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#2  Edited By ll_Exile_ll

I left the GB chat pretty early because I was sick of the snark overload. I hate that every chat for things like this on this site just becomes some race to see who can put out a snide comment the fastest, even on genuinely great stuff like Koji Kondo performing live. There's never actually any chatting going on, no discourse or discussion, just an echo chamber of cynicism.

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ll_Exile_ll

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@ll_exile_ll: Wait, what? A second playable character in the Witcher? Is it the other man you see fighting alongside Gerald?

I haven't seen all the "world premiers" but they seem like there were some interesting announcements. Tacoma had a very-well done teaser and it seems like the station has an art deco design? It's kind of a bummer though that it's not out until 2016. The Witcher 3 and No Man's Sky had very cool trailers, and I hope the music they use in the Witcher 3 trailers make into the game. Also, anyone else thought the The Witcher's trailer was possibly a bit spoiler-y?

They didn't specifically say who the second playable character was, but I assumed it was the white haired woman Geralt seemed to talking about in the narration.

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ll_Exile_ll

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#4  Edited By ll_Exile_ll

@brendan said:

I just tuned in for the very end, Dragon Age won which seems cool.

What were the big announcements? Anything?

New game from the Fullbright Company (makers of Gone Home) called "Tacoma".

"Adrift," an FPX (presumably first person experience) that looked like Gravity: The Game.

New untitled game from the guy that made Brothers.

"Before," described as a prehistoric group survival game.

Witcher 3 has a second playable character.

Godzilla The Game.

"Human Element," a post apocalyptic zombie survival game from Robert Bowling.

Some new-ish footage of already announced games like Battlefield Hardline, The Order 1886, and several others.

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ll_Exile_ll

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I was utterly convinced that Knack would be the first game with a disc version to be released on PS+ for PS4. I am actually shocked it hasn't been yet.

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I certainly have Ubisoft open world fatigue, but that's more to do with the shitty way they structure all their open world games. I just put over a hundred hours in Dragon Age and enjoyed the hell out of it.

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#7  Edited By ll_Exile_ll

@bargainben said:

@pyrodactyl said:

@bargainben said:

@pyrodactyl said:

@bargainben: TES Online is developed by Zenimax Online Studios and Zenimax Media Inc. Bethesda didn't or barely touched that pile of trash. They've been casting for fallout 4 for years now and we even know where the game is going to take place. It's fine hoping Obsidian is making the next fallout, NV was in fact the better game last time around, but it's a pipe dream.

They might be encountering issues on building a new engine or they might be taking their sweet time but Bethesda is definitely working on Fallout 4.

I know. Which is why I suspect they're being tasked with fixing the thing up now. It was a huge investment for Zenimax and probably their number 1 priority by a lot.

I don't really follow what's up with TES Online but to my knowledge, there isn't anything pointing to a huge change in what the game is or huge improvements coming in the future. They don't seem to be ''fixing'' anything at the moment. Anyway, we know Fallout 4 has been development over at Bethesda for years now and nothing indicates they've been shifting to TES:O, especially when you consider Fallout is a somewhat guarantied money maker and TES:O definitely isn't.

Is TES:O doing that poorly anyway? If it was they would've switched to F2P by now.

I think its doing well enough to survive in the same way Final Fantasy 14 and a handful of other things that arent WoW are. But I don't think the intention was for it to just be some game that does ok for them.

Again all I can do is speculate because Bethesda's been silent for Fallout 4 for years. Meanwhile, Skyrim LE and vanilla Skyrim are both regularly showing up on the Steam Top Sellers list on a regular basis even now. Even when its not on sale.

Fallout 3 wasn't a failure by Skyrim is a much larger success, they're not equally valued IPs I don't feel like.

Whatever Bethesda invested in ESO, BGS is their money maker, their golden goose. They're not going to delay the next guaranteed hit from that studio to try and save what may or may not be a sinking ship. ESO was an attempt to leverage the Elder Scrolls name into a project not made by Bethesda Game Studios. If they then turn around and have those guys wasting time and energy trying to "fix" Elder Scrolls Online it defeats the purpose of establishing Zenimax Online as a separate studio.

Also, that game is what it is. There's nothing BGS can do to make it not an MMO, and having played some of it there's nothing offensively bad about it that screams for immediate fix. Throwing more manpower and money at it will not result in people suddenly being okay paying a monthly fee for an MMO.

Again, about the Fallout vs. TES thing. Fallout 3 sold a fair bit more than Oblivion, so saying Elder Scrolls is automatically a more lucrative IP because Skyrim did so well isn't necessarily the case. I think it's more that Bethesda style games continue to get more popular with each one, and whether it's Elder Scrolls or Fallout people simply like the games BGS makes. Elder Scrolls Online is proof it isn't the simply the Elder Scrolls name that sells.

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ll_Exile_ll

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I think Skyrim's unexpected mainstream success changed the trajectory of the company. Before that, Fallout and TES were seemingly of equal importance and people assumed after Skyrim well now they make a new Fallout. I don't think that's the case. I think a lot of those guys are working to fix up the TES MMO and after that they're probably working on the next TES game. And maybe Obsidian starts working on Fallout 4 after they finish this Pillars game.

Also worth noting the lead artist on the Fallout 3 games passed away. They could be meandering creatively, trying to figure out how to make Fallout something shareholders care about as much as TES. Or maybe they're working on a new engine and having issues, or they're trying to make Rage fit their needs and having issues. A bunch of bullshit happened after Fallout 3 that made Bethesda a much different company.

For me personally, Wasteland 2 scratched the itch just fine. Moreso, even, by merit of the fact that its a full party game and Fallout always had the issue of me having to choose between which eccentric companion I want to hear commentary from. That needs to change, you should have at least 3 companions. But that creates a host of other issues from a company who's games are notoriously buggy.

Let's not act as if Fallout 3 was some niche game. BGS's games have only gotten more commercially successfully with each new release. Fallout 3 was more successful than Oblivion, Skyrim more successful than Fallout. At the time Fallout 3 was a massive hit, and I even remember people suggesting that it had much more sales potential than Elder Scrolls because of the broader appeal of shooting guns over swords and sorcery.

No one would have expected Skyrim to achieve the kind of sales numbers it did (COD and GTA territory), but to suggest that its success makes Fallout less attractive for the money dudes seems silly. Fallout 4 may buck the trend of each successful Bethesda game outselling the last simply because Skyrim was so hugely successful, but it's a guaranteed hit that will make many millions of dollars regardless.

Also, Elder Scrolls Online is a completely different studio, I'd be shocked if any of the core Bethesda Game Studios people were wasting even a second of time on it.

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ll_Exile_ll

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They are working on something, if not Fallout then what?

I think it's highly likely Fallout 4 is their next game, and I for one appreciate that they take so long to work on their games. Every time Bethesda puts out a new game it's an event, whereas it's incredibly difficult to get excited for yet another Call of Duty or Assassin's Creed every year. Furthermore, Bethesda games are more than worth the wait considering their amazing attention to detail, incredible scale, and huge amount of things to do.

I think the fact that it will wind up being 4+ years of development for Fallout 4 is a great sign, one that likely means they're taking great care with the generation jump and also hopefully producing a game closer to the size of Oblivion and Skyrim as opposed to Fallout 3, which while bigger than 95% of non-Bethesda games was noticeably scaled down compared to their Elder Scrolls games.

Hell, maybe they're finally going to a completely new engine with animations and scripting that aren't total ass.

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#10  Edited By ll_Exile_ll

@rethla said:

@ll_exile_ll: you run into the level cap sterling was talking about. At s certain level you just get less and less xp so it doesnt mayter if you kill 1000 or 10000 enemies you still end up at 24 but you hit 24 after 500 enemies

Yes, I understand how the game's XP system works. Doesn't make it a level cap.