@pyrodactyl: Oh totally using a FAQ. I actually like the platforming/boss fight stuff in La-Mulana, but you're 100% right about those puzzles being 90s adventure game levels of obscure. I don't think they've really done a significant revamp on most of the puzzles, though I suspect the sequel might be a little easier to parse.
So the Vita version of La-Mulana finally showed up on PSN yesterday. So far, it seems like the Vita is a great home for this game. I'm not too far in yet - still trucking my way towards the Amphisbaena - but I'm curious to see what - if anything - they've changed for this version. At any rate - anyone else pick this up?
@brackstone: I've got enough highwaymen to sink a ship right now. I wonder if they'll need to either make the classes all equally survivable or tweak the algorithm for the random pool of hireable heroes.
@figurehead00: I could get behind Cobalt if Phil McSorley hadn't been such a homophobic shitbag during that short-lived metalgate fiasco in December, which seems to have led to him being kicked out of the band. I really, really loved Gin when it came out, and I respect Erik Wunder for taking a stand on McSorley's horseshit, but it's tough for me to recommend Gin now.
@figurehead00: I'll cosign Deathspell Omega, Liturgy, Wolves in the Throne Room, and Deafheaven. Tombs, too, if they've been mentioned, though they're more like a black-ish post-metal band.
I've really been digging Caina's super-experimental take on black metal's core sonic elements, but it's definitely very weird. Temporary Antennae is probably the most "friendly" of their work. They do comment on some of the genre's tendencies to use satanic imagery, but I've always gotten the vibe that they rarely used those elements just for shock value and instead focused on the more uncomfortable, dark elements of humanity.