Edit: Went and read a few more responses, looks like @wezqape already covered most of what I had to say. I'll leave my post as mostly a +1 for Rocksmith and the comments of a beginner guitarist.
I have spent some time with Rocksmith. It works well enough as that middle step between guitar hero and actually just playing a song on a guitar. I had some fundamental lessons before I started playing the game so I wasn't coming in cold, but still very new. I used it as a more engaging way to practice chords and chord transitions than just sitting in a quiet room. The arcade games were good for that kind of practice, if a little verbose in their presentations sometimes.
It gives you a lot of control over the complexity of notes and speed of a song, which is great for dialing in trouble parts. I had a few moments of "hey, cool, I'm kinda actually playing this."
The last time I was playing regularly, I did enjoy the session mode. Just being able to strum along with a drum beat went a long way for me.
A couple things I noticed that are worth looking out for:
The game seems to have a hard time recognizing palm mutes.
The "campaign" jumps you around between songs as it measures your progress against their difficulty. It made it super hard for me to want to focus on just improving at one song, when there was always another pip of game progress to be earned elsewhere.
The way it simplifies the notes as you tune difficulty is arcane and I found it makes it very difficult to transition between the different difficulty levels. It makes sense from a game progress sense, but muscle memory makes it incredibly hard to adjust. I found it easier to play on harder difficulties to see the "actual" song and then turn it all the way down or just slow the song down instead.
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