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notsonic

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notsonic

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#1  Edited By notsonic

the number is inconsequential for sterling's review. my problem is that its factually inaccurate and and seems to be based entirely on his incorrect expectations for the game. it reads like he thought bastion was going to be something else before actually playing it and held to that preconceived notion the entire way through and knocked the game for not being what he thought it was.

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notsonic

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#2  Edited By notsonic

I feel like whiskey media lives in an apple reality distortion field sometimes. This post handheld notion is more media sensation than reality. Yeah everyone (and by everyone I mean like half of cellphone users) has a super phone, and people download games for them. Its unlikely anyone spends real time playing those games though, especially to the exclusion of other platforms. Just because the ds/psp/3ds/vita dont fit into anyone of the games media's lifestyles doesn't mean theres no market. For every journalist out there with their iphone theres tons of kids still playing their ds at school (who I'm sure want a 3ds and we'll see sales pick up for the holidays.)

Theres been an overwhelming trend lately in games/technology media lauding revolutions and futures that just aren't taking place. Phone games are not the future, they're a future.

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#3  Edited By notsonic

i liked it at first but it is a little loud.

the break music ALWAYS wakes me up if i fell asleep. thats hella annoying.

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#4  Edited By notsonic

XNA is a great place to start. It will teach you a lot about the process of creating something, defining what happens and when, and how to draw it. The hardest part about XNA is its very bare bones. Its not an engine, just a framework. Things like collisions, physics, etc. are not simple toggles like in engines but things you will have to implement yourself (either by yourself or through libraries you might find.)

These are some great tutorials to get you started: http://www.xnadevelopment.com/tutorials.shtml

I also highly recommend the ones on Microsoft's site especially for collisions and their screen manager class: http://create.msdn.com/en-US/education/catalog/sample/game_state_management

http://create.msdn.com/en-us/education/gamedevelopment

The "problem" with using XNA however is you're limiting yourself to 360 and Windows Vista/7 (and Windows Phone 7.) The important thing is that concepts are almost always the same no matter what framework or engine you use. In the end the language/engine/framework should never be more than it is, a means to an end. Once you understand the concepts its very easy to move between different environments.

Other than XNA I've used Unity 3D which is really nice and full featured. The free version is free which is a steal.

2D or 3D from the design or programming perspective, art assets are the worst setback. Find a friend or realize how the game looks doesnt effect how you have to program it otherwise you'll spend a bunch of time creating assets when you're not trying to be an artist.

If you're a student, MS has free visual studio and 1 year free for xna creators club https://www.dreamspark.com/default.aspx

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#5  Edited By notsonic

"gamer" continues to be the worst word ever

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#6  Edited By notsonic

to everyone who says "what ads?":

No Caption Provided

these ads

which start off as annoying hover bars at the bottom:

No Caption Provided
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#7  Edited By notsonic

the ads are super shitty pop over ads that kill site performance

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#8  Edited By notsonic

i just finished it, thought it was great. its a little repetitive sure, but I also didn't try to play through it in one sitting.

i played the pc version and the added mission types help curb the repetitiveness of it. also didnt have the control issues @Gnomicidal is talking about. used a wired 360 pad and everything seemed fine.

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#9  Edited By notsonic

i just gave up using the flash player entirely. i use the download links to watch them in chrome.

and the whole sites gotten unusable in opera, its too slow with the redesign.

and whats with the obnoxious pop over ads? i thought you guys would never do those. and for axe even? you know how detrimental ads like that are to site performance on shittier computers?

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#10  Edited By notsonic

a license for dvd playback is about $10.

this is just nintendo continuing to "not care" about technology.