@pyrodactyl: Oh totally using a FAQ. I actually like the platforming/boss fight stuff in La-Mulana, but you're 100% right about those puzzles being 90s adventure game levels of obscure. I don't think they've really done a significant revamp on most of the puzzles, though I suspect the sequel might be a little easier to parse.
MuttersomeTaxicab's forum posts
So the Vita version of La-Mulana finally showed up on PSN yesterday. So far, it seems like the Vita is a great home for this game. I'm not too far in yet - still trucking my way towards the Amphisbaena - but I'm curious to see what - if anything - they've changed for this version. At any rate - anyone else pick this up?
@brackstone: I've got enough highwaymen to sink a ship right now. I wonder if they'll need to either make the classes all equally survivable or tweak the algorithm for the random pool of hireable heroes.
Started as Loki, then during a steam sale I picked up some pack that had a bunch of platinum or whatever. Got Nekros, leveled them up to max. Now I'm back to Loki.
@figurehead00: I could get behind Cobalt if Phil McSorley hadn't been such a homophobic shitbag during that short-lived metalgate fiasco in December, which seems to have led to him being kicked out of the band. I really, really loved Gin when it came out, and I respect Erik Wunder for taking a stand on McSorley's horseshit, but it's tough for me to recommend Gin now.
@figurehead00: I'll cosign Deathspell Omega, Liturgy, Wolves in the Throne Room, and Deafheaven. Tombs, too, if they've been mentioned, though they're more like a black-ish post-metal band.
I've really been digging Caina's super-experimental take on black metal's core sonic elements, but it's definitely very weird. Temporary Antennae is probably the most "friendly" of their work. They do comment on some of the genre's tendencies to use satanic imagery, but I've always gotten the vibe that they rarely used those elements just for shock value and instead focused on the more uncomfortable, dark elements of humanity.
@muttersometaxicab: As it has been mentioned many times over, Destiny is not an MMO, and this isn't about getting "left behind" simply because you don't have access to new raid gear. This is about being locked out of base game content because you didn't buy additional content. I don't know how else to explain it - they are reclaiming parts of the game and suddenly telling you that you can't play those parts anymore.
Imagine that someone is definitely going to buy the DLC, but he can't spare the money all December because it's the holiday season - or whatever. Why should this person be penalized all month long, being unable to earn strange coins, unable to do weekly heroics or even daily missions to earn shards? Even without the DLC there was a huge game update that introduced new gear which was better than previous raid gear. You could spend an entire month leveling your new vanguard equipment so that when January rolls around and you can afford the DLC, you'll have a fully upgraded level 31 set and ready to raid with your friends - and you need to be 31 in order to beat the raid. But you can't do the daily today so no shards for you, and you can't do the weekly so no Xur coins, which means no upgrades for your exotics - and we are still talking about upgrading stuff that isn't part of the DLC.
This isn't about DLC being expensive or not offering enough content. We have had shitty, overpriced DLC for years now, thats nothing new or worth getting upset about. This is, once again, about DLC locking you out of base game content. It's completely unethical because they shouldn't have any right to retroactively lock parts of the game you already paid for away from you. What if the next DLC completely locks Mars out for players? An entire world becomes a DLC only zone for a week? How far would you say Bungie would have to go, how much stuff would they have to lock you out of until you purchased another DLC bundle until there was an ethical issue here? What if every other week everything except for Earth was locked out of the full retail game you bought, because hey you know they added new areas to the other planets and you either buy the DLC or you get lost in the dust? Because the moment you start saying "oh it's ok it's just a few parts of the game locked out for a week it's not a huge deal" you're automatically giving Bungie permission to keep going further.
They shouldn't have any right to retroactively lock parts of the game? I'm going to circle back to the "this is a larger question about the ethics of capitalism" point - IIRC, you had to agree to a EULA to even log into Destiny, yeah?
Here's a link to it. http://www.bungie.net/en/View/Bungie/eula
"Bungie may change, modify, suspend, or discontinue any aspect of the Program at any time. Bungie may also impose limits on certain features or restrict your access to parts or all of the Program without notice or liability."
It sucks, but that's a pretty standard part of videogame EULAs. Again, to be clear, I think it's a shitty business practice and probably not particularly kind to players, but again, it's not inherently unethical, since that whole passage presumably appeared on the screen before you could even play the game.
Though, agreed, there's a wide-as-fuck gulf between what's legal and what's ethical. I'm just saying that this practice isn't localized to just Bungie.
Or put another way, I can see why that caveat is in there, too, since it also gives Bungie leeway to change the base game on an as-needed basis, too. (i.e. patching in new content or fixing broken/unbalanced parts, which they seem to be trying to do.)