@Icemael said:
@PassiveKaerenai: You are right that art can be a relatively effective way to make a wide audience aware of an idea, but this is not really something with which artists should be concerned. The wide audience only ever deals with casual thinking, and ideas hidden in symbolism must by necessity be simplistic -- and why should an artist concern himself with force-feeding simplistic ideas to casual thinkers? Leave that shit for the public education system and newspapers.
Of course, an artwork doesn't have to be bad just because the artist attempts to teach us something. There are plenty of great works of art with some sort of moral lesson at the end, for instance. The real problem arises when people declare that they are great precisely because they try to teach us this or that, and not because they are funny or beautiful or exciting. Such ideas, when allowed to flourish, can only result in the degeneration of art (this is most obvious in painting, a field in which childish doodles by talentless bums are now considered more important and valuable than the works of masters like Bouguereau).As for games being playthings, I do not mean that in a belittling fashion. Playing is a very important part of any healthy man's life.
I take your point, and I agree that ideas should never excuse a lack of genuine quality. Perhaps I'm biased: I'm a writer myself, and since literature is the most idea-heavy artistic field, I see the debate of ideas as an actual dramatic component - generating energy, depth, and tension, as well as engaging the reader, making the experience mean something. This isn't so strongly the case in visual arts, and nor should it be in games. But I think Blow is coming from the same place as me. It's not so much that a work should have a moral point, but that when you get people to really think about a piece, to question what it's saying, or debate the validity of what it's saying, then the level of engagement and pleasure is greatly increased. And hey, if they learn something too (which they should, if the idea is well expressed, no matter how complex) - then what's the harm?
And personally, I like to treat the audience as equals, not 'casual thinkers'; any artist who feels compelled to talk down to their audience is a hack. Call me an optimist, but I think that if art can at least stimulate people to ask more questions about the world, then it's doing a good job. Games don't have to be sheer escapism and fantasy; neither do novels, or paintings, though they often are. Encouraging people to think - not what to think, but merely to think for themselves - is art's greatest gift. You're right, playing is important - but ideas are also play-things, pleasurable things, with the added bonus of being educational.
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