Favorite Games Of All Time
This is a living list. I put down my my basic outline for my top games of all time and overtime I will continue to revise it and elaborate on what exactly makes these my Favorite Games Of All Time
This is a living list. I put down my my basic outline for my top games of all time and overtime I will continue to revise it and elaborate on what exactly makes these my Favorite Games Of All Time
Halo Reach for me was the ultimate Halo experience. Many felt that knowing the fate of your squad ruined the experience, for me it was what made it. By the time reach came out we had played as the ultimate super soldier Masterchief and he managed to survive literally anything and everything that could ever possibly stand in his way, since then he has returned to continue his invincible streak in the beginning of what seems to be a new trilogy. Halo Reach was the exact opposite, and in many ways was more about what makes a true soldier. I wont disrespect real soldiers by comparing video games to real life war, but Reach was undeniably going for a more realistic, grounded version of what we'd experienced in the previous games.
You went into Reach, not as an invincible warrior destined to solve all of humanity's problems but as solider who would ultimately symbolized humanity's failures in the eyes of some, and a beacon of humanity's potential. The main characters of Reach pretty much from the beginning know their mission is impossible. Their greatest threat has snuck under the radar and found humanity's home world while they were busy at war with themselves. The covenant had humanity completely outmatched, completely outnumbered, completely outgunned. Your unit goes into this battle knowing that, best case scenario humanity escapes to come up with a better plan and hopefully live to fight another day. That's epic!
The gameplay at it's core is Halo as fuck. Either you love it or you hate it, this game captures the Halo feel with epic battles, intense fire fights and really emphasizes that feeling that you are entirely outmatched, fighting a losing battle just to help buy enough time for humanity as a whole to make it's grand escape.
Oh Hitman... I've been a fan of the series since the very beginning, I've played every game and loved them, but even I could feel the series was in decline. Even when I played the initial beta for this it felt wrong, I thought they ruined it and that my love affair was over. Boy am I glad to have been proven wrong. I don't know if i was simply in the wrong mindset for the beta or if they actually fixed the way it played, but everything about the final release feels like this game was created by people who knew the series and knew what made it great. This version of Hitman feels like the realization of everything the series was always meant to be.
The episodic nature of the game furthers the feel of being a hitman, taking contracts and the level to which they've supported the game since release makes each different level feel more like a living, breathing place that encourages replay and points you in the direction of all the subtle nuances and storylines that they haves to offer.
Right from the opening moments of Doom they got it right. They turn the original games in to a mythical holy text chronicling the Doomslayer's odyssey. The game doesn't try to get you to sympathize with him or humanize him in anyway, it gives you just enough background for the Doomslayer to be who and what he is... a bad ass slayer of demons who makes hell itself think twice and quake in it's boots.
From that point on you're punching, kicking, shooting, ripping and tearing demons to pieces and it feels so damn good. The music, the momentum and the violence all feel right. Every shot from your gun feels like a fuck you and a middle finger in the face of every demon that dares to stand in your way. If you have the skill I recommend ratcheting up the difficulty for the full effect, a frantic, visceral thrill that entertains all the way up to the very end.