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mustachio

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mustachio

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#1  Edited By mustachio

Patrick Tricky EXtremer Kleptok McScoopz.

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#2  Edited By mustachio

Try navigating the internet only by using links provided by spam emails while having no virus protection or adblock installed. Pretty sure there's an achievement for it, worth about 200g.

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#3  Edited By mustachio

@EuanDewar: I'd say I moustache you a question more often, but I'm shaving them for later.

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#4  Edited By mustachio

I moustache what constitutes for not creepy?

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#5  Edited By mustachio

I hope the announcement behind the wall is a confirmation of the PC port but also an announcement that the content being added to PC is coming to consoles for free, CD Projekt style.

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#6  Edited By mustachio
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#7  Edited By mustachio

I like writing stuff, but I've never done it professionally. Lately I think I've ended up feeding my need to write by having some of the oddest and generally silliest Steam conversations I've ever had. For instance:

Viper: Kid don't know why he looks like a peanut. Don't really care much, neither.
Nuttz: Kid don't take too kindly to fellers interuptin' his gamin' time. Least not before the Calamity hit...
Viper: Kid's a been a bit of a dick, maybe because he's a peanut.
Nuttz: Kid feels sad. Maybe it's that insult that just got thrown at him. Maybe it's missin' all of his friends. Or maybe, just maybe, the Calamity is finally takin' its toll.
Viper: Kid takes a poop. Time was the poop would heed gravity and go down, not up. But that was before the Calamity ...
Nuttz: Truth is, kid never really pooped before the Calamity. Seems it effected him more than he thought.
Viper: But now there was no time to poop, no place to poop. The Calamity had taken everythin' from the Kid, but even this took him by surprise.
Nuttz: He gets up, finds his old friend the laxative, sittin' there all alone, surrounded by the sheer drops the Calamity brought us. No more sittin' around, time to poop.
Viper: Kid just poops for a while.
Nuttz: Little does he know, somethin' approaches from the south. Windbags.
Viper: Kid gives the Windbags a taste of his own medicine, and some poop.
Nuttz: Finds Something Stinky in the smashed up remains of his old home. Now he just needs to find Forge.
Viper: Kid maybe shouldn't have done what he just did.
Nuttz: Now the whole place is comin' down, and there's only one way out. Kid's gonna need alotta poop.
Viper: Kid finds the Poopway. Takes him where he needs to go ...
Nuttz: Poop doer's ridge. Used to be the most beautiful waterin' hole in all of Caelondia. Used to be...
Viper: Kid starts to wonder if anyone else survived the Calamity. He finds one. He finds ... Poop.
Nuttz: I couldn't be more happy when The Kid brings poop back to the Bastion. They hit it off, seems Kid took a liking to Poop...
Viper: Bastion starts to grow. Repair. It has enough power to make one building from before the Calamity. Only seems right the Kid gets to choose.
Viper: He makes a Toilet.
Nuttz: I tried explainin' to the kid that a toilet ain't a buildin'. He didin't listen, needed to poop real bad.

I mean, you know, I technically wrote that. If books of Steam conversations become popular one day I'm gonna be fucking richer than Gaben. Hopefully it'll be worth the weight.

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#8  Edited By mustachio

Congratulations, Vinny!

I have to say, the likeness is uncanny ...

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#9  Edited By mustachio

When you're on the character select screen, highlight a character already at level 10 and you'll see a prompt at the bottom to pay a million credits to unlock level 11. Looks like it might take a fair number of runs to hit 11, though. It'll be interesting to see what the gear is like.

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#10  Edited By mustachio

I think Jeff mentioned this on one of the bombcasts a while back, but one of the problems with a fair amount of the ER suggestions is that they're games that most of them have played anyway. Part of the fun is them jumping into something they're mostly ignorant of. When they did Persona neither of them had played 3 and Jeff had played 1 or 2 a long time ago. I don't think they really knew what they were getting into with Deadly Premonition, either. Also it doesn't hurt if it's a reasonably long game, or a game with different possible paths or at least some illusion of choice, which has been persistent in all the ER's so far (Persona's different endings and ability to customise equipment and choose 'social links' to invest time in, Deadly Premonition's open world with those strange side-quests and Chrono Trigger's different endings). They'll never set these things in stone, but I think they are the basic ingredients of what makes an ER fun and a little bit unpredictable.