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ll_Exile_ll

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ll_Exile_ll

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#1  Edited By ll_Exile_ll

I don't understand what you're asking. Increasing the framerate isn't going to make the game actually play faster...

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ll_Exile_ll

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So I'm getting conflicting opinions on this: how's the Vex Mythoclast now? In a PvE context, is it at least better than vision of confluence (both primary solar damage weapons)? What about PvP?

The consensus seems to be that the Mythoclast is still the strongest primary in the game, but the margin it had over the rest of the game's weapons was cut to the point where it's only barely the best weapon in the game.

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#3  Edited By ll_Exile_ll

@zevvion said:

@overnow: I have had the same experience. Shotguns actually seem more powerful now, not less. Because AR users seem to have a harder time taking you down while you try to close the distance. I've had most issue with the severe precision damage reduction AR has received. It makes taking someone down with headshots take way too long.

AR's are still being used the most, but I think that will change. Even a Pulse Rifle guy that misses you will still kill you before you can kill him with all headshots now. I think AR's are overnerfed as well.

I've actually found ARs to be more effective in a crazy way. In straight up one on one AR fights I find myself winning even more than normal because the other guy typically misses shots left and right. It definitely seems like the skill gap on ARs has been raised significantly, so if you're good with them your skill will win you more fights.

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@sterling said:

So unless it hasn't been applied yet, it doesn't seem to have done anything.

My AR which did 32 per headshot in crucible now does 27 and is also much harder to aim at long distances with noticably more recoil. Scout rifles also pack a hell of punch, mine does 61 in the head.

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@sterling said:

@ll_exile_ll: No, all they need is a stability patch. The issue everyone has with ARs is that most everyone has one of those two exotic ones. A standard AR is not that powerful from long range. Medium, yes, as it should be. I should be able to empty a clip of 24 bullets into your head and kill you from medium range if you are dumb enough to just run at me in a straight line. The real issues with ARs are the two exotic ones. Nerf those. Regular ones are not overpowered at all. Nerfing things in wide sweeps is not the answer to any of the problems. It just creates more. Like now Scout rifles will be "too powerful" and everyone will bitch about those because they will be one shot killed by them. And everyone will be using them at all ranges. Plus they have yet to nerf the range on fusion rifles. Which everyone has an issue with. They are by far the most powerful special weapon. And taken advantage of the most.

It's not just exotic ARs, any green shingen c would destroy scout rifles at range, as would a blue shingen e to an even greater extent. My purple shadow price annihilates everyone from across the map. The nerf was needed for all ARs.

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@sterling said:

This patch is a joke. AR being nerfed is terrible. Shotguns range being nerfed even more than they already is pathetic. Why are hand cannons getting an accuracy increase? That makes no sense, they are the easiest head shot kill already. Stupid. Why no fusion rifle nerf? Most over powered weapon there is.

Bungie has no idea what they are doing with this game.

Auto rifles absolutely need the nerf. Right now auto rifles are outclassing every other weapon in crucible even at mid to long range, which is where scout rifles should be thriving. Right now there's no reason to use anything other than auto rifles in crucible, even on large maps like Bastion and First Light.

Hopefully by taking auto rifles down a notch and buffing scout rifles, each weapon type will now have specific uses and situations where they are best suited, rather than auto rifles be the best choice for every single map and situation.

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#7  Edited By ll_Exile_ll

I thought they were going to fix Bad-JuJu. :(

In the next full patch, this is a hotfix.

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@zevvion said:

@ll_exile_ll: And by crazy you probably mean like 3 feet? Yeah, not really. The best range shotgun in the game still needs 2-3 shots to kill someone at medium distance. It takes twice as long as an Auto Rifle. Shotguns are not overpowered. It's just people not being able to handle the fact that some things one shot you.

Go make a list of everything that can one shot you and I guarantee you there are a lot of people that will say all of it is overpowered. If you got one shot by a shotgunner, you messed up. It's really that simple.

Oh, don't get me wrong, I understand that one shot kills are designed to be part of the game and I think they should be. I am also not complaining about shotguns killing me too much, in fact it's quite the opposite. I kill people from like 7-10 feet away in one shot with the shotgun I have, and it feels like too far.

I don't know your history with bungie games or what multiplayer shooters you're used to, but some of the shotguns in Destiny kill at twice the range of Halo's shotgun. That may be an acceptable range for a more "authentic" (in very heavy quotes) shooter like COD or Battlefield where it typically takes less time to kill people and positioning and mobility are less important than who fires first, but for the style of play the crucible seems designed around shotguns should only be viable in super close quarters.

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#9  Edited By ll_Exile_ll

@zevvion said:

The precision damage nerf on auto rifles is insane. I agree that Auto Rifles were too powerful, but you would expect a stability nerf to be enough. Also not happy about the shotgun nerf. Those things are already useless beyond 2 feet from your target.

Also, I was under the impression that Thorn would receive a buff? Guess I read it wrong.

If you have a shotgun that has range bonuses and spec accordingly you can get a stupidly long one shot kill out of it. I have a random blue shotgun that I use only for crucible that can one shot from crazy distances, it's really OP.

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#10  Edited By ll_Exile_ll

@amyggen said:

@liquidprince said:

I think it's kind of shitty that Auto Rifles are getting nerfed, when they aren't that powerful to begin with when compared to some Fusion Rifles and Shotguns. Also, the way they keep reducing places where you can farm is stupid, meaning you have to roam around all over the map more in order to do certain bounties.

I'm generally in the Jeff Gerstmann school of balancing: When possible, boost the other stuff to the level of what's overpowered instead of nerfing the stuff you regard as overpowered.

But that just lowers the kill times for everything and completely changes the entire pvp sandbox. Scout rifles have been taking too long to kill and auto rifles are too quick. This patch should hopefully bring them both back towards a middle ground. If they just buffed everything that was underpowered rather than adjusting the whole sandbox balance the game would just become call of duty at some point where everyone dies in three bullets.