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Go! Go! GOTY! 2016: Day One: Inside

Day One

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  • Game: Playdead's Inside.
  • Release Month: June.
  • Quick Look: Here. (Brad/Dan)
  • Started: 01/12.
  • Completed: 01/12.

Inside is a 2D, monochromatic (mostly) platformer from Playdead and the spiritual successor to their 2010 Indie hit Limbo. Like that game, your prepubescent hero runs, hobbles, swims, trips, falls and sneaks through a series of environments, forever following a linear path that nonetheless seems to go on for miles. Inside also shares a great deal of similarities with Limbo's overall aesthetic: the world is depicted as a dark, terrifying and hostile place, one in which a child is unlikely to survive long, and the game makes ample use of shading and silhouettes to render its already macabre story in a stark veneer.

Not today, doggos!
Not today, doggos!

In Limbo you spent most of your time either attempting timing-based set-pieces, usually involving hostile forces pursuing you that need to be outsmarted as often as they need to be outpaced, or solving physics puzzles to facilitate further progress. Inside continues in that vein, giving the player a number of quiet moments to consider the logistics of pushing boxes up against walls for an extra bit of lift or switching levers in the right order, bookended with moments of frantic panic as you avoid the jaws of rabid dogs and some crappy adults far too eager to commit a bit of paedocide (which is a really unpleasant word, now I've written it and read it back to myself). Whereas Limbo felt like an absurdly grim fairytale - though when are they ever not? - Inside feels more like a dystopian sci-fi movie where we see the world from the child hero's perspective, and adults are rendered as these indistinct and inscrutable creatures that cannot easily be reasoned with. Think something like E.T.: The Extra Terrestrial - a comparison I feel is probably fairly overtly referenced by the designers themselves, given the red sweater and jeans combo that the protagonists of E.T. and Inside both wear.

It's hard to argue for Inside's case. Not because I found it lacking - Brad's five-star score and effusive review were warranted, even if I take some small issue with how the game's overall length is as long as a movie - but because so much of what it does right is in the moment-to-moment minutia, the ingenuity of its puzzles, the mise-en-scéne storytelling (which I think is just a fancy way of saying "you gotta figure it out from the context given by the setting, because there's no dialogue whatsoever") and the spoiler-rich terrors that appear later in the game. An early fracas with a manic pig infected with a mind-controlling parasitic worm is merely the tip of the iceberg in many respects, and given the game's short length these fleeting moments of narrative insanity and brilliant level design are the greatest tools the game has to beguile its players. Just like how I wouldn't spoil the best scenes of a thriller movie by describing them in detail, I wouldn't want to do the same here, though I imagine the Giant Bomb boys will be a little less squeamish about revealing too much (about the game, I mean) when it comes to discussing Inside's place in their GOTY deliberations.

Inside has a lot of looking at things through big windows. This little guy's like a hairy water baby.
Inside has a lot of looking at things through big windows. This little guy's like a hairy water baby.

All I can say is, you should probably buy this game. Consider the short length, absolutely, but as a game that's been out for almost half a year it's probably dropped in price to the extent that a time-to-cost value consideration is largely moot. It's not only worth playing if you're into puzzle-platformer games with a bleak aesthetic and a cinematic confidence usually quite rare in the Indie sphere, but for a story that's worth experiencing first-hand before GB spoils it for you.

(In spite of my negative comments, I really am looking forward to Giant Bomb's GOTY talks later this month. When you have a year as packed as this one to dismantle, it's going to get heated.)

"Hey duders, what's up? Did Giant Bomb's GOTY coverage already begin? Whoa, why are Vinny and Brad fighting each other in gladiator gear?"

< Back to the Go! Go! GOTY! 2016 contents page

5 Comments

5 Comments

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deactivated-5e6e407163fd7

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Great write up. This, and Firewatch, are my main indies I want to play before GOTY. I did listen to the GB spoilers for this game in an earlier podcast. At first it mellowed my desire to play it, but after having it in the back of my head, and hearing so much praise for it, I'm really jonesing to play it.

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NicksCorner

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Inside left the biggest impression on me this year. It really got my mind racing.

Tough competition but I really hope it gets its due.

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Humanity

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When you say it's as long as a movie would you say this is a game that can be easily bested in one sitting? I bought it on the PSN sale and would love to knock it out before the GOTY talks but have so much other stuff on my plate at the moment. I can squeeze in 2hrs though.

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Mento

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Edited By Mento  Moderator

@humanity: Absolutely, yeah. And like a movie I'd recommend playing it that way, in a single sitting. It's sort of like Journey in that the game's story comes together as a whole very well.

Really, the only issue I had with the short runtime is that I wanted to play more of it, but it's only as long as it needs to be. No running out of ideas or using the same one far too frequently, which happens a lot when designers feel compelled to pad out their game to avoid complaints about a short length.

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Quipido

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Edited By Quipido

Yesterday night, I played some games and forgot about time, so I quit around 3am - I am on vacation so I was just taking it easy after a long stretch of demanding work days.

When I was ready to switch the console off, I for some reason clicked on the Inside icon, a game, which I haven't played yet. I was just curious to take a look at it before sleep, I heard it was best played in one sitting.

A couple of hours later, I watched the end credits an was absolutely amazed. This game is an absolute gem, a marvel. I went to bed after 6am because I was looking explanations up, none of them really better than the one I have had in my head, but definetely some cool things to think about there as well.

I'll play it again, but I have to let it sit for a while now. A day later I am still thinking about it, came back here to share my impressions in case anyone will consider getting this one in the future.