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Meowayne

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I thought the Force Unleashed (Wii) was broken.

Played the Wii-version of "Force Unleashed" today.

And boy, was I surprised. I played the game on the 360, thinking it fun but forgettable (waste of a great art direction), but never touched the Wii version, because all I heard of it (as ususal) was about the bad graphics and (as usual) some control issues. With my impressions from the 360 gameplay, I could very well imagine a bad port control-wise, so that's how that game became fixed in my head. Until today.

No Caption Provided

I didn't play for a very long time (30 min perhaps), but in all honesty, this game benefits tremendously from the Wii controls; I would put it on par with RE4 in terms of "how much more fun this is on the Wii", maybe higher.

Now I am one of the Wii guys on this board, and I enjoy the console, but at the same time I am one of those that have always (and continue to) mourn the way "Motion Control" turned out to be, and I still harbour a lot of disappointment over the hardware Nintendo shipped and what most games do with it. There are many games on the console I like very much, but only a handful that I'd say really are awesome because of the controls.

No Caption Provided
Controlling the force and the lightsaber with gesture-based controls is great fun.
The apprentice usually controls the force with his left and the lightsaber with his right hand and so do you. Slashing right, left, up, down or lunging forward are all properly recognized by the motion of your right hand; lightsaber combos are very entertaining that way. Wanna throw the lightsaber? Then throw the lightsaber. Wanna block? Then just hold the Wiimote sideways in front of your character. Wanna just frantically waggle the Wiimote when enemies come close? That also works, but don't expect to fare very well, or do combos.

Pushing with your left hand does a force punch. The big "Z" button initiates the grab and holding items/enemies in the air. Maneuvering them around in this position is where some of the criticism came in, I think: The altitude is controlled with the vertical angle of the nunchuck, which works great - But the Position is changed with the analogue stick. That's slightly irritating, and it makes you wonder why they didn't use the Nunchucks horizontal angle for left/right maneuvering.
This takes getting used to, but it still feels great. Especially combined with throwing, lightsaber throwing, force lightning (C-Button), slicing and all the other violent stuff that makes this game fun on all platforms. Only in this version, you're doing the stuff physically, and it works incredibly well (including the swordfighting!), making the virtual use of the force as satisfying and close-to-life as never before.

Then there's the Quick-Time-Events. While still QTEs, what you're doing is much closer to what is shown on-screen, and it's not just moving the right hand at the right time or as fast as possible (as it is often in Wii games), but doing the right motions in the right angles, most of the time mimicking what the Apprentice is doing with his right/left hand during the Quick-Time-Event sequences. It's really, really cool.
No Caption Provided


Now the game still looks very bad. As in, very bad. Even by PS2 standards, the game looks pretty bad. Considering what should be possible even with the Gamecube-hardware alone, looking at the PS2/Wii-Version of "The Force Unleashed" is very depressing. If you cannot get over that fact, the controls most probably won't do it for you, either.

But damn, controlling the force and the lightsaber this way is awesome. I must've looked very silly, coming at the game with a very negative attitude and than grinning from one ear to the other just because I could physically throw stormtroopers around.


I just saw that the Wii version actually got a higher score on both metacritic and gamerankings than the PS3/360 versions. I thought it was scored waay lower. Where did that impression come from?


Yeah well. I guess you're all long over that game anyways and I'm just late to the party. I could've borrowed the 360 version from a friend of mine whenever I wanted, but I never felt like playing more of the game. But the Wii version I will most probably get back to.

You should try it.

  

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Meowayne

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Edited By Meowayne

Played the Wii-version of "Force Unleashed" today.

And boy, was I surprised. I played the game on the 360, thinking it fun but forgettable (waste of a great art direction), but never touched the Wii version, because all I heard of it (as ususal) was about the bad graphics and (as usual) some control issues. With my impressions from the 360 gameplay, I could very well imagine a bad port control-wise, so that's how that game became fixed in my head. Until today.

No Caption Provided

I didn't play for a very long time (30 min perhaps), but in all honesty, this game benefits tremendously from the Wii controls; I would put it on par with RE4 in terms of "how much more fun this is on the Wii", maybe higher.

Now I am one of the Wii guys on this board, and I enjoy the console, but at the same time I am one of those that have always (and continue to) mourn the way "Motion Control" turned out to be, and I still harbour a lot of disappointment over the hardware Nintendo shipped and what most games do with it. There are many games on the console I like very much, but only a handful that I'd say really are awesome because of the controls.

No Caption Provided
Controlling the force and the lightsaber with gesture-based controls is great fun.
The apprentice usually controls the force with his left and the lightsaber with his right hand and so do you. Slashing right, left, up, down or lunging forward are all properly recognized by the motion of your right hand; lightsaber combos are very entertaining that way. Wanna throw the lightsaber? Then throw the lightsaber. Wanna block? Then just hold the Wiimote sideways in front of your character. Wanna just frantically waggle the Wiimote when enemies come close? That also works, but don't expect to fare very well, or do combos.

Pushing with your left hand does a force punch. The big "Z" button initiates the grab and holding items/enemies in the air. Maneuvering them around in this position is where some of the criticism came in, I think: The altitude is controlled with the vertical angle of the nunchuck, which works great - But the Position is changed with the analogue stick. That's slightly irritating, and it makes you wonder why they didn't use the Nunchucks horizontal angle for left/right maneuvering.
This takes getting used to, but it still feels great. Especially combined with throwing, lightsaber throwing, force lightning (C-Button), slicing and all the other violent stuff that makes this game fun on all platforms. Only in this version, you're doing the stuff physically, and it works incredibly well (including the swordfighting!), making the virtual use of the force as satisfying and close-to-life as never before.

Then there's the Quick-Time-Events. While still QTEs, what you're doing is much closer to what is shown on-screen, and it's not just moving the right hand at the right time or as fast as possible (as it is often in Wii games), but doing the right motions in the right angles, most of the time mimicking what the Apprentice is doing with his right/left hand during the Quick-Time-Event sequences. It's really, really cool.
No Caption Provided


Now the game still looks very bad. As in, very bad. Even by PS2 standards, the game looks pretty bad. Considering what should be possible even with the Gamecube-hardware alone, looking at the PS2/Wii-Version of "The Force Unleashed" is very depressing. If you cannot get over that fact, the controls most probably won't do it for you, either.

But damn, controlling the force and the lightsaber this way is awesome. I must've looked very silly, coming at the game with a very negative attitude and than grinning from one ear to the other just because I could physically throw stormtroopers around.


I just saw that the Wii version actually got a higher score on both metacritic and gamerankings than the PS3/360 versions. I thought it was scored waay lower. Where did that impression come from?


Yeah well. I guess you're all long over that game anyways and I'm just late to the party. I could've borrowed the 360 version from a friend of mine whenever I wanted, but I never felt like playing more of the game. But the Wii version I will most probably get back to.

You should try it.

  

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mike

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Edited By mike

How did you find the physics engine compared to the one in the 360 version? I always thought the Wii controls could be fun for this game, but I played it on 360 so I never got to check them out.

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mikemcn

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Edited By mikemcn

Wow, i was planning on buying this game when it came out for wii, but i assumed it was just a poor quality port so i forgot about it. Seeing as i almost never use the Wii anymore, this might be a good buy, maybe i can get it for cheap on Amazon, that would be cool.

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Meowayne

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Edited By Meowayne

MB: I didn't encounter a situation where the physics engine impressed me, but then again, I didn't in the 360 version, either. I don't know how much of the game depends on it's fancy physics engine. I definatly didn't see Euphoria at work here. I suppose it's basic Havoc physics for the Wii/PSP/PS2 versions of this game. Stuff still flies around a lot when you work your force powers.

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Al3xand3r

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Edited By Al3xand3r

I didn't play it but I always thought their lightsaber combat sounded good. Sure, you can't do 1:1 without motion plus, but you can certainly do better than just "waggle in any way to attack in a predetermined manner" and it sounded like they did that. Left/right up/down and a few more gestures sound enough to add a more visceral feel to proceedings. Heck, 1:1 probably wouldn't work in a game with that type of camera anyway, loose third person camera and all. It's just too bad the game isn't of the jedi Knight II caliber, I'd totally play a port of that (or even Academy) with Wii controls, at least until they decide to make a Motion Plus-ed sequel (f only).

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strangeling

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Edited By strangeling
Mikemcn said:

"Wow, i was planning on buying this game when it came out for wii, but i assumed it was just a poor quality port so i forgot about it. Seeing as i almost never use the Wii anymore, this might be a good buy, maybe i can get it for cheap on Amazon, that would be cool."
I bought the Wii version from Gamefly when they had it for $14.99(+tax) & free shipping.  I haven't gotten around to playing it yet though.
Unless they changed their policy, you don't have to be a Gamefly subscriber to actually purchase games from them.  The only difference is you have to pay shipping, which is $2.99 I believe.
Currently, they have it priced at $17.99+tax&shipping.
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Claude

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Edited By Claude

I would get it if Wii software didn't hold its value so much, and I'm not an internet shopper. One day... nice write up.

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Meowayne

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Edited By Meowayne

After half a night of sleep about this, I'm kinda mad that this game, which in every other aspect is a lazy, buggy port, managed to do right what no game before or after could; the thought just occured to me how much more awesome Twilight Princess would've been if shield and sword were tied to your right and left hand the way force and saber are in this game, or what scores No More Heroes could have gotten if there was more to the swordplay. It's irritating. What did they do to make this work here?

Did anyone play Tomb Raider: Anniversary? I heard that it's also a game that benefits from the controls and involves you with just the right amount of gestures.

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CL60

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Edited By CL60
Meowayne said:
"MB: I didn't encounter a situation where the physics engine impressed me, but then again, I didn't in the 360 version, either. I don't know how much of the game depends on it's fancy physics engine. I definatly didn't see Euphoria at work here. I suppose it's basic Havoc physics for the Wii/PSP/PS2 versions of this game. Stuff still flies around a lot when you work your force powers."
Ermm how did you not see the great physics? You clearly were not even paying attention.
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Meowayne

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Edited By Meowayne
CL60 said:
"Meowayne said:
"MB: I didn't encounter a situation where the physics engine impressed me, but then again, I didn't in the 360 version, either. I don't know how much of the game depends on it's fancy physics engine. I definatly didn't see Euphoria at work here. I suppose it's basic Havoc physics for the Wii/PSP/PS2 versions of this game. Stuff still flies around a lot when you work your force powers."
Ermm how did you not see the great physics? You clearly were not even paying attention."
Where did I say that I didn't see the great physics? I just said there was nothing impressive about it. I am not impressed by any engine of any kind if it is just there to, you know, be there. Devs have to do something with it to impress me. Force Unleashed (360) did some nice, novel physics stuff, but none of it seemed relevant or important. I suppose the physics of Wii/PSP/PS2 aren't on par with whats done on the HD consoles, but as that fact didn't really make any difference or changed the game in a significant way, it would seem I am right about it not being relevant.

I didn't see Stormtroppers holding on to the environment when I try to throw them around. The novelty and entertainment value of Euphoria seems to be missing in the non-HD versions.
But that doesn't have any lasting influence on the game.
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CL60

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Edited By CL60
Meowayne said:
"CL60 said:
"Meowayne said:
"MB: I didn't encounter a situation where the physics engine impressed me, but then again, I didn't in the 360 version, either. I don't know how much of the game depends on it's fancy physics engine. I definatly didn't see Euphoria at work here. I suppose it's basic Havoc physics for the Wii/PSP/PS2 versions of this game. Stuff still flies around a lot when you work your force powers."
Ermm how did you not see the great physics? You clearly were not even paying attention."
.I didn't see Stormtroppers holding on to the environment when I try to throw them around.
Ermmm, yes they do, they grab onto boxes and other stormtroopers and walls and stuff.
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Lies

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Edited By Lies
CL60 said:
"Meowayne said:
"CL60 said:
"Meowayne said:
"MB: I didn't encounter a situation where the physics engine impressed me, but then again, I didn't in the 360 version, either. I don't know how much of the game depends on it's fancy physics engine. I definatly didn't see Euphoria at work here. I suppose it's basic Havoc physics for the Wii/PSP/PS2 versions of this game. Stuff still flies around a lot when you work your force powers."
Ermm how did you not see the great physics? You clearly were not even paying attention."
.I didn't see Stormtroppers holding on to the environment when I try to throw them around.
Ermmm, yes they do, they grab onto boxes and other stormtroopers and walls and stuff."
They do behave like this yes, but the game often forces you to play at such a pace that you don't have time to notice small details like that. It's easy to overlook honestly.
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CL60

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Edited By CL60
Lies said:
"CL60 said:
"Meowayne said:
"CL60 said:
"Meowayne said:
"MB: I didn't encounter a situation where the physics engine impressed me, but then again, I didn't in the 360 version, either. I don't know how much of the game depends on it's fancy physics engine. I definatly didn't see Euphoria at work here. I suppose it's basic Havoc physics for the Wii/PSP/PS2 versions of this game. Stuff still flies around a lot when you work your force powers."
Ermm how did you not see the great physics? You clearly were not even paying attention."
.I didn't see Stormtroppers holding on to the environment when I try to throw them around.
Ermmm, yes they do, they grab onto boxes and other stormtroopers and walls and stuff."
They do behave like this yes, but the game often forces you to play at such a pace that you don't have time to notice small details like that. It's easy to overlook honestly."
If you were not looking for them why complain about them not even being there when they were though?
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Al3xand3r

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Edited By Al3xand3r

He said they don't do it on the non-HD versions but that it doesn't affect the overall look and the gameplay. He didn't say they don't do it in the 360 version. You just quoted him out of context there.
...
Unless you're saying they do that in the Wii version also? Cool I guess.

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Meowayne

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Edited By Meowayne
CL60 said:
If you were not looking for them why complain about them not even being there when they were though?"
Hello? Did you see me complaining at any point? Do you want to argue just for the sake of arguing? I didn't even mention physics in my opening post, and I certainly didn't look for them. MB asked how it is with the physics, and from what I could remember, they weren't an essential part of the game, whatever version, so that's what I told him. If they are indeed better than I could see, as you say, then there's nothing really to talk about. Whether they are similar to the 360 version or not (apparantly they are), I don't care. Its not like they're used in significant ways, hence, no reason to let that hinder you from playing the Wii version. I was not complaining about them not being used in significant ways. That's an entirely different subject.