Been awesome following your work here over these years and I'll be sure to keep an eye out for whatever it is you do next. Which I am sure will be nothing less than awesome. Take care, Drew, see you out there in the world!
@johnymyko: I was never really bothered by the screaming, and looking at the trailer I don't think I would be in the game either. So maybe I just have an easier time looking at and enjoying the similarities rather than being put off my the differences. I was mostly just curious if people made that connection or not. As I said, I am sure people could dislike it anyway and that's totally ok.
I'm curious how many that were annoyed at the constant talking at you during Accounting have either forgotten or doesn't know that Crows Crows Crows was started by one half of the Stanley Parable people that also made that Dr. Langeskov title that was also free. All of which are all about someone talking to you constantly while you try to experiment with the surroundings with or without the voices consent.
Not saying people couldn't just dislike it anyway. But I was personally pretty excited to see what they could have done with VR. Too bad about the floor issues. But also, I feel like those games are hard to show off in a talking-over the experience sort of way that Giant Bomb does because the talking of the game itself is so integral to the experience, so much of it is lost when you don't hear it or they're talking over it.
How is the poartable part considered portable. It looks way too big for that. Unless you're always carrying a big bag. It doesn't look pocket friendly. So it's a console with a bulky VitaPad where things disconnects left and right into smaller pieces. Unless they have a real gem of a game on that system, I don't see myself getting it.
I'm curious what kind of black magic people use to manage to get their faces even half decent in that face scan ap. I was fiddling with it for about 40 minutes only to have the thing fail at 70% (ironically, those were the ones that seemed to be on the right track) or make me look like a complete monster. I even watched youtube tutorials on it but to no avail.
Played my first match with Ana today and I quite liked her skill set. I do find her lack of mobility to be a real drawback. Sleep dart was extremely useful as a getaway tool if cornered by dangerous opponents, but also as a way to neutralize opposing team's current key to success. I found myself healing people more than shooting enemies with the rifle though, which was quite useful at long ranges when people go solo berserk. Likewise the healing grenade was a good life safer in messy situations when teams clashed. I think the biggest challenge for Ana players is when to use the ult. I was throwing it on Reinhart a lot during our defense phase and that worked out great. But some other Ana I played with was throwing it on me as Roadhog at really weird moments when I neither had ult really or could use it in any meaningful way.
Overall though she seems like a really good addition to the game.
I am really curious how they're going to weave this story to make augment as outcasts seem like a viable thing. Not to mention I am curious who so many average people have augments in the first place. But maybe that's just one of those things you have to accept and ignore. Nevertheless, I found it interesting when Mr. Fortier spoke about how talking to people give you a more nuanced image of the augmented leader that are looked at as though they might be terrorist. Because I remember seeing a TED talk about the reason why some big terrorist organizations succeed in poor areas; they build their own local infrastructure. Hypothetically, for this game, the good sides of these augmented could just as well be for a tactical reason rather than humanitarian reason.
Not sure this story goes all complex on itself rather than just keeping people on a scale of light to dark gray. But I'm interested nonetheless.
Gameplay looks similar and somewhere deep down I was satisfied to my own surprise when he didn't hack the padlock but broke it and them joking about it. I feel like Watch Dogs generous hacking ability of weird objects has made me afraid of in-game hacking in games in general. But also; that hacking interface looked real nice.
Not to mention how many computers they passed and I constantly wanted to check what were on them. Can't wait for this game, looks spectacular.
@finaldasa: True, but our tendency to group think in regards to our own 'team' is as frequent in sports as they are in social issues and the discussions therein. I feel like social issues and politics have more in common with sports enthusiasts lately than ever before.
@d00mm4r1n3:Why limit games to be such a frivolous activity? Besides, one could argue most games are political mouth pieces for the status quo by your perspective. Why force cis heterosexual characters to be in every game? Why is adding a trans character "forcing" anything? Can't they just be there for no other reason than they're there?
While I think some specific points of the article uses problematic lines of thought, I can empathize with the overall idea of representation as something more than window decoration. However, I also think Heather is completely underselling the power of visibility and what that visibility does to the general consensus.
Pezen's comments