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Mirado

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Mirado

2557

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37

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Get Zapped Son! The joys of the Level 3 stun arm:

Pros:

  • You get to roleplay as your favorite lightning controlling god.
  • You can take out a whole outpost in one go.
  • You scream so loudly that it wraps back around and becomes silent again.
  • Unlimited ammo.

Cons:

  • Busting the laws of physics takes a fair amount of charge time.
  • The recharge time is as long as the attack is awesome.

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Mirado

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@zombievac: Hey, can you give me a link to your steam profile?

@shawns said:

Finally unlocked the FOB stuff! ... How do I help folks out? I looked at the "indirect [something something]" tab but it was empty. Reading the FOB Q&A thread now.

As of right now, we can't. There's some sort of patch coming in the future which was teased at TGS, but I don't know what that entails. This group was made far in advance of the game releasing, when we were promised the ability to defend our friends. As it stands, you are still free to join, especially if you also interested in Metal Gear Online, which is releasing shortly, and on the off chance they update the FOB mode.

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Mirado

2557

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#3  Edited By Mirado

@mustachio said:

@dan_persona: @draugen: @bushpusherr: If it becomes possible to add specific people to your support list, we must absolutely create an alliance. Or a deadly circle of revenge as there can only be one true box supplier of boxes and box accessories.

No Caption Provided

Come to BSF; if they ever patch this thing, you'll have 400+ people at your back. Plus, great minds think alike:

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Mirado

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#4  Edited By Mirado

Let the legend come back to life!

(That means play MGSV.)

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Mirado

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@dudeglove: I've seen other ways of breaking your save as well; one person mentioned trying to start the game before Steam was running, which led the game to overwrite the save with a blank one.

Needless to say I've been using a simple backup script I found on Reddit to keep this from happening. It creates three folders and rotates between them each hour. Just save it as a batch file, toss it into C:\Program Files (x86)\Steam\userdata\(Your Steam ID)\311340\remote and you are good to go.

I suggest anyone who is worried about losing hundreds of hours of progress to do the same, at least until we have a patch addressing some of this.

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Mirado

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This game kind of looked like ass, so giving it some extra time to try and get some of the assness out of it is worth it, I guess. I've given up hope for a good Star Fox game, and now just assume my love of 64 is purely nostalgia; they've failed so many times at trying to recapture that magic, I just have to assume that magic was never really there.

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Mirado

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@recspec: Yep! Only the camo parasite limits your rank, so feel free to turn yourself into a weird Metal Mario dude as much as you like.

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Mirado

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Yeah, I'll admit I lost my mind at those Ocelot ricochet shots. It'll be a damn shame if us PC players have to wait until January, although it's worth it if they fix some of the fairly rampant cheating that plagues the FOB mode.

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Mirado

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@barnodian: I quickly filled my entire Mother Base to the brim and became far more capable of going loud without feeling guilty about stunting my growth. I was all about extracting every person and figured I would remain that way, but in the end it wound up being unnecessary.

As for different styles, I really went reductive to save from typing paragraphs and paragraphs, but I honestly can't think of another game that gives you so many possible approaches to each mission. Even if you limit yourself to non-lethal play, I was still discovering creative ways to handle guards even 50 hours into the game. Did you know that most buildings have rooftop vents that you can lob sleep grenades into? Or how about the fact that you can play the tape of that guy shitting while hiding in a toilet on your speaker enabled iDroid to stop guards from checking your hiding spot?

Sure, at the end of the day, you can boil it all down to two paths: either you neutralize all the guards, or you don't, plain and simple. But it's the sheer breadth of viable tools that blows me away. Far Cry gives you basically nothing but guns and a rock. Like MGSV, you can use them to kill people quietly or loudly, and you can distract guards. But MGSV lets you slap C4 onto a guy's ass, wait until he meets his commander, and then blow the whole party up.

It also doesn't fail you when you kill the guy you are supposed to tail, and instead provides many opportunities to improvise success in your mission. One mission, I stumbled onto a tank battalion that I needed to blow up before I even found the intel file which would give me their route. I took them out and the mission was done, no worries about sequence breaking. In another, I needed to destroy the comms equipment, but I already did that while in a side op beforehand, so the game just automatically treated it as a victory, unique cutscene and all. Instead of making your first encounter with the Skulls a scripted failure if you get caught, they let me kill them by placing C-4 and luring them to jump on it. There are very, very few instant failures in this game, and often it's at its best when you screw up what you are supposed to be doing, and are forced to improvise. That's why they're raving about MGSV. It's the freedom of it all.

The story is hurt by a lack of memorable characters who create those moments you are talking about, on that we agree. There's no Cobra Unit, no Dead Cell, no FOXHOUND to square off against. This Metal Gear is much more about the build up, which rubbed some people the wrong way, as they didn't feel they got the payoff for all of that work. It's what makes Silent Snake such a divisive thing; either you're going to be ok with it by the end, or you'll feel like a lot of time was wasted for no real reason, or that the reason wasn't worth it. But I agree, outside of a few memorable moments (the scramble to save my MB staff will stick with me for a good amount of time), that first Chapter could have used fewer generic Russian officers as targets.

But I have to disagree; I'm pretty sure this is the game that Kojima has always wanted to make. He's talked endlessly about making characters with a more nuanced performance, one that says what they feel without saying anything, using facial capture to convey emotions. On the gameplay side, he laid the foundation with Peace Walker, and this is just its logical conclusion. It's possible that he would have made some changes with unlimited time and an unlimited budget, but overall, I think he's pretty happy with the game he created. And most people seem to agree.

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Mirado

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@xymox: Yeah, the one with code talker. Take D-Walker and hook up his minigun; as long as you avoid the rust clouds that the Skulls create (keep moving after they jump), you can chew through their armor in just a few seconds. Just make sure to capture the downed skulls before killing the last one; they stay on the field until they are all toast, then they hop away.

You may want to research the gun upgrades for extra ammo, but if you don't feel like it, you can always go into your menu to request your buddy change equipment; that'll get you a reloaded gun and an undamaged D-Walker, which you shouldn't have to do more than once unless your aim is quite poor.

I can totally get why you wouldn't ever touch this mission again, but it's real cathartic to fuck those tanks up as a crazy, multi-homing rocket shooting metal man.