m16mojo2

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m16mojo2's forum posts

#1 Posted by m16mojo2 (236 posts) - 15 days, 8 hours ago

Hey, sorry if this is the wrong thread to be asking this. Does anyone have an extra invite I could use?

I've tried to stay away from D.O.T.A. 2, but it looks intriguing.

#2 Posted by m16mojo2 (236 posts) - 27 days, 3 hours ago

@nictel said:

@beachthunder: So many great games! Not to mention 'Stunts' which a played a ton of as a kid but completely forgot the name of.

Oh man, I thought I was the only one! That game just captured my imagination as a kid. I would spend hours setting up shots, vehicles, etc. Only to have it got horribly wrong when I hit "action". Haha, those were the days!

#3 Posted by m16mojo2 (236 posts) - 1 month, 25 days ago

Dave, you've been one of the kindest, and friendliest people I have ever gotten to see on ANY website. I'm sad to see you go. Good for you for stepping up to the plate for fatherhood.

It is indeed bittersweet. Matt is certainly the best choice for this role. You will be missed, friend.

#4 Posted by m16mojo2 (236 posts) - 3 months, 12 days ago
#5 Posted by m16mojo2 (236 posts) - 4 months, 12 days ago

I have to bind RMB for walk/forward, due to a disability. My left hand is basically a constant semi-fist, so I rebind LftCtrl for aim / secondary action. I use my knuckles for the ASD keys but, not often.

Depends on the game too. If it's 3rd person, I just use a controller. Mouse, to aim and shoot.

#6 Posted by m16mojo2 (236 posts) - 4 months, 15 days ago

Oh god... why do we care?

#7 Posted by m16mojo2 (236 posts) - 5 months, 10 hours ago

I'm dating myself but, that Ultima Online conference was spectacular. I wish they had more time. They had a really valid point about current MMO's being too guided. What made UO a huge success was player choice, creativity, and just running amuck. They weren't punished for being creative, instead the devs had to plug a hole OR, just run with it!

The only thing I can compare it to today is Minecraft with old style RPG elements.

#8 Edited by m16mojo2 (236 posts) - 5 months, 1 day ago

@thabigred said:

@m16mojo2 said:

"The idea of Worth Reading going up earlier got in my head when Double Fine’s Brad Muir stopped by the office a few months back, and pointed out how he would often by in the midst of his Friday evening activities by the time it went live, and then managed to forget it by the time Saturday rolled around."

Can some one translate this into English for me?

Patrick started a sentence walked away then started writing it again and the result what what you see here. I've done it before, everyone has. He'll fix it when he sees this.

Okay, just making sure I wasn't going crazy. I'm still not sure what he's trying to get across though. I sort of do... I don't know? Thanks!

#9 Posted by m16mojo2 (236 posts) - 5 months, 1 day ago

"The idea of Worth Reading going up earlier got in my head when Double Fine’s Brad Muir stopped by the office a few months back, and pointed out how he would often by in the midst of his Friday evening activities by the time it went live, and then managed to forget it by the time Saturday rolled around."

Can some one translate this into English for me?

#10 Posted by m16mojo2 (236 posts) - 5 months, 3 days ago

@Rebel_Scum said:

The problem I had with ME3 level design (and to a lesser extent ME2) was how it catered the environment to cover based shooting big time. The amount of hip height unnatural looking walls/environment that sticks out kinda ruined the level design for me.

Yeah, same here. I think Mass Effect suffered from "The Matrix" effect. One was by far the best. Two was, eh. And three was, "Oh god, no more!"