mason's forum posts

#3 Edited by mason (254 posts) -

With every dark souls game, I hear a lot of complaints when players who enjoy a tanky, defensive build come across enemies that can out-tank them, and hit harder with better range. That's when the game is telling you to add some variety to your gameplay. We're intended to try different tactics. The game punishes players who place limits on their build. Such as the players who refuse to use any kind of range (not even consumables).

In my case, I hit some trouble with my pure INT build trying to take on those Lion dudes with high resistances in the shaded wood. I ended up using holy waters and a dagger for backstabs. Not what I built my character to do, but it worked.

#4 Posted by mason (254 posts) -

I could forgive a lot of the repetitive game design, respawns, fleeing bosses, time limits, etc., if only they made rank progression move quicker. Especially at the start, there are so many tedious 15-30 minute missions with small rewards, especially when you fail. Feels like it takes 5 to 10 hours for it to get interesting,

The game is just needlessly padded with grinding, which only serves to hilight how much fun I'm not having.

Compare to Diablo, where they keep progression moving at such a fast pace, that you rarely notice that the gameplay is thin and repetitive. But I still love it because of its sense of progression.

#5 Edited by mason (254 posts) -

Clones of clones have turned mobile app stores into an utter trash heap. Every day for the past couple of months I've checked the new releases, because I'm weirdly fascinated. Every day there are cheaply made clones of established games that have a simple enough mechanic that anyone can take their half-assed shot.

Like when you see the millionth "look into a cartoon mouth" dentist game for kids, or the billionth bloody endless runner.

Clones are one thing, but the clones of clones of clones embody the thing I hate about the internet. Which is the "me too" meme culture, where all people do is repeat things that were repeated already, and it becomes meaningless.

It quickly becomes a snake-eating-its-own-tail situation. Like when one flappy bird clone used a floating Miley Cyrus head, it became a big seller. Then suddenly you had dozens of flappy Mileys, then flappy Beibers, flappy Drakes, flappy Gagas, and so forth. What is the symbolism of so many games of celeb heads floating over pipes? It's like something an alien would come up with.

#6 Posted by mason (254 posts) -

The Duke is easy. Try backstab.

His dear pet Freja however is much harder. Can't help you there.

#7 Posted by mason (254 posts) -

I skimmed the video, but is it me, or did he never really put levels into endurance? That seems crazy to me. I'm no speedrunner (I'm more of a daisy sniffer) so what do I know, but I would have assumed he'd prioritize endurance before focusing on DPS.

So much time is spent sprinting from place to place while avoiding mobs so it stands to reason that investing in stamina early would make the runs more efficient in the long run.

But maybe I'm thinking in Dark Souls 1 terms. Having the quick travel system from the get-go, does mean there's a lot less running around. And perhaps bosses not dying quickly is more of a time sink than the time spent jogging while recovering stamina?

Just questions.

#8 Posted by mason (254 posts) -

I've finished Dark Souls and Demon's Souls dozens of times using different characters, but I only dabbled with NG+. I just always lost interest in my build before reaching NG++.

Haven't finished DS2, but a couple of things make me want to keep going well into NG+++++++++++++...

  1. The way NG+ introduces changes in loot, enemy placement, phantoms, etc. It could make it feel like a fresh experience, and not just the same game with higher HP+Dmg enemies.
  2. The fact that Soul Vessels exist. I'm not suck playing a sorcerer build in NG+ forever. If I would rather try a halberd wielding quality build, I don't have to roll a new character from the start. It's totally viable in NG+ just by rearranging my stats.
#9 Edited by mason (254 posts) -

@sterling: I did the same, but ended up mixing with pieces of the Lion Mage Armor (which you can obtain as soon as you have 2 fragrant branches of yore). Each piece of this set raises your casting speed and it upgrades with regular titanite. Defense isn't great, but wizards can't be picky.

EDIT: someone beat me to it. But yeah, it is a good set for different reasons than the hexer set. Casting speed stacks, so it'll make you even faster, even with the ring. Defintely keep the hexer hood/rag, but the rest of the set doesn't have that special effect. Personally, I kept the hexer body armor since I like the look, and used the leg and arm components of the Lions set.

Twinkling titanite can be hard to come by (until late game, or so I hear). So I like to combine armor pieces that require both regular and twinkling titanite and spread the wealth.

#10 Edited by mason (254 posts) -

If I'm playing a squishy character with light armor and not much HP, I make sure to upgrade a little bit early on, even if I intend to get better armor later. It can make the difference between getting insta-killed or having a chance to back away and heal.

Though I tend not to go higher than +3 until I'm wearing the armor I've chosen to wear permanently.

With a more robust character, I'm not too diligent. If there are shards to spare, then sure. Otherwise, most decent armors can absorb enough damage so that I'm not dead in 2 hits, which is all I need in most cases.

Edit: If I were more geared for PvP, which I'm not, I'd definitely focus my efforts on upgrading armor. It's easier to be cavalier about damage mitigation against AI, but against real players, I take stupid risks all the time.