Something went wrong. Try again later

Pie

This user has not updated recently.

7370 515 139 156
Forum Posts Wiki Points Following Followers

Pie's forum posts

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

#1  Edited By Pie

Yeah my first thought was Majora's with Jeff but not aure if that would be the best or worst. Think only Vinny has the positivity and upbeat attitude required for that pairing and game

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

Huh he says how he's not going to some other website or whatever. Wonder what he up to

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

@humanity: you just gotta slow down. I felt the same until my old battlefield instincts kicked back in and I remembered the most important in battlefield is being as aware as possible of you're surroundings and moving slowly. You should aim to be in cover as much as possible and only move when you know for sure nobody is watching.

I've found I rarely die out of nowhere now. Plus with the lack of scopes and assault rifles gunfights tend to be a lot more chaotic between assault classes in close range and a lot more gunfighty between the rifle classes with lots of exchange of fire taking place

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

#4  Edited By Pie

Hmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter.

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

Ehhhhhh the move makes sense and they'll probably build something cool there but just not for me. Was maybe looking forward to Austin on another podcast but I don't really fancy it with Patrick on it now. Still, best of luck to them

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

@hedari said:
@pie said:
This is the most I've seen the dev comment on it I think. He probably mentioned it in the Reddit ama he did recently but I can't remember/didn't see anything

He says the PA artist gave him his blessing and I haven't heard them guys kick up any kind of fuss about it. It's a weird one

I actually just found this thread from three years ago: https://ludeon.com/forums/index.php?topic=23.0 , when trying to figure out, if the PA and RimWorld are from the same developer/designer.

Relevant parts from the developer:

I drew some inspiration from PA. ... But they do look somewhat similar; that's my fault. I'm not a good enough artist to come up with a really good original look. There are only so many ways to render characters on a tiny grid without using animations.

And later, as you also mentioned, he says that he has talked to the graphics artist of PA:

Just to update this, I have talked with Ryan Sumo, the artist on PA, and he's fully supportive of RimWorld. Imitation is the sincerest form of flattery, after all.

I haven't myself played the game (yet), but based on every video I have seen, it indeed looks and sounds awfully similar to PA. But if the PA folks are OK with the style...

Oh woops , I had meant to link that thread in the first place. Silly me

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

I just watched a super bunny hop video that is largely about this topic and sums up my feelings pretty well

Loading Video...

It's a hard thing to critique and complain about because it does come down to a very personal preference and way of playing games. All the secrets and collectibles and secrets are totally optional and don't have that major of an impact on the gameplay but they shove the fact that they exist and that you are rewarded for them just enough to set off the completionist in me and they impact gameplay just enough to make it feel like I'm missing out by not getting them. But they're also optional enough to make it easy to dismiss the complaint.

If they are there in large part to help the pacing of the game (and to possibly pad out the length, I think it would be a much shorter game without them) I think it's a pretty lazy solution to that problem that other games have found much better solutions to.

And I just don't think the collectibles should have helped upgrade your weapons and systems at all. I should be rewarded for good play with upgrades, like how the weaponry mastery system works and the combat rating system where you can earn up to five weapon upgrades depending on how well you play. For people that want to mix up the pace and have these slower paced sections reward them with more lore and the cool 3D models and stuff like that. Stuff that the kinda people interested in having a break from the action would probably be interested in. I personally didn't really read any of the data logs you can collect because I just didn't care, but I'm sure a lot of the people that went out of their way to explore probably did spend time reading that stuff.

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

I don't want to be disadvantaged from a gameplay perspective because I can't be bothered searching around everywhere for stuff

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

@alexw00d said:
@ssully said:

It really throws me off how much this games visual style looks like Prison Architect. Even the UI for drawing your buildings, from what I have seen in the trailer, looks exactly like it PA.

Absolutely everything looks like they just took it from PA, so much so I thought it was their new game, but there's not even so much of a mention on the Rimworld website acknowledging the obvious reuse.

This is the most I've seen the dev comment on it I think. He probably mentioned it in the Reddit ama he did recently but I can't remember/didn't see anything

He says the PA artist gave him his blessing and I haven't heard them guys kick up any kind of fuss about it. It's a weird one

Avatar image for pie
Pie

7370

Forum Posts

515

Wiki Points

156

Followers

Reviews: 0

User Lists: 7

I get they're a vital part of the DOOM experience or whatever but I found they slowed down the game so much. People talk about this game being full steam ahead total aggression forward momentum all the time and that is true only in the combat arenas you find yourself in really. Too often I would be traipsing around trying to find a field drone or secret armour pack. Even stuff like the little dolls which should be totally optional give a gameplay bonus in awarding you weapon upgrade points. I feel like the game would be way better if they removed all that junk, it killed a lot of the pacing for me. In the reviews and forum discussions I've read I haven't really seen people mention this much at all? Do other people think they add to the pacing and give a good downtime between the hectic battle sequences? Do people like just looking for little collectibles that much still?